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Deck "Amber Dragon's Come To Light"

Deck "Amber Dragon's Come To Light"
Format: OCG - 50 Cards
created by damienb LV3 activity icon envelope icon
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Nation: Dragon Empire (50 cards)
3 x Amber Dragon, "Dusk" Amber Dragon, "Dusk" (VG-BT04)
  • Number: BT04-018
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Daylight" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Congratulations. You seem worthy for me to fight with my full strength.

2 x Amber Dragon, "Eclipse" Amber Dragon, "Eclipse" (VG-BT04)
  • Number: BT04-006
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Banish all light. Eternal Eclipse!

1 x Amber Dragon, "Eclipse" Amber Dragon, "Eclipse" (VG-BT04)
  • Number: BT04-006S
  • Rarity: SP
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Light is made to be devoured by darkness. Eternal Eclipse!

1 x Amber Dragon, "Dawn" Amber Dragon, "Dawn" (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

4 x Amber Dragon, "Daylight" Amber Dragon, "Daylight" (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

4 x Berserk Dragon Berserk Dragon (TD02)
  • Number: TD02-005
  • Rarity: Exclusive
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a [Kagero] Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.

The only way to stop a rampaging dragon is with another rampaging dragon.

4 x Blue Ray Dracokid Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

1 x Demonic Dragon Mage, Kimnara Demonic Dragon Mage, Kimnara (VG-BT02)
  • Number: BT02-032
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[Activate] [R]: [Counter Blast (1), Move this Unit to your Soul] If you have a {KagerÅ} Vanguard, retire 1 of your Opponent's Grade 1 Rear Guards.

Some of the Paladins have fallen exhausted before the power of the Demonic Dragon Guru's curse.

2 x Demonic Dragon Mage, Rakshasa Demonic Dragon Mage, Rakshasa (TD02)
  • Number: TD02-016
  • Rarity: Exclusive
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC): During your main phase, when an opponent's rear-guard is put into the Drop Zone, this units gets [Power] +3000 until end of turn.

Destroy!

1 x Dragon Knight, Nehalem Dragon Knight, Nehalem (KAD02)
  • Number: KAD02-002
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

His valor was truly like a lion's./It was truly one against many.

4 x Dragon Monk Genjo Dragon Monk Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

You cannot have more then 4 heal triggers in a deck.

I will forgive your sins.

2 x Dragonic Lawkeeper Dragonic Lawkeeper (EB03)
  • Number: EB03-007
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

ACT [V] [Limit Break(4)] (when you have at least 4 damage): [Counter Blast (1)] Bind all of your opponent's rear-guards, then when this turn's end phase begins, your opponent chooses up to four cards that were bound from the bind zone, and call them to rear-guard circle, then send the remaining bound cards to the drop zone.
AUTO [V]: When this unit attacks, if your opponent has 2 or less rear-guards, this unit gains Power +3000 during this battle.

1 x Dragonic Overlord Dragonic Overlord (VG-BT01)
  • Number: BT01-004
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC/RC):If you do not have another «Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[ACT](VC/RC):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000, gets "[AUTO](VC/RC):When this unit's attack hits an opponent's rear-guard, [Stand] this unit", and loses "Twin Drive!!".

Burn, flame of despair! Eternal Flame!

2 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (VG-BT01)
  • Number: BT01-048
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
2 x Embodiment of Spear, Tahr Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
2 x Flame Seed Salamander Flame Seed Salamander (VG-BT04)
  • Number: BT04-072
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero», you may choose one of your opponent's grade 0 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Even the blaze of hell starts as a a small fire.

2 x Garnet Dragon, Flash Garnet Dragon, Flash (VG-BT04)
  • Number: BT04-068
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](VC/RC):When this unit's attack hits a vanguard, choose one of your «Kagero», and that unit gets [Power]+3000 until end of turn.

I am the 'Flash'.
You'll die without even realizing you were slashed.

2 x Gatling Claw Dragon Gatling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[Activate] [R]: [Counter Blast (1), move this Unit to Soul] If you have a {KagerÅ} Vanguard, retire 1 of your Opponent's Grade 0 Rear Guards.

Reload! Gatling Claw!!

2 x Heatnail Salamander Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

2 x Lava Arm Dragon Lava Arm Dragon (VG-BT04)
  • Number: BT04-069
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):If you do not have a unit named "Amber Dragon, Eclipse" or a unit named "Amber Dragon, Dusk" on your (VC), this unit gets [Power]-5000.
[AUTO](VC/RC):When this unit attacks, this unit gets [Power]+2000 until end of that battle.

The dark skies best matches a river of molten lava.

3 x Lizard Soldier, Raopia Lizard Soldier, Raopia (VG-BT04)
  • Number: BT04-036
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When this unit boosts a «Kagero» vanguard, if the number of rear-guards your opponent has is two or less, the boosted unit gets [Power]+4000 until end of that battle.

I've gotten rid of the others. You're next.

3 x Wyvern Guard, Barri Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Kagero} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If so, for that battle, your {Kagero} doesn't get hit.

A wyvern guard is the guardian deity of the Dragon Empire.

 
Deck Statistics
Distribution by Clan
Kagero bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 2 %  
3000 bar 4 %  
4000 bar 8 %  
5000 bar 11  22 %  
6000 bar 13  26 %  
8000 bar 4 %  
9000 bar 18 %  
 

Distribution by Race
Demon bar 8 %  
Dragonman bar 18 %  
Flame Dragon bar 28  56 %  
Human bar 10 %  
Salamander bar 8 %  
 

Distribution by Rarity
C bar 22  44 %  
Exclusive bar 12 %  
Fixed bar 2 %  
R bar 14 %  
RR bar 16 %  
RRR bar 10 %  
SP bar 2 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 15  30 %  
5000 bar 24  48 %  
 

Distribution by Trigger
none bar 27  100 %  
 



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