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Deck "Darkwings"

Deck "Darkwings"
Format: OCG - 50 Cards
created by nova_geek activity icon
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Card list Group cards by  
Clan: Dark Irregulars (50 cards)
4 x Blade Wing Reijy Blade Wing Reijy (BT07)
  • Number: BT07-017
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):If the number of «Dark Irregulars» in your soul is fifteen or more, this unit gets [Critical]+2.
[AUTO]:When this unit is placed on (VC), choose one of your «Dark Irregulars» rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.

It's too late. This is the 15th piece of the Destruction Wing!

3 x Blue Dust Blue Dust (VG-BT01)
  • Number: BT01-071
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit's attack hits, if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

One who approaches gets deprived of life, then turns to ice and shatters.

4 x Cursed Doctor Cursed Doctor (VG-BT03)
  • Number: BT03-046
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Now, time for the surgery.

4 x Dark Knight of Nightmareland Dark Knight of Nightmareland (BT07)
  • Number: BT07-092
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Dark Irregulars», and that unit gets Power +3000 until end of turn.

At least you will rest peacefully.

3 x Dark Lord of Abyss Dark Lord of Abyss (BT07)
  • Number: BT07-005
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and this unit gets [Power]+1000 for each «Dark Irregulars» in your soul until the end of your turn.
[CONT](VC/RC):If you have a non-«Dark Irregulars» vanguard or rear-guard, this unit gets [Power]-2000.

Residents of darkness...... we shall end the light!

4 x Dark Queen of Nightmareland Dark Queen of Nightmareland (VG-BT03)
  • Number: BT03-047
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

Get him!

2 x Dark Soul Conductor Dark Soul Conductor (BT05)
  • Number: BT05-076
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit is put into the drop zone from Guardian Circle, if you have a «Dark Irregulars» vanguard, you may Soul Charge (2).

The Dark Irregulars. The lost children denied because of their unusual powers.

4 x Demon Bike of the Witching Hour Demon Bike of the Witching Hour (BT07)
  • Number: BT07-083
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

CONT[V/R]: During your turn, this unit gets Power +2000 for each card named "Demon Bike of the Witching Hour" in your soul.

The witching hour occurs during day and night, where this world meets the next.

2 x Doreen the Thruster Doreen the Thruster (VG-BT03)
  • Number: BT03-012
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Elf
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):During your main phase, when a card is put into your soul, if you have a «Dark Irregulars» vanguard, this unit gets [Power]+3000 until end of turn.

A ha ha ha ha, I've grown tired of you. You may disappear.

3 x Emblem Master Emblem Master (BT07)
  • Number: BT07-018
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, Soul Charge (3).

Simmer down, my accursed right hand!

4 x Hysteric Shirley Hysteric Shirley (BT05)
  • Number: BT05-077
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

ACT [R]: [Move this unit to soul] If you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Children with unusual powers know how dirty adults can be.

2 x March Rabbit of Nightmareland March Rabbit of Nightmareland (VG-BT03)
  • Number: BT03-011
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle.

Oh no, you can't do that. It's unacceptable to disturb the tea party.

2 x No Life King, Death Anchor No Life King, Death Anchor (Promos)
  • Number: PR-0054
  • Rarity: Promo
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):If the number of «Dark Irregulars» in your soul is eight or more, this unit gets [Power]+1000.
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[AUTO](VC):[Choose five face up «Dark Irregulars» from your damage zone, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of turn, and at the beginning of the end phase of that turn, put five cards from the top of your deck into your damage zone.

Let's hang you up like a decoration! Breakdown Death Brace!

4 x Prisoner Beast Prisoner Beast (VG-BT03)
  • Number: BT03-042
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

There is a beast that shouldn't be unleashed even in hell.

2 x Rock the Wall Rock the Wall (VG-BT01)
  • Number: BT01-073
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When this unit is put into the drop zone from (GC), put this card into your soul.

An invincible body that repels all attacks.

1 x Vermillion Gatekeeper Vermillion Gatekeeper (VG-BT03)
  • Number: BT03-025
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

AUTO[V]: When another «Dark Irregulars» rides this unit, you may Soul Charge (1).

Beyond this is the underworld. Visitor, abandon all hope.

2 x Yellow Bolt Yellow Bolt (BT07)
  • Number: BT07-019
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[V/R]: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

He can turn 'thoughts' into 'energy'.

 
Deck Statistics
Distribution by Clan
Dark Irregulars bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 19  38 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 16 %  
Grade 3 / Twin Drive!! bar 18 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 12 %  
11000 bar 6 %  
4000 bar 12  24 %  
5000 bar 14 %  
6000 bar 16 %  
7000 bar 4 %  
8000 bar 12 %  
9000 bar 12 %  
 

Distribution by Race
Chimera bar 8 %  
Demon bar 18 %  
Elf bar 8 %  
Ghost bar 4 %  
Human bar 27  54 %  
Ogre bar 4 %  
War Beast bar 4 %  
 

Distribution by Rarity
C bar 31  62 %  
Promo bar 4 %  
R bar 2 %  
RR bar 13  26 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 18 %  
- bar 4 %  
10000 bar 15  30 %  
5000 bar 24  48 %  
 

Distribution by Trigger
None bar 20  100 %  
 



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