| Cards without Section (4 cards)
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Varz Romanoff, Dark Lord of Demons (DMC-68)
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- Collector Number: 7
- Rarity: Promotional
- Type: Evolution Creature
- Race: Demon Command/Dark Lord
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
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Card text:
* Grave Evolution - Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.
* When you put this creature into the battle zone, destroy 1 of your opponent's non-evolution creatures. * Double breaker (This creature breaks 2 shields.) Doesn't that sword seem way too big? It's almost as if it were for an even larger creature.
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| Section: Main Deck (19 cards)
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Bronze-Arm Tribe (DMX-02)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: β Yusaku Nakaaki
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into the mana zone. They're bringing some friends to the party.
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Deathraios, Cursed Blade Reaper (DMC-60)
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- Collector Number: 8
- Rarity: Uncommon
- Type: Creature
- Race: Demon Command
- Power: 4000
- Cost: 4
- Civilization: Darkness
- Artist: hippo
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Card text:
When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.
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Genji Double Cross, Blastdragon (DM-38)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it. * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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Hanzou, Menacing Phantom (DMC-63)
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- Collector Number: 12
- Rarity: Promotional
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: -
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Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power. When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.
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Heavy, Dragon God (DMC-54)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Kiryu Jilves, Gaia's Roar (DMX-08)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Lost Crusader
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness/Fire/Nature
- Artist: Koji Harada
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Card text:
* (This creature is put into the mana zone tapped.)
* When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.
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Olzekia, General of Decapitation (DMX-08)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
* When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
* Double breaker (This creature breaks 2 shields.)
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Steiner, the Resurrecting Reaper (DM-37)
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- Collector Number: 11
- Rarity: Rare
- Type: Creature
- Race: Demon Command
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: EDA
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Card text:
* When you summon this creature and put it into the battle zone, you may put 1 of your creatures with 7000 power or less into the battle zone from your graveyard.
* Double breaker (This creature breaks 2 shields.) From the dark depths the echoes of souls called via barbaric curses can be heard. At last, my chosen carcass, allow me to return you to a world without dreams or hope. (VC)
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| Section: Side Deck (17 cards)
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Hyperspatial Bolshack Hole (DMX-08)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-08)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMC-67)
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- Collector Number: 14
- Rarity: Uncommon
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) ç®è¦ããï¼æ°ããã¬ã¸ã§ã³ããï¼ (Awaken! A new Legend!)
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Hyperspatial Vice Hole (DM-37)
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- Collector Number: 29
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Look at your opponent's hand and choose a Spell from it. Your opponent discards that Spell.
* Choose and activate one of the following effects.
- * Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.
- * Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Reckless Cut Scrapper (DMR-05)
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- Collector Number: 34
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Murakami Hisashi
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Destroy any number of your opponent's creatures that have total cost 6 or less.
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Card text:
While attacking, this creature gets +1000 power for each fire card in your graveyard. Double Breaker Awaken: When this creature wins a battle, flip it.
When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less. Each turn, untap this creature the first time you tap it. While attacking, this creature gets +1000 power for each fire card in your graveyard. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Silver Volg (P-Y10)
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- Collector Number: P37a-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Dark Monster/Hunter
- Power: 6000
- Cost: 5
- Civilization: Darkness
- Artist: Yuri Shinjuro
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Card text:
Blocker
* This creature can't attack players. * Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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