| Section: Ninja Cards (30 cards)
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Chainya (KS)
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- Card Number: KSN-1437
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Animal [BODYGUARD] This Ninja gets +1/+0 for each coin on your opponent's Ninjas."You don’t look famillar."
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Four Tails (KS)
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- Card Number: KSN-1447
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire / Earth
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/1
- Injured Stats: 3/0
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Card text:
Animal | Tailed Beast [LAVA FLOW] Valid: When a "Tailed Beast" Ninja you control would receive Damage due to the Showdown, you can give 1 Damage to 1 Ninja opposing that Ninja. When a "Tailed Beast" Ninja you control would receive any Damage or be removed from play by a Jutsu, deal 1 Damage to the user of that Jutsu.
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Hibachi (AvW)
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- Card Number: AWN-1501
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Male [BULLY] [Attacker | Mission] 1 : Injure target Ninja with "Childhood" in its name."This guy's such an idiot!"
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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Kisuke Maboroshi (I)
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- Card Number: IN-1283
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Anbu | Male [DEATH?] Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it. Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead."What? Where?!"
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Kushina Uzumaki (HA)
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- Card Number: HAN-1583
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Leaf | Female [VESSEL FOR THE BEAST] Flashpoint When this Ninja is removed from play, you can put in play 1 "Tailed Beast" Ninja card from your hand. In that case, remove that "Tailed Beast" Ninja from the game at the end of this turn."Naruto…"
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Sakura Haruno (AvW)
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- Card Number: AWN-1539
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Mental Power: 3 [IDENTITY SWAP] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck."You fool!"
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Seven Tails (UNS3)
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- Card Number: UNS3N-1658
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 1
- Entrance Cost: 8
- Healthy Stats: 7/3
- Injured Stats: 7/3
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Card text:
Name: Fuu | Animal | Tailed Beast [INSECT BEAST] While your opponent controls 5 or more Teams, this Ninja card get -8 Entrance cost. Valid: Ninjas your opponent controls with 2 or less Entrance cost have their effect text negated.
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Six Tails (UNS3)
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- Card Number: UNS3N-1657
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Slime
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/5
- Injured Stats: 4/3
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Card text:
Name: Utakata | Animal | Tailed Beast [SLUG BEAST] While your opponent controls 2 or more Ninjas with 2 or more Symbols, this Ninja card gets -7 Entrance cost. When this Ninja is put in play except by deployment, target Ninja cannot be sent out to Battle during this turn.
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Three Tails (UNS3)
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- Card Number: UNS3N-1648
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/2
- Injured Stats: 5/2
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Card text:
Name: Yagura | Animal | Tailed Beast [TURTLE BEAST] While your opponent has 8 or more Chakra, this Ninja card gets -6 Entrance cost. When this Ninja is put in play except by deployment, discard your opponent's Chakra.
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Two Tails (SL)
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- Card Number: SLN-1365
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Lightning
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/0
- Injured Stats: 4/0
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Card text:
Tailed Beast | Animal [HUNTED BEAST] When this ninja is put in play, you can reveal a "Tailed Beast" Ninja card from your hand. In that case, move your Turn Marker up by 1. Valid: While a "Tailed Beast" Ninja is Battling by itself, that Ninja gets +1/+0 for each "Tailed Beast" Ninja Battling by itself.
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| Section: Jutsu Cards (8 cards)
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Cat Fire Bowl (UNS3)
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- Card Number: UNS3J-1006
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: 2
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Card text:
Requirements: Two Tails Target: 2 Ninjas opposing the user Effect: Your opponent discards 1 of the targets and moves the other to their hand.
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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Tailed Beast Bomb (UNS3)
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- Card Number: UNS3J-1014
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: 2
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Card text:
Requirements: Naruto Uzumaki (9 Tails Cloak) or "Tailed Beast" Effect: Discard 1 Ninja or Mission OR negate and discard 1 Jutsu. Password: NQNUEMHA9L
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| Section: Mission Cards (12 cards)
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Empassioned Speech (UNS3)
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- Card Number: UNS3M-992
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (3) Effect: All Ninjas you control without Flashpoint get Flashpoint. Effect: When you put in play a Ninja except by deployment, you can draw 1 card. "I want to protect that friend, and this world!"
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Guardians of the Village (SL)
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- Card Number: SLM-866
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent ,strong>Effect: Your maximum handsize is 3 and cannot be reduced further. Effect: When you put in play a Ninja, draw a card.
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Never Ending Love (PRO)
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- Card Number: PR-092
- Rarity: Promo
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn. "Thank you..."
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Patriarch (I)
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- Card Number: IM-824
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for 1 Ninja that shares a Combat Attribute with the target, reveal it, then move it to your hand. Shuffle your Deck afterwards. "Well… Father…"
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| Section: Reinforcement Deck (3 cards)
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Inner Sakura (AvW)
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- Card Number: AWN-1543
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT [INNER FURY] Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck. Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated."I'm gonna kill you for this….later!"
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