| Section: Draw Deck (62 cards)
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A Game of Cyvasse (ACoSe)
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- Number: 57
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.
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Archmaester Marwyn (MotA)
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- Number: 94
- Rarity: F
- Type: Character
- House: Neutral
- STR: 4
- Gold Cost: 4
- Traits: Maester.
- Challenge Icons: [intrigue] [power]
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Card text:
Response: After Archmaester Marwyn is killed, resolve the "when revealed" effect of any plot card in any player's used pile.
"Only a man trained in teh Citadel of Oldtown wears such a chain, and such men do know much of healing." - Ser Jorah Mormont
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Arianne Martell (PotS)
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- Number: 2
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
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Condemned by the Council (Trials)
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- Number: 38
- Rarity: F
- Type: Event
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Card text:
Small Council. Response: After you win an intrigue challenge, choose a location controlled by the losing opponent. If that location has the Shadow crest, return it to Shadows. Otherwise, discard it from play.
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Dagos Manwoody (TbC)
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- Number: 92
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 3
- Traits: Lord. Bannerman.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Vengful. Melee.
"The crowned skull of House Manwoody, bone and gold on black." - Podrick Payne
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Darkstar (PotS)
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- Number: 4
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Knight. House Dayne.
- Challenge Icons: [Military] [Intrigue]
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Card text:
House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
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Doran Martell (TGM)
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- Number: 34
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [intrigue] [power]
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Card text:
No attachments. Vengeful. Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.
"Vengeance... Justice... Fire and blood."
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Dornish Fiefdoms (PotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1. +1 Influence.
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Edric Dayne Noble (IG)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Lord. Brotherhood. House Dayne.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Card text:
If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.
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Ellaria Sand (PotS)
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- Number: 7
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Flea Bottom Scavenger (Trials)
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- Number: 35
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.
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Formal Escort (AKitN)
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- Number: 91
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Army.
- Challenge Icons: [military] [power]
- Income/Initiative: 0
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Card text:
No attachments. Noble characters you control are immune to opponent's events.
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Ghaston Grey (FtC)
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- Number: 34
- Rarity: F
- Type: Location
- House: Martell
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Card text:
Challenges: Return a Martell Noble character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand. Ser Manfrey proved a bit more forthcoming. "They were taken to the Planky town and will be conveyed by ship to Ghaston Grey, until such time as Prince Doran decides their fate."
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He Calls it Thinking (PotS)
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- Number: 21
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').
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House Messenger (PotS)
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- Number: 10
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [Intrigue]
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Card text:
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
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Jon Arryn (Hand)
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- Number: 57
- Rarity: F
- Type: Character
- STR: 4
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. House Arryn. Renown. Jon Arryn cannot be saved. Response: After Jon Arryn is killed, put a Noble character into play from your hand or discard pile.
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Lost Spearman (MotM)
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- Number: 55
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 1
- Traits: Refugee.
- Challenge Icons: [military] [intrigue]
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Card text:
After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand. "...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister
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Myrcella Lannister (ODG)
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- Number: 43
- Rarity: F
- Type: Character
- House: Lannister/Martell
- STR: 2
- Gold Cost: 2
- Traits: Lady.
- Challenge Icons: [power]
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Card text:
If you have more than 1 opponent, Myrcella Lannister gains: "Any Phase: Kneel Myrcella Lannister to choose an opponent. Exchange Titles with that player."
She had all of her mother's beauty, and none of her nature.
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Nightmares (LoW)
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- Number: 46
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank.
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Orphan of the Greenblood (PotS)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Gold Cost: 0
- Traits: Ally.
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Card text:
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
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Palace Fountains (PotS)
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- Number: 29
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
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Parting Blow (PotS)
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- Number: 40
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card. "Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon
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Red Vengeance (PotS)
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- Number: 25
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.
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Ser Arthur Dayne (TWoW)
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- Number: 34
- Rarity: F
- Type: Character
- STR: 5
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Knight. Kingsguard. House Dayne. No attachments except Weapon. If you control fewer characters than the player who is attacking you, Ser Arthur Dayne cannot be bypassed by stealth and does not kneel to defend.
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Street of Silk (LotR)
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- Number: 40
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. After you play Street of Silk, choose and discard one of your locations from play (cannot be saved). Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.
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Summer Sea (QoD)
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- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
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Sunspear Tourney Grounds (ODG)
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- Number: 54
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
House Martell only. Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.)
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The Prince's Plans (TIoR)
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- Number: 74
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.
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The Red Viper (PotS)
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- Number: 1
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [Military] [Intrigue] [Power]
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Card text:
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
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The Viper's Bannermen (PotS)
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- Number: 16
- Rarity: F
- Type: Character
- House: Martell
- STR: 7
- Gold Cost: 7
- Traits: Army.
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.
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Words Are Like Arrows (WLL)
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- Number: 76
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand.
"Words are like arrows, Arianne. Once loosed, you cannot call them back." - Doran Martell
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| Section: Plot Deck (9 cards)
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Assault on King's Landing (KotStorm)
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- Number: 52
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Military Battle.
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Card text:
Characters and locations cannot be saved.
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House Martell (Core)
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- Number: H4
- Rarity: F
- Type: House
- House: Martell
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Knights of the Hollow Hill (MotM)
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- Number: 59
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains: +2 Income +2 Influence +2 Initiative Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.
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Manning the City Walls (CD)
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- Number: 60
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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The Art of Seduction (LotR)
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- Number: 52
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.
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The First Snow of Winter (ODG)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.
Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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