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Deck "swarm"

Deck "swarm"
40 Cards
created by orko activity icon
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Card Type: Brave (3 cards)
1 x Karmula One Karmula One (BS11)
  • Number: 53
  • Rarity: Common
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 4
  • Reduction: EED
Card text:

(Flash) High Speed If this spirit is in your hand, you can summon this spirit by paying the cost from your reserve.BRAVE FUSION: Cost 4 or more. (When this spirit brave attacks) When your opponent loses life due to this spirit's attack, move a core from your opponent's life to their reserve.

2 x Shieldybug Shieldybug (Promos)
  • Number: 37
  • Rarity: Promo
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect, Glow Insect
  • Cost: 4
  • Reduction: EED
Card text:

High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve. BRAVE FUSION: Cost 3 or higher. [When Braved] (When Battles) If only the opposing spirit is destroyed by comparing BP, refresh this spirit.

 
Card Type: Brave/Burst (3 cards)
3 x Gyokuzeeg Gyokuzeeg (BS17)
  • Number: 57
  • Rarity: Master Rare
  • Card Type: Brave/Burst
  • Color: Green
  • Spirit Type: Great General, Shell Insect
  • Cost: 2
  • Reduction: DE
Card text:

BRAVE FUSION: A cost of 0, 1 or 2. [Burst (After your opponent destroys your spirit)] Refresh 1 spirit you control. After this effect activates, summon this brave. [When Braved] (When this spirit brave attacks) While this spirit has 2 cores on it, your opponent can't activate a burst.

 
Card Type: Magic/Burst (4 cards)
2 x Burst Wall Burst Wall (SD06)
  • Number: 16
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: White
  • Cost: 4
  • Reduction: D
Card text:

[BURST: (After the reduction of your life)] Move one core from the void to your life, then by paying the cost you can activate it's Flash effect. Flash Timing: At the end of this battle, end the attack step.

2 x War Cry War Cry (BS17)
  • Number: 78
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Burst (After the opponent destroys your spirit)] Exhaust all level one spirits. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Exhaust all level 2 spirits.

 
Card Type: Nexus (3 cards)
3 x The Wooded Castle Tower The Wooded Castle Tower (BS12)
  • Number: 65
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (During opponent's turn) Cores on all your green spirits cannot go lower than the amount of cores needed to stay as level 1.[Lv2](During opponent's attack step) When an opponent's spirit attacks, you can reveal a card from the top of your deck. If the revealed card is a spirit card in the family "Parasite", "Shell Insect" or "Shellman", you can summon it without paying the cost. If you choose not to summon, or, if it's another type of card, place that card onto your trash.

 
Card Type: Spell (8 cards)
2 x Divine Wind Divine Wind (RA)
  • Number: 96
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Green
  • Cost: 2
  • Reduction: EE
Card text:

[Main]: (Your Main Phase) Summon a spirit card from your hand that has a cost equal to or less than the number of cores in your Trash without paying its cost. (When Summoned) effects of that spirit are negated when it is summoned.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +2000BP until end of turn.

2 x Invincible Shield Invincible Shield (RA)
  • Number: 100
  • Rarity: Common
  • Card Type: Spell
  • Color: White
  • Cost: 3
  • Reduction: DD
Card text:

[Flash]: (Flash Step)(Your Main Phase) Target spirit you control gets Immunity: Red, Purple, Green and Blue until end of turn.
[Any LV] Immunity: Red, Purple, Green and Blue
(Permanent) This spirit is unaffected by the effects of cards your opponent controls with the listed color(s).

1 x Salvage Salvage (SB)
  • Number: 142
  • Rarity: Common
  • Card Type: Spell
  • Color: Blue
  • Cost: 4
  • Reduction: SS
Card text:

[Main]: (Your Main Phase) Reveal the top 5 cards of your Deck. If there are 1 or more nexus cards among them, select 1 of them and move it to your hand. Then, return the rest to the bottom of your Deck in any order. If not, return them in the same order.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.

3 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

 
Card Type: Spirit (15 cards)
2 x Bathopper Bathopper (RA)
  • Number: 29
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

1LV1
3000
3LV2
4000

[LV1][LV2] (When Attacks) Gain 1 core on this spirit.

3 x Kacchumushi Kacchumushi (BS14)
  • Number: 23
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 0
  • Gems: 1
2 x Kanshakukorogashi Kanshakukorogashi (BS12)
  • Number: 17
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 1
  • Reduction: E
  • Gems: 1
Card text:

[LV1][LV2] All your "Parasite","Shell Insect" and "Shellman" spirits get +1000BP.

2 x MachG MachG (RA)
  • Number: 26
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 1
  • Gems: 1
Card text:

1LV1
2000
3LV2
3000

[LV1][LV2] High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve.

3 x The GodEmperor Machhououga The GodEmperor Machhououga (Promos)
  • Number: 57X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast, Parasite
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

(Flash) High Speed - This spirit card in your hand can be summoned by paying the cost and placing cores on it from the reserve. [Lv2-Lv3] (When Attacks) Exhaust 1 opposing spirit. [Lv3] (When Attacks) Once per turn, by moving 1 core from your reserve to the void, refresh this spirit.

3 x The Soldier Ant The Soldier Ant (RA)
  • Number: 30
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
1000
2LV2
4000

[LV1][LV2] High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve.
[LV2] (When Destroyed) You may summon any number of "Parasite" spirit cards from your hand. In that case, (When Summoned) effects of those spirits are negated when they are summoned.

 
Card Type: Spirit/Burst (4 cards)
1 x Grant-Benkei Grant-Benkei (BS14)
  • Number: 30
  • Rarity: Master Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[Burst (When Your Life is Decreased)] Your opponent discards 1 card from their hand. After that, return this spirit to your hand. [LV1][LV2] (When Summoned) Your opponent discards 1 card from their hand. [LV2] (Each Player's Attack Step) When your "Shell Insect" spirits battle a spirit with 7000 BP or less, they're refreshed.

3 x The WindHero Dorcus-Ushiwaka The WindHero Dorcus-Ushiwaka (BS14)
  • Number: x03
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[BURST: (After the opponent destroys your spirit)] Exhaust 2 opposing spirits. After that, if you have at least 8 cores total in your field, reserve and trash, you can summon this spirit. High Speed (Flash) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve.[LV1][LV2][LV3] (When Battles) After the battle, by returning this spirit to your hand, during this turn, add 3000 BP to one of your spirits.

 
Deck Statistics
Distribution by Card Type
Brave bar 8 %  
Brave/Burst bar 8 %  
Magic/Burst bar 10 %  
Nexus bar 8 %  
Spell bar 20 %  
Spirit bar 15  38 %  
Spirit/Burst bar 10 %  
 

Distribution by Color
Blue bar 3 %  
Green bar 35  88 %  
White bar 10 %  
 

Distribution by Cost
- bar 8 %  
1 bar 10 %  
2 bar 13 %  
3 bar 10  25 %  
4 bar 11  28 %  
5 bar 18 %  
 

Distribution by Gems
- bar 18  45 %  
1 bar 22  55 %  
 

Distribution by Rarity
Common bar 13  33 %  
Master Rare bar 10 %  
Promo bar 5 %  
Promo X bar 8 %  
Rare bar 8 %  
Uncommon bar 12  30 %  
X Rare bar 8 %  
 

Distribution by Reduction
- bar 13 %  
D bar 5 %  
DD bar 5 %  
DE bar 8 %  
E bar 10 %  
EE bar 14  35 %  
EED bar 8 %  
EEE bar 15 %  
SS bar 3 %  
 

Distribution by Spirit Type
- bar 15  38 %  
Great General, Shell Insect bar 8 %  
Parasite bar 10 %  
Shell Insect bar 15 %  
Shell Insect, Glow Insect bar 5 %  
Shellman bar 8 %  
Supreme Hero/Shell Insect bar 10 %  
Winged Beast, Parasite bar 8 %  
 



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