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Deck "Advocates of Z"

Deck "Advocates of Z"
Format: OCG - 45 Cards
created by deathmasterken activity icon
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Prototype psychic control deck

 
Card list Group cards by  
Section: Main Deck (39 cards)
2 x Bega, Vizier of Shadow Bega, Vizier of Shadow (DMC-68)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, discard a card from your opponent's hand at random.

With his holy curse his enemy decays, and with his heavenly but demonic protection he defends his master. (Dragonic Wars)

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

3 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMX-02)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: β–  D-Suzuki (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

When Knights fire magic shots, holy wings take flight from the magic gun. ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。 (DM-28)

3 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

4 x Energy Stream Energy Stream (DMC-27)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (LoH)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.


* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

3 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMD-06)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

*  Whenever another creature is put into the battle zone, you may draw a card.

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3 x Rose Castle Rose Castle (DMX-01)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  All of your opponent's creatures get -1000 power.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-01)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

王が残した遺産の一つを、この影は密かに受け継いでいた。

This shadow secretly took control of a lord's lost inheritance.

 
Section: Hyperspatial Zone (6 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  33 %  
Light bar 11 %  
Light/Darkness bar 11  24 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 11  24 %  
Water//Water/Darkness/Fire bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 13 %  
3 bar 11  24 %  
4 bar 13 %  
5 bar 18 %  
6 bar 9 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 9 %  
7/13 bar 2 %  
7/14 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 15  33 %  
1000 bar 13 %  
2000 bar 13 %  
3000 bar 11 %  
4000 bar 7 %  
4000/15000 bar 2 %  
4500 bar 7 %  
5000 bar 2 %  
5000/9000 bar 2 %  
6000/120 bar 2 %  
6000/26000 bar 2 %  
7000/18000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 15  33 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Cyber Lord bar 7 %  
Cyber Lord/Shinobi bar 2 %  
Death Puppet bar 7 %  
Demon Command bar 4 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 7 %  
Great Mecha King/Knight bar 7 %  
Guardian bar 2 %  
Guardian/Shinobi bar 2 %  
Initiate/Ghost bar 4 %  
Initiate/Ghost/Knight bar 7 %  
Initiate/Hedrian/Hunter bar 7 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 13  29 %  
Rare bar 11  24 %  
Super Rare bar 18 %  
Uncommon bar 20 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 24  53 %  
Fortress bar 7 %  
Psychic Creature bar 9 %  
Psychic Super Creature bar 4 %  
Spell bar 12  27 %  
 



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