| Cards without Section (40 cards)
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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3
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Asphal, Spirit Knight of the Temporal Foundation (DM-38)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Arc Seraphim
- Power: 1500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Patricia
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature is destroyed, put a light or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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2
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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2
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Dark Sanji, Darkfang Ninja (DMX-01)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dark Monster/Shinobi
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Yaburezu
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.
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3
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Dulanzames, Jet-Black War Demon (OoPG)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command
- Power: 12000
- Cost: 12
- Civilization: Darkness
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Card text:
G Zero - If there are 3 or more Demon Command in the Battle Zone, you may summon this card without paying its cost. When this creature is put into the Battle Zone, return all creature cards from your Graveyard to your hand. Triple Breaker
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1
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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2
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Hide and Seek (DMC-34)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.
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1
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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3
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Hyperspatial Emperor Hole (DMC-68)
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- Collector Number: 13
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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3
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Hyperspatial Raiden Hole (DMR-02)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.
* You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Mil Armor, Mecha King Vizier (PAEP)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker You may have your spells cost 1 less to cast. They can't cost less than 1.
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Miraculous Snare (DMC-57)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Mikio Masuda
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
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2
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Phal Pierro, Apocalyptic Guardian (DMR-01)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Guardian
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: D-suzuki
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand. Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)
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Spiral Gate (DMD-02)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
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The Strong Spiral (DMD-06)
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- Collector Number: 14
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Choose 1 creature in the battle zone, and return it to its owner's hand.
* If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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2
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Time Tripper, Shadow of Stagnation (DMX-01)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Ippei Soeda
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Card text:
* Your opponent's cards are put into his mana zone tapped. çãæ®ããéºç£ã®ä¸ã¤ãããã®å½±ã¯å¯ãã«åãç¶ãã§ããã
This shadow secretly took control of a lord's lost inheritance.
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Vice Kaiser Zeta, the Vengeance (DMX-10)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Black Command Dragon/Alien
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
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Card text:
* For each spell in your opponent's graveyard, this creature costs 1 less to summon. It can't cost less than 1.
* When you put this creature into the battle zone, your opponent reveals his hand and discards all spells from it. * Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
Blocker
* This creature can't attack players. * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.)
Awaken - At the start of your turn, flip this card.
Holy Soul
Blocker * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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