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Deck "cans of whoopass"

Deck "cans of whoopass"
Format: OCG - 48 Cards
created by waileukwu LV24 activity icon envelope icon
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Cards without Section (40 cards)
3 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (TDN)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the Battle Zone, choose a player. You may destroy one of their creatures. If so, choose a non-Evolution creature other than "Babelginus, Demonic Dragon" in that player's Graveyard, and put it into the Battle Zone.

4 x Bloody Cross Bloody Cross (DM-36)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard.

Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.

2 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Dimension Gate Dimension Gate (DMX-02)
  • Collector Number: 38
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Jason (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

4 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Giovanni the 10th, Thunder Mecha King Giovanni the 10th, Thunder Mecha King (DM-36)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

[Blocker] Blocker
This creature can't attack players.
At the end of your turn, return any number of spells with a cost of 1 from your graveyard to your hand.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Invincible Cataclysm Invincible Cataclysm (SAToIW)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 13
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Choose up to 3 of your opponent's shields and put them into his graveyard.
The brutal forces of Light leveled the capital of the Fire realm. But deep in the mountains, the Fire doomsday weapon waits to take revenge.

4 x Logic Circle Logic Circle (DMR-01)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

超次元の扉を手に入れろ! Grab the gate to hyperspace! (DMR-01)

3 x Onimaru "Head" Victory Rush Onimaru "Head" Victory Rush (DMR-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (TDN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker (This creature breaks 2 shields.)

2 x Tulk`s Spirit Reel Tulk's Spirit Reel (DM-36)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: somen
Card text:

[Shield trigger] Shield Trigger
Put 1 spell from your graveyard on top of your deck.

The reeled-in fish opened its jaw wide. Tulk was never seen again.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Fire bar 19 %  
Light bar 11  23 %  
Light/Nature bar 4 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 15 %  
 

Distribution by Cost
1 bar 14  29 %  
10 bar 6 %  
13 bar 6 %  
2 bar 8 %  
3 bar 4 %  
4 bar 4 %  
5 bar 19 %  
5/30 bar 4 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 6 %  
7/13 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 20  42 %  
- bar 13 %  
1000 bar 19 %  
2000 bar 2 %  
4000/26000 bar 4 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000 bar 2 %  
6000+ bar 2 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
7000/180 bar 2 %  
9000+ bar 6 %  
 

Distribution by Race
- bar 26  54 %  
Apollonia Dragon bar 2 %  
Beast Folk/Alien bar 2 %  
Dark Monster/Hunter bar 2 %  
Demon Command bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Fire Bird/Hunter bar 4 %  
Great Mecha King/Knight bar 8 %  
Human/Red Command Dragon/Hunter bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Zombie Dragon/Grand Devil bar 6 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 13 %  
Rare bar 10 %  
Super Rare bar 2 %  
Uncommon bar 17 %  
Very Rare bar 15 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 14  29 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 26  54 %  
 



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