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Deck "Crushing Force"

Deck "Crushing Force"
Format: OCG - 48 Cards
created by benne86 activity icon
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My second OCG deck.

Inspired by Nerafims "Trickster´s Temptation Deck" and heatedlines "Treasure of Self Discard" i made my own MADNESS Deck.

Sparta? This is MADNESS!!! =)

Changelog:
30/10/12 - I try to get more Speed by adding more nature...testing

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Antionette, Beautiful Battle Dragon Princess Antionette, Beautiful Battle Dragon Princess (DW)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Splash Queen/Tyranno Drake
  • Power: 2000
  • Cost: 3
  • Civilization: Water/Fire
  • Artist: Naoki Saito
Card text:

This card is put into the mana zone tapped.
When this creature is destroyed, return 1 of your opponent's creatures to their hand, or discard your hand and draw the same number of cards your discarded.

4 x Baiken, Blue Dragon of the Hidden Blade Baiken, Blue Dragon of the Hidden Blade (LoH)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Poseidia Dragon/Shinobi
  • Power: 6000
  • Cost: 6
  • Civilization: Water
  • Artist: Daisuke Izuka
Card text:

Double Breaker
If this card is discarded from your hand during your opponent's turn, put it into the battle zone instead of the graveyard. If you do, you may choose 1 creature in the battle zone and return it to its owner's hand.
When you use the "Ninja Strike" ability of your Shinobi you may draw a card.

The true worth of a shinobi lies in manipulation and trickery.

2 x Faerie Life Faerie Life (P-Y2)
  • Collector Number: P7-Y2
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

3 x Hundred Eyes, Secret Spirit Treasure Hundred Eyes, Secret Spirit Treasure (DW)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim/Pandora's Box
  • Power: 8000
  • Cost: 5
  • Civilization: Light/Darkness/Nature
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
When this creature is put into the battle zone, discard your hand. If you didn't discard at least 1 card in this way destroy this creature.
Double Breaker

4 x Intense Hitting Twist Intense Hitting Twist (DMR-03)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 1
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, draw a card.

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

2 x Kurikuri Igarazu Kurikuri Igarazu (DMX-11)
  • Collector Number: 59
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies/Unnoise
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Kare
Card text:

* When you put this creature into the battle zone, choose one of the following effects.

* You may put a creature from your graveyard into the mana zone tapped.

* You may return a creature from your mana zone into your hand.

4 x Psychen Pippi Psychen Pippi (DMX-01)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: kawasumi
Card text:

*  Saver: Victory.gif (Victory) (Whenever one of your Victory.gif creatures would be destroyed, you may destroy this creature instead.)

*  When this creature is discarded during your opponent's turn, you may put a Gaial Kaiser into the battle zone from your hyperspatial zone.

3 x Streaming Shaper Streaming Shaper (DMC-27)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Atsushi Kawasaki
Card text:

Reveal the top 5 cards of your deck. Put all fire and nature cards into your hand and the rest into your graveyard.

4 x Super Psychen Pippi Super Psychen Pippi (DMX-02)
  • Collector Number: 3
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: kawasumi
Card text:

*  Saver: Hunter (Whenever one of your Hunter creatures would be destroyed, you may destroy this creature instead.)

*  When this creature is discarded during your opponent's turn, you may put a Gaial Kaiser into the battle zone from your hyperspatial zone.

Ã¥â Âè¦â¹Ã¯Â¼Âãâ‹â¤ãâ¢ãƼãÆ«ï¼ Look Again! Gaial! -Super Psychen Pippi

2 x Super Shachihoko Castle Super Shachihoko Castle (DM-30)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Fortress
  • Power: 0
  • Cost: 3
  • Civilization: Fire
  • Artist: D-Suzuki
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever one of your opponent's creatures attacks, destroy all creatures with 2000 power or less.

With its overly intense barrage, the Shachihoko isn't just for show.

3 x Zack Pichi, Winged Dragon Admiral Zack Pichi, Winged Dragon Admiral (DMC-65)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragon and Fire Bird revealed in this way into your hand and the rest on the bottom of your deck in any order. If all the revealed cards were Dragon this creature gains Speed Attacker.

* When this creature would be discarded during your opponent's turn, you may put it into the battle zone instead.

* Double breaker

 
Section: Hyperspatial Zone (8 cards)
4 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

2 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 19  40 %  
Light bar 2 %  
Light/Darkness/Nature bar 6 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 12  25 %  
Water bar 15 %  
Water/Fire bar 8 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 17 %  
20/40 bar 4 %  
3 bar 15 %  
4 bar 17 %  
5 bar 13 %  
6 bar 8 %  
6/30 bar 4 %  
8 bar 6 %  
8/24 bar 8 %  
 

Distribution by Power
- bar 19 %  
- bar 4 %  
1000 bar 13 %  
2000 bar 12  25 %  
24000/3500 bar 4 %  
3000 bar 2 %  
6000 bar 15 %  
6000/250 bar 8 %  
6000/26000 bar 4 %  
8000 bar 6 %  
 

Distribution by Race
- bar 11  23 %  
Arc Seraphim/Pandora's Box bar 6 %  
Armored Dragon/Fire Bird bar 6 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Fire Bird/Hunter bar 17 %  
Guardian/Shinobi bar 2 %  
Poseidia Dragon/Shinobi bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 8 %  
Splash Queen/Tyranno Drake bar 8 %  
Wild Veggies/Unnoise bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 4 %  
Rare bar 13 %  
Super Rare bar 13 %  
Uncommon bar 14  29 %  
Very Rare bar 6 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 29  60 %  
Fortress bar 4 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 19 %  
 



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