| Section: Pokemons (21 cards)
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Darkrai EX (B&WDE)
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- Rarity: Ultra Rare
- Type: Darkness
- Weakness: Ftx2
- Poke#: 491
- Number: 63
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 180
- Retreat Cost: 2
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Card text:
[Ability - Dark Cloak] Each of your Pokémon that has any {D} Energy attached to it has no Retreat Cost. {D}{D}{C} Night Spear 90+ Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) [Pokémon-EX rule] When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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4
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Deino (BWNV)
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- Rarity: Common
- Type: Darkness
- Weakness: Ftx2
- Poke#: 633
- Number: 77
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 60
- Retreat Cost: 2
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Card text:
Headbutt 10
 Bite 20
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Hydreigon (BWNV)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: Ftx2
- Poke#: 635
- Number: 79
- Subtype: Stage 2 Pokémon
- Resistance: P-20
- Hit Points: 150
- Retreat Cost: 3
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Card text:
[Ability - Dark Aura] All Energy attached to this Pokemon are energy instead of their usual type.    Berserker Blade 60 Does 40 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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1
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Zoroark (BWP)
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- Rarity: Promo
- Type: Darkness
- Weakness: Ftx2
- Poke#: 571
- Number: BW09
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 100HP
- Retreat Cost: 1
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Card text:
D Nasty Plot Search your deck for a card and put it into your hand. Shuffle your deck afterward. CC Foul Play Choose 1 of the Defending Pokémon's attacks and us it as this attack. Each has the ability to fool a large group of people similtaneosly. They protect their lair with illusory scenery.
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Zoroark (B&WDE)
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- Rarity: Rare
- Type: Darkness
- Weakness: Ftx2
- Poke#: 571
- Number: 71
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 100
- Retreat Cost: 2
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Card text:
{C}{C} Brutal Bash 20x Does 20 damage times the number of {D} Pokémon you have in play. {D}{D} Dark Rush 20x Does 20 damage times the number of damage counters on this Pokémon. Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
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Zorua (B&WDE)
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- Rarity: Common
- Type: Darkness
- Weakness: Ftx2
- Poke#: 570
- Number: 69
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 50
- Retreat Cost: 1
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Card text:
{D} Ascension - Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. This counts as evolving this Pokémon.) Shuffle your deck afterward. {C}{C} Scratch 20 It changes into the forms of others to surprise them. Apparently, it often transforms into a silent child.
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2
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Zweilous (BWNV)
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- Rarity: Uncommon
- Type: Darkness
- Weakness: Ftx2
- Poke#: 634
- Number: 78
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 90
- Retreat Cost: 2
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Card text:
Double Hit 20x Flip 2 coins. This attack does 20 damage times the number of heads.
  Strength 50
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| Section: Energy (18 cards)
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10
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Darkness Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 121
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Darkness Energy (Special) (CoL)
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- Rarity: Uncommon
- Type: Energy
- Number: 86
- Subtype: Special Energy
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Card text:
If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)
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Double Colorless Energy (B&WND)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Double Colorless Energy Provides  Energy. Special Energy
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| Section: Trainers (21 cards)
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Cheren (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack).
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Dark Claw (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Pokémon Tool
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Card text:
[Pokémon Tool - Attach a Pokémon Tool to 1 of your Pokémon that doesnt already have a Pokémon Tool attached to it.] If this card is attached to a {D} Pokémon, each of the attacks of that Pokémon does 20 more damage to the Active Pokémon (before applying Weakness and Resistance). you may play as many Item cards as you like during your turn (before your attack).
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Dark Patch (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Subtype: Item
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Card text:
Attach a basic {D} Energy card from your discard pile to 1 of your Benched {D} . You may play as many Item cards as you like during your turn (before your attack).
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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Pokémon Communication (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
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Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
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Rare Candy (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
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Seeker (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)
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