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Deck "demon hunter deck"

Deck "demon hunter deck"
Format: OCG - 40 Cards
created by mrspunkyboy activity icon
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Cards without Section (32 cards)
3 x Aqua Surfer Aqua Surfer (DMX-10)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Ballom Emperor, Lord of Demons Ballom Emperor, Lord of Demons (DMC-55)
  • Collector Number: 17
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution - Put on one of your Demon Command
When you put this creature into the battle zone, destroy all creatures except darkness creatures.
Double Breaker

1 x Death Six, Ruthless Prince Death Six, Ruthless Prince (DMX-08)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, destroy all creatures with cost 6 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x Emerald Babel, Lord of Destruction Emerald Babel, Lord of Destruction (DMR-01)
  • Collector Number: 6
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 6000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature or another Hunter into the battle zone, you may destroy 1 of your opponent's creatures. If you do, choose 1 non-evolution creature in your opponent's graveyard. Your opponent puts that creature into the battle zone.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

4 x Emergency Typhoon Emergency Typhoon (P-Y11)
  • Collector Number: P18-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Draw up to 2 cards. Then discard a card from your hand.

"Effective? Yes. Subtle? Not so much." -Zaltan

2 x Go Thousand, Shogun of Gambling Go Thousand, Shogun of Gambling (DMR-05)
  • Collector Number: 25
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: NINNIN
Card text:

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, choose one your opponents creatures in the battle zone. This turn, that creature gets -5000 power.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker (This creature breaks 2 shields.)

3 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMC-44)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

2 x Leon Diez, the Lion Leon Diez, the Lion (P-Y10)
  • Collector Number: P41-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

* When this creature attacks, you may put the top 3 cards of your deck into your graveyard. Then, for each darkness or fire Hunter card put into your graveyard in this way, your opponent's creatures get -1000 power. (A creature with power 0 or less is destroyed.)
* Double breaker (This creature breaks 2 shields.)

2 x Liger Blade, Fierce Tiger Liger Blade, Fierce Tiger (DMX-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

*  Double breaker (This creature breaks 2 shields.)

4 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

2 x Miracle Re Born Miracle Re Born (P-Y10)
  • Collector Number: P51-Y10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

*  Put a Hunter creature with a cost of 7 or less into the battle zone from your graveyard.

A Hunter revives from the shining wound! What a strange and mysterious wound...(Normal Flavor)
This is our hunter's chance! (Mode Change Flavor)

2 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
4 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 29  73 %  
Water bar 18 %  
Water/Darkness bar 10 %  
 

Distribution by Cost
2 bar 10 %  
3 bar 10 %  
5 bar 8 %  
5/12 bar 10 %  
6 bar 10  25 %  
6/12 bar 10 %  
7 bar 10  25 %  
8 bar 3 %  
 

Distribution by Power
- bar 23 %  
- bar 3 %  
2000 bar 18 %  
3000/110 bar 10 %  
6000 bar 10 %  
6000+ bar 5 %  
7000 bar 10 %  
7000/110 bar 10 %  
8000 bar 3 %  
9000 bar 10 %  
 

Distribution by Race
- bar 10  25 %  
Demon Command bar 10 %  
Demon Command/Hunter bar 19  48 %  
Liquid People bar 8 %  
Liquid People/Grand Devil bar 10 %  
 

Distribution by Rarity
Common bar 10  25 %  
Promotional bar 15 %  
Rare bar 10 %  
Super Rare bar 23 %  
Uncommon bar 10 %  
Very Rare bar 8 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 18  45 %  
Evolution Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 10 %  
Psychic Super Creature bar 10 %  
Spell bar 10  25 %  
 



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