Cards without Section (40 cards)
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Alphadios, Lord of Spirits (DMC-46)
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- Collector Number: 18
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 15500
- Cost: 10
- Civilization: Light
- Artist: hippo
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Card text:
Evolution: Put on one of your Angel Command layers can't summon a non-light creature or cast a non-light spell. Triple Breaker
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Codename Oreore Lionel (DMR-05)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Sansyu
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Card text:
Blocker
* When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win) * Double breaker
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Counterattacking Silent Spark (DMD-06)
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- Collector Number: 6
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light/Water
- Artist: Katsuya
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Card text:
* (This card is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of the following:
- *º Tap all of your opponent's creatures in the battle zone.
- *º Draw 2 cards.
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Faerie Life (P-Y10)
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- Collector Number: P35-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 2
- Civilization: Nature
- Artist: â– Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10) ãŠèŠ½ã€…ãŒã½ã£ã“り~ 雪ã‹ã‚‰ã«ã‚‡ã£ãり~ (DM-06/DMC-33/DMC-42) æŒã†å¦–精。フェアリーã„ã„æ›²ã€‚全部ã„ã„æ›²ã€‚ãŸãã•ã‚“è´ã„ã¦ã€å¤§ãã育ã¦. (DM-10) 2ç§’ã§å’²ã„ã¦ãï¼ (DM-32) æŒã†å¦–精。フェアリーã„ã„æ›²ã€‚ãŸãã•ã‚“è´ã„ã¦ã€å¤§ãã育ã¦. (DMC-20) 楽ã—ã„デュエルã«ãªã‚Šãã†ã ãï¼ã‚¤ã‚¨ã‚¤ï¼---ãƒã‚±ãƒ„マン (DMC-47) å°ã•ã„ã‘れã©ã€å¤§ããªä»•äº‹ï¼ (DMC-59/DMX-02) 見習ã„フェアリーã®åˆä»•事。ã¡ã£ã½ã‘ã ã‘ã©å¤§äº‹ãªä»•事。 (P6/Y2) 凄腕ã®ãƒ•ã‚§ã‚¢ãƒªãƒ¼ã¯æ˜¥ã®è¨ªã‚Œã‚’ã‚‚æ—©ã‚る。 (P7/Y2)
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Geo Crashing Miranda, the Dimensional Force (DMX-06)
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- Collector Number: 18
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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HEIKE Double Cross, Spirit of Gaga (DMD-06)
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- Collector Number: 10
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Alien
- Power: 7000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Gin
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Card text:
Blocker
* This creature can't attack players. * Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)
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Hyperspatial Green White Hole (DMR-02)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Mother Hole (Mode Change) (DMR-01)
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- Collector Number: 45m
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Kou1
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Card text:
* Put a non-evolution light creature with "Blocker" into the battle zone from your hand.
* Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Vacuuming Twist (Mode Change) (DMR-03)
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- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. 命を育むãŸã‚ã€ã‚¸ãƒ£ã‚¹ãƒŸãƒ³ã¯è‡ªã‚‰ã®å‘½ã‚’ã‹ã‘ãŸã€‚ To cultivate life, Jasmine risked her very own. (DMR-01) 土ã«é‚„ã‚‹ã“ã¨ãŒç§ã®å¹¸ã›ã€‚ãã—ã¦å¤§ããªå®Ÿã¯è‚²ã¦ã°ã„ã„ Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Knights of Cobalt, Spirit of Protean (P-Y11)
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- Collector Number: P38-Y11
- Rarity: Promotional
- Type: Creature
- Race: Angel Command
- Power: 7000+
- Mana Number: 1
- Cost: 9
- Civilization: Light/Water
- Artist: Yuri Shinjuro
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Card text:
* (This card is put into your mana zone tapped.) Blocker
* When this creature attacks, or when it is attacked, your opponent puts the top card of their deck into the graveyard. If it is a creature, this creature gets "Triple breaker" and +7000 power. If it is a spell, you may cast it for no cost, and put it in the owners graveyard. Double breaker (This creature breaks 2 shields)
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Lord Reis, Spirit of Wisdom (DMD-06)
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- Collector Number: 9
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Water
- Artist: Hiroshi Tanigawa
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* This creature can't attack players. * Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.
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Mega Innocent Sword (DM-32)
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- Collector Number: 110
- Rarity: Common
- Type: Cross Gear
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Yuri Shinjuro
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Card text:
Cross Gear: Put this card into the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone. The crossed creature gets +3000 power. You may put an evolution creature of any race on the crossed creature.
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Sanctuary of the Mother (P-Y8)
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- Collector Number: P56-Y8
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Toshiaki Takayama
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Card text:
* Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature into the battle zone with a cost equal to or less than the number of cards in your mana zone. 星ã®åŠ›ãŒå¤ãç´‹ç« ã«å®¿ã‚‹æ™‚ã€ç¦æ–ã®åŠ›ãŒä¸–界ã«è˜‡ã‚‹ã€‚
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Shrine of Rebirth (DMX-08)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
* Put 2 cards in your graveyard into your mana zone.
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Silver Glory, Invincible Fortress (DMC-55)
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- Collector Number: 28
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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Yosakoi, Leader of Spirits (DMR-05)
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- Collector Number: 43
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command/Unnoise
- Power: 5000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Gabor Szikszai
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * You may have your Unknown and Zenith creatures cost 1 less to summon. They can't cost less than 1.
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Section: Hyperspatial Zone (8 cards)
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Beast Folk
- Power: 5000/8000
- Cost: 5/10
- Civilization: Nature
- Artist: hideki ishikawa
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, put the top card of your deck into your mana zone. Double Breaker "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower During the jungle night, the entire forest blooms!
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Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Beast Folk//Gaia Command
- Power: 4000/8000
- Cost: 6/12
- Civilization: Nature
- Artist: hippo
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Card text:
* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Wild Soul
* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.
* Double breaker (This creature breaks 2 shields.)
Wild Soul
The more we dance, the more beautiful the show.
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Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
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Card text:
Blocker
* This creature can't attack. * Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "美ã—ã舞ãˆãŸæ™‚ã€ç§ã¯å…‰ã‚’ã‚‚ãŸã‚‰ã™ç¥žã«ãªã‚‹ã®ã§ã™ã€‚"
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Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Quattro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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