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Deck "Euphoria"

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Deck "Euphoria"
Format: OCG - 48 Cards
created by ggergoke98 activity icon
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Cards without Section (40 cards)
4 x Berserk Ogre Red Raiders Berserk Ogre Red Raiders (SoHG)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
Card text:

When this creature is put into Battle Zone, if there is a "Berserk Ogre Red Raiders" in your Graveyard, choose a card in opponent's Mana Zone and put it into owner's Graveyard.

3 x Energy Stream Energy Stream (DMC-50)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

3 x Gallows Blissful Kaiser Gallows Blissful Kaiser (DMX-07)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: Yosuke Adachi
Card text:

(This creature is put into your mana zone tapped.)

*  During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell without cost.

*  Double breaker (This creature breaks 2 shields.)

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

3 x Hot Spring - Invincible Time Hot Spring - Invincible Time (DMR-01)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hokuyu
Card text:

*  Draw 2 cards.

*  Until the start of your next turn, whenever your "Gallows Cebu Kaiser" would leave the battle zone, it stays in the battle zone instead.

*  When your "Gallows Cebu Kaiser" would leave the battle zone, you may discard this card instead.

4 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Gaial Hole Hyperspatial Gaial Hole (P-Y10)
  • Collector Number: P12-Y10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Karre Ganejar, Metal Lamp Djinn Karre Ganejar, Metal Lamp Djinn (DMR-08)
  • Collector Number: 6S
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Magical Monster
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Aburaya Tonb
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your water or fire creatures.

*  When you put this creature into the battle zone or when this creature attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)

1 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Perfect Storm Double Cross, Blastdragon Perfect Storm Double Cross, Blastdragon (P-Y9)
  • Collector Number: P40-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: sansyu
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever this creature would leave the battle zone, you may put a spell in your graveyard with "Hyperspatial" in its name on the bottom of your deck instead.

2 x Red Scorpion, Electro-mech Red Scorpion, Electro-mech (DMX-12)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Merfolk/Armorloid
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Koji Nishino
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures with "Blocker" and 2 cards in your opponent's graveyard. Your opponent puts the chosen cards on the bottom of their deck in any order.


Magicsoul Magic Soul
Kungfusoul Kung Fu Soul

1 x Ribbity Frog Ribbity Frog (DM-38)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Gel Fish
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

* When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures in the battle zone and return it to their hand.

file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

Gecko gecko! Today will have the best waves~! -Ribbity Frog

You're pretty good, for a frog. -Mimi Tasogare (VC)

2 x Rikabu`s Screwdriver Rikabu's Screwdriver (DMC-55)
  • Collector Number: 41
  • Rarity: Rare
  • Type: Creature
  • Race: Xeno Parts
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: Atsushi Kawasaki
Card text:

Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Destroy one of your opponent's creatures that has "blocker."

3 x Whirlwind Tailspin Whirlwind Tailspin (DMC-51)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 24  50 %  
Light/Water/Darkness/Fire/Nature bar 10 %  
Water bar 19 %  
Water/Fire bar 10  21 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 10  21 %  
3 bar 6 %  
3/24 bar 2 %  
4 bar 10 %  
5 bar 15 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 12  25 %  
6/30 bar 2 %  
7/30 bar 6 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 12  25 %  
- bar 13 %  
1000 bar 10  21 %  
2000 bar 4 %  
2000+/25 bar 2 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000/26000 bar 4 %  
6000 bar 13 %  
6000/17000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 6 %  
 

Distribution by Race
- bar 18  38 %  
Armored Dragon/Flame Command bar 4 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Flame Monster/Blue Monster bar 8 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Gel Fish bar 2 %  
Human bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Magical Monster bar 2 %  
Merfolk/Armorloid bar 4 %  
Rainbow Command Dragon/Alien bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 6 %  
Red Command Dragon/Hunter/Alien bar 2 %  
Xeno Parts bar 4 %  
 

Distribution by Rarity
Common bar 12  25 %  
Promotional bar 10 %  
Rare bar 16  33 %  
Super Rare bar 8 %  
Uncommon bar 8 %  
Very Rare bar 4 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 21  44 %  
Evolution Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 18  38 %  
 



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