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Deck "God builder 2"

Deck "God builder 2"
Format: OCG - 48 Cards
created by dawriterman LV13 activity icon envelope icon
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this time it is emperor of the gods.

 
Card list Group cards by  
Cards without Section (2 cards)
2 x Original Heart, the New Moon Pulses Original Heart, the New Moon Pulses (DMC-63)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Darkness
  • Artist: -
Card text:

This card is put into your mana zone tapped.
Whenever you put a God into your battle zone, you may draw 1 card.
Whenever your creatures attack, you may put a God with "Emperor of the Gods" in its name into the battle zone.

 
Section: Main Deck (18 cards)
3 x Adge, Emperor of the Gods Adge, Emperor of the Gods (DMC-63)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 8000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

[Double Breaker]
God Link Ana, Emperor of the Gods or Suva, Emperor of the Gods Left Side or Moora, Emperor of the Gods Top Side
When this creature is linked with 3 other Gods, whenever this creature attacks or blocks you may untap it.

3 x Ana, Emperor of the Gods Ana, Emperor of the Gods (DMC-63)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 5000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: -
Card text:

God Link Adge, Emperor of the Gods Right Side or Mani, Emperor of the Gods or Vishu, Emperor of the Gods Top Side
When this creature links with another God, you may have your opponent choose 1 of their creatures and return it to their hand.

4 x Mani, Emperor of the Gods Mani, Emperor of the Gods (DMC-63)
  • Collector Number: 16
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 4000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: -
Card text:

God Link Moora, Emperor of the Gods Right Side, Ana, Emperor of the Gods or Suva, Emperor of the Gods Bottom Side
When this creature links with another God, you may draw 1 card.

4 x Moora, Emperor of the Gods Moora, Emperor of the Gods (DMC-63)
  • Collector Number: 19
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 3000+
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: -
Card text:

God Link Mani, Emperor of the Gods or Vishu, Emperor of the Gods Left Side or Adge, Emperor of the Gods Bottom Side
When this creature links with another God, you may discard 1 card from your hand. If you do, return 1 God from your graveyard to your hand.

2 x Suva, Emperor of the Gods Suva, Emperor of the Gods (DMC-63)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 6000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

God Link Adge, Emperor of the Gods Right Side or Mani, Emperor of the Gods or Vishu, Emperor of the Gods Top Side
This creature gets +2000 power for each God in your graveyard.
When this creature is linked with Adge, Emperor of the Gods and attacks, choose 1 of your opponent's creatures. That creature gets -8000 power until the end of this turn.
If a card named Suva, Emperor of the Gods leaves the battle zone, you lose the game.

2 x Vishu, Emperor of the Gods Vishu, Emperor of the Gods (DMC-63)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Origin
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: -
Card text:

God Link Moora, Emperor of the Gods Right Side or Ana, Emperor of the Gods or Suva, Emperor of the Gods Bottom Side
Whenever this creature links with another God, you may discard 1 card from your hand. If you do, discard 1 card from your opponent's hand at random

 
Section: Side Deck (20 cards)
2 x Aqua Surfer Aqua Surfer (P-Y9)
  • Collector Number: P59-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-08)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

2 x Hyperspatial Blue Black Hole Hyperspatial Blue Black Hole (DMR-02)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: TUBAKI HALSAME
Card text:

(This card is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMC-38)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack.
You may reduce the summoning cost of your darkness creatures by 1. However, they can't cost less than 1.

4 x Melgainer, Electro-Spectre Melgainer, Electro-Spectre (DMC-63)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People/Hedrian
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: -
Card text:

This card is put into the mana zone tapped.
If you have a God in your battle zone, this creature gains "Slayer".
When this creature attacks, if you have a God in your battle zone, you may draw 1 card.

 
Section: Hyperspatial Zone (8 cards)
2 x Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 4000/17000
  • Cost: 3/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

2 x Suva, Temporal Menace / Psychic Suva, the Awakening God Suva, Temporal Menace / Psychic Suva, the Awakening God (DMC-63)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command/Origin
  • Power: 5000 /1200
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: -
Card text:

[Blocker]
This creature can't attack.
Awaken:Whenever you put a creature with "Emperor of the Gods" in its name into your battle zone, if that creature links with 3 other cards, flip this creature.


When this creature is awakened, destroy all other non-God creatures. Then, each player puts all non-God cards in their mana zone into their respective graveyards.
[Triple Breaker]
Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 22  46 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 19 %  
Water//Light/Water bar 4 %  
Water/Darkness bar 12  25 %  
 

Distribution by Cost
2 bar 8 %  
3 bar 19 %  
3/24 bar 4 %  
4 bar 17 %  
5 bar 11  23 %  
5/30 bar 4 %  
6 bar 8 %  
7 bar 8 %  
7/13 bar 2 %  
7/14 bar 6 %  
 

Distribution by Power
- bar 10  21 %  
1000 bar 8 %  
2000 bar 13 %  
3000 bar 2 %  
3000+ bar 13 %  
4000+ bar 8 %  
4000/15000 bar 2 %  
4000/17000 bar 4 %  
4000/26000 bar 4 %  
5000 bar 2 %  
5000 /1200 bar 4 %  
5000+ bar 6 %  
5000/9000 bar 2 %  
6000+ bar 4 %  
8000+ bar 6 %  
 

Distribution by Race
- bar 10  21 %  
Demon Command bar 4 %  
Demon Command/Origin bar 4 %  
Demon Command/Shinobi bar 2 %  
God/Origin bar 18  38 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Liquid People bar 4 %  
Liquid People/Grand Devil bar 8 %  
Liquid People/Hedrian bar 8 %  
Liquid People/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 10 %  
Promotional bar 32  67 %  
Rare bar 6 %  
Super Rare bar 10 %  
Uncommon bar 4 %  
Very Rare bar 2 %  
 

Distribution by Type
Creature bar 30  63 %  
Fortress bar 4 %  
Psychic Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 17 %  
 



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