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Deck "Great Nature"

Deck "Great Nature"
Format: OCG - 50 Cards
created by ophi activity icon
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While Magallancia is my favorite nation, Great Nature has to be my favorite clan. Leo-pald is one of my favorite cards and it's a lot of fun to use Great Nature, the cards stacking effects and boosting one another.

 
Card list Group cards by  
Clan: Great Nature (50 cards)
1 x Acorn Master Acorn Master (BT07)
  • Number: BT07-058
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO](VC): When another <Great Nature> rides this unit, you can call this unit to (RC).
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Great Nature» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

4 x Barcode Zebra Barcode Zebra (BT09)
  • Number: BT09-087
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: When this unit is placed on (VC) or (RC), reveal the top card of your deck. If the revealed card is a grade 1 or 2 «Great Nature», call that card to (RC), and if it is not, shuffle your deck.

4 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

4 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

4 x Castanet Donkey Castanet Donkey (BT09)
  • Number: BT09-092
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Great Nature», and that unit gets [Power]+3000 until end of turn.

3 x Coiling Duckbill Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

3 x Compass Lion Compass Lion (BT08)
  • Number: BT08-041
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it.

Once you have entered the circle, don't even think that you can get out easily.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionary…… I think.

4 x Eraser Alpaca Eraser Alpaca (BT07)
  • Number: BT07-063
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

It might have been a prank, but he seems to have liked it.

4 x School Hunter, Leo-pald School Hunter, Leo-pald (BT07)
  • Number: BT07-001
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC).
[AUTO](VC):When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

Researchers run through the plains of knowledge hunting for the truth.

3 x Soft Tank Sloth Soft Tank Sloth (Promos)
  • Number: PR-0100
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
4 x Stamp Sea Otter Stamp Sea Otter (Promos)
  • Number: PR-0024EN
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Ah-, what can I say. Take care of the stamp.

4 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

4 x Unrivaled Brush Wielder, Ponga Unrivaled Brush Wielder, Ponga (FC01)
  • Number: FC01-007
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):When this unit attacks a vanguard, if the battle opponent's [Power] is 12000 or greater, this unit gets [Power]+10000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets [Power]+2000 until end of that battle.

Pen...... No, the brush...... is mightier than any super weapons!

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 6 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 11  22 %  
7000 bar 14 %  
9000 bar 8 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 21  42 %  
Promo bar 14 %  
R bar 12 %  
RR bar 8 %  
RRR bar 12  24 %  
 

Distribution by Shield
- bar 11  22 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 22  44 %  
 

Distribution by Trigger
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 8 %  
 



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