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Deck "Stormy"

Deck "Stormy"
Format: Block - 59 Cards
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Section: Ninja Cards (30 cards)
2 x Anko Mitarashi Anko Mitarashi (AvW)
  • Card Number: AWN-1521
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Snake
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 3/0
Card text:

Leaf | Special Jonin | Female | Mental Power: 2

[DANGO SPECIAL]
Burst (When this Ninja is put in play, reveal the top card of your Deck. That card remains face up during this turn as long as it remains on top of your Deck. In that case, this Ninja gets +X/+X during this turn, where X = the revealed card's Entrance cost.)
[Mission | EOJ] 0 : Draw 1 card. Then move 1 card from your hand to the top of your Deck.

"None of you are in any position to celebrate."

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Gaara of the Desert Gaara of the Desert (TP4)
  • Card Number: TP4N-1357
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 4/2
Card text:

Sand | Satoosa | Male
[KAZEKAGE'S POWER]
When this Ninja Attacks, you can reveal the top 3 cards of your Deck. In that case, move 1 revealed Wind Jutsu card or Wind Mission card to your hand, then return the rest to the top of your Deck in any order.

"Very well."

3 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

3 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

2 x Obito Uchiha Obito Uchiha (WW)
  • Card Number: WWN-1223
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/0
  • Injured Stats: 5/2
Card text:

Leaf | Chunin | Male | Sharingan Eye
[STALWART]
Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja.
Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village.

"Okay…let's go!"

2 x Rock Lee Rock Lee (KS)
  • Card Number: KSN-1450
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 3/0
Card text:

Leaf | Chunin | Male
[THE GREEN BEAST]
[Attacker | Mission] 1 : If you control another Lightning Ninja, you can place a +1/+1 coin on 1 of your Ninjas that has no coins on it. Then, if you control another Wind Ninja, you can look at the top card of your opponent's Deck and move it to the top or bottom of their Deck.

"Back to your old self."

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Sasuke Uchiha Sasuke Uchiha (KS)
  • Card Number: KSN-1439
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Sharingan Eye
[PEERLESS GENIUS]
Your opponent's non-"Taijutsu" Ninjas with an Entrance cost of 2 or less cannot be sent out to Attack during the turn they are put in play.

"Come with me."

3 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1425
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Male | Mental Power: 4
[OUTWIT]
[EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn.

"Actually, things got a little complicated."

2 x Shino Aburame Shino Aburame (I)
  • Card Number: IN-1323
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Mental Power: 1 | GROWTH
[INSECT BARRAGE]
[Valid | Mission] 2 : Place a 0/0 Insect Ninja coin into play.
Valid: When an Insect Ninja is removed from play, look at the top 2 cards of your opponent's Deck and return them to the top or bottom in any order.

"You're finished either way."

1 x Temari Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x Temari Temari (AvW)
  • Card Number: AWN-1541
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1

[TACTICAL RETREAT]
Flashpoint
Valid: When this Ninja is removed from play, your opponent's Jutsu cards cost (1) more to play during this turn and the next turn.
This Ninja gets +0/+1 while Blocking.

"So you wanna pull out again?"

 
Section: Jutsu Cards (9 cards)
1 x Sand Wall Sand Wall (KS)
  • Card Number: KSJ-945
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

Requirements: Gaara of the Desert + Entrance cost of 4 or more
Target: Every Ninja in 1 of your opponent's Teams on the Battlefield
Effect: Injure the target.
Expert ["Satoosa"]: Discard all of your opponent's injured Ninjas.

"Thank you…"

2 x Savior Savior (AvW)
  • Card Number: AWJ-963
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Effect: Put in play 1 Ninja card from your hand with Entrance cost of X or less in the same Team as the user in any position. Then, return the user to its owner's hand. X = the user's Entrance cost. If the user is a "Female" Ninja, X = the user's Entrance cost +1 instead.

3 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

3 x Wind Style: Vacuum Bullets Wind Style: Vacuum Bullets (AvW)
  • Card Number: AWJ-965
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: Entrance cost of 3 or more
Target: 1 Ninja opposing the user
Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target.
Expert ["Satoosa"]: Give 1 Damage to the target.

"Wind Style: Vacuum Bullets."

 
Section: Mission Cards (11 cards)
2 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

2 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

2 x Reminisce Reminisce (SL)
  • Card Number: SLM-877
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Draw X cards, where X = the number of cards in your opponent's hand.

2 x Secret Book Secret Book (SL)
  • Card Number: SLM-880
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

 
Section: Reinforcement Deck (9 cards)
2 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

1 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 15 %  
Mission bar 11  19 %  
Ninja bar 39  66 %  
 

Distribution by Combat Attribute
- bar 20  34 %  
Genjutsu bar 3 %  
Insect bar 3 %  
Manipulation bar 12 %  
Manipulation/Medicine bar 2 %  
Ninjutsu bar 12 %  
Sand bar 3 %  
Shadow bar 5 %  
Snake bar 3 %  
Taijutsu bar 12 %  
Weapon bar 10 %  
 

Distribution by Entrance Cost
- bar 15 %  
- bar 10  17 %  
1 bar 5 %  
2 bar 12  20 %  
3 bar 14 %  
4 bar 12 %  
5 bar 12 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 15 %  
- bar 29  49 %  
1 bar 21  36 %  
 

Distribution by Healthy Stats
- bar 20  34 %  
0/2 bar 7 %  
1/2 bar 7 %  
2/0 bar 3 %  
2/2 bar 3 %  
3/0 bar 8 %  
3/2 bar 8 %  
3/3 bar 3 %  
4/3 bar 3 %  
5/2 bar 3 %  
5/3 bar 5 %  
5/4 bar 3 %  
6/3 bar 3 %  
6/4 bar 5 %  
7/4 bar 2 %  
 

Distribution by Injured Stats
- bar 20  34 %  
0/0 bar 10  17 %  
0/1 bar 5 %  
0/2 bar 8 %  
1/2 bar 5 %  
1/3 bar 7 %  
3/0 bar 7 %  
3/3 bar 3 %  
4/2 bar 3 %  
4/4 bar 2 %  
5/2 bar 3 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 50  85 %  
Wind Wind bar 14 %  
Wind Wind Wind bar 2 %  
 

Distribution by Rarity
Common bar 13  22 %  
Rare bar 28  47 %  
Super Rare bar 8 %  
Uncommon bar 13  22 %  
 

Distribution by Symbol
Earth bar 5 %  
Earth / Wind bar 5 %  
Fire bar 7 %  
Fire / Wind bar 3 %  
Lightning bar 3 %  
Lightning / Wind bar 3 %  
Wind bar 40  68 %  
Wind / Water bar 5 %  
 



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