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Deck "New set New deck"

Deck "New set New deck"
Format: OCG - 48 Cards
created by dawriterman LV11 activity icon envelope icon
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This deck is based on Codename iFormulaX the third or gourth card that has a direct win condition

 
Card list Group cards by  
Cards without Section (3 cards)
3 x Codename iFormulaX Codename iFormulaX (DMR-06)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Unknown
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  At the end of your turn, if this creature is tapped and there are 10 or more cards in your hand, you win the game.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Main Deck (21 cards)
3 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

1 x Emeral Emeral (DMC-56)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

3 x Emperor Marco Emperor Marco (PH)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord
  • Power: 6000
  • Cost: 5
  • Civilization: Water
  • Artist: D-Suzuki
Card text:

Evolution: Put on one of your Cyber Lord.
When you put this creature into the battle zone, you may draw 3 cards.
Double Breaker

4 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

2 x Immediate Effect! Hot Springs Immediate Effect! Hot Springs (DMR-05)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Daisuke Izuka
Card text:

*  (This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

*  At the beginning of your turn, choose another creature in the battle zone. Return that creature and this creature to their owners hand.

4 x Qurian Qurian (DMX-10)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, you may draw a card.

4 x Tick Tick, Swift Viral Swordfighter Tick Tick, Swift Viral Swordfighter (DMC-55)
  • Collector Number: 68
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Virus/Dragonoid
  • Power: 1000
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Ken Sugawara
Card text:

This card is put into the mana zone tapped.
Speed Attacker
When the creature attacks, you may draw 1 card.

 
Section: Side Deck (16 cards)
4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jester Brain Jester Brain (DM-37)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way.

"What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain

4 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

è¸Âãââã ãââ°Ã¥Å°çÂâã©ãÂâãâÂãÂËãâÆãªãÂâã§ãÂâ¢Ã£ÂŸãÂâï¼Âãâ¹ãƼãÆâãƼãâ­ãƧãâ¦ãÆ‹ÆâãÂËãâÆãâËãƼ!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
2 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 4000/17000
  • Cost: 3/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 2000+/1700
  • Cost: 4/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

*  Psychic Link: At the start of your turn, if you have Aqua Attack (BURSTINGGGG Panzer) and Aqua Cascade (SPLAAASH Cruiser) in the battle zone, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 17 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 22  46 %  
Water//Light/Water bar 4 %  
Water/Fire bar 10  21 %  
 

Distribution by Cost
2 bar 10 %  
3 bar 8 %  
3/24 bar 2 %  
4 bar 17 %  
4/24 bar 2 %  
5 bar 14  29 %  
5/30 bar 4 %  
6 bar 8 %  
6/30 bar 2 %  
7 bar 10 %  
7/24 bar 4 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 12  25 %  
- bar 8 %  
1000 bar 19 %  
2000 bar 8 %  
2000+/1700 bar 2 %  
4000/17000 bar 2 %  
4000/26000 bar 4 %  
5000/26000 bar 2 %  
6000 bar 13 %  
6000/17000 bar 4 %  
6000/26000 bar 2 %  
7000 bar 6 %  
8000 bar 4 %  
 

Distribution by Race
- bar 16  33 %  
Cyber Command/Alien bar 6 %  
Cyber Command/Flame Command/Alien bar 4 %  
Cyber Lord bar 17 %  
Cyber Virus/Dragonoid bar 8 %  
Flame Monster/Blue Monster bar 8 %  
Great Mecha King/Unknown bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Liquid People/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 21  44 %  
Rare bar 15 %  
Super Rare bar 6 %  
Uncommon bar 17 %  
Very Rare bar 10 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 18  38 %  
Evolution Creature bar 13 %  
Psychic Super Creature bar 17 %  
Spell bar 16  33 %  
 



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