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Deck "spike brothers"

Deck "spike brothers"
Format: OCG - 50 Cards
created by blackbird33 LV2 activity icon envelope icon
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sorry about the medical manager, i got no choice

 
Card list Group cards by  
Nation: Dark-Zone (50 cards)
2 x Bad End Dragger Bad End Dragger (BT10)
  • Number: BT10-019
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Demon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Spike Brothers» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):When your «Spike Brothers» rear-guard attacks, that unit gets [Power]+10000 until end of that battle, and at the beginning of the close step of that battle, put that unit on the bottom of your deck." until end of turn.
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Last-minute tactic before the deadline! This is the game!

4 x Cheer Girl, Marilyn Cheer Girl, Marilyn (VG-BT02)
  • Number: BT02-010
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Spike Brothers} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If paid, for that battle, your {Spike Brothers} doesn't get hit.

Spike Brothers! Go! Fight! Win!

4 x Cheer Girl, Tiara Cheer Girl, Tiara (VG-BT02)
  • Number: BT02-047
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You cannot have more than 4 heal trigger in your deck.)

Let's go Spike! Number one!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I'll pass next. Wanna believe me?

2 x Devil Summoner Devil Summoner (VG-BT02)
  • Number: BT02-042
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this Unit is called to the Vanguard Circle or Rear Guard Circle, reveal the top card of your Deck. If that card is a Grade 1 or Grade 2 {Spike Brothers}, call that card to a Rear Guard Circle, if not, shuffle that Deck.

2 x Dudley Dan Dudley Dan (VG-BT02)
  • Number: BT02-023
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto[R]: [Counterblast (2), choose 1 {Spike Brothers} from your Hand and send to Soul] When this Unit boosts a Vanguard, you may pay the cost. If paid, search for 1 {Spike Brothers} from your Deck, call it to a Rear Guard Circle that's without a Unit and shuffle the Deck.

Strategist quaterback

2 x General Seifried General Seifried (VG-BT02)
  • Number: BT02-009S
  • Rarity: SP
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Auto [V]: When a Grade 3 {Spike Brothers} is revealed by this Unit's Drive Check, call that card into a Rear Guard Circle that does not have a Unit in it.

3 x High Speed Blackie High Speed Blackie (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto[R]: [Soul Blast (1)] When this unit attacks, you may pay the cost. If so, this unit gains +5000 power. After the battle phase of the turn you activate this effect, return this card into your deck.

3 x Juggernaut Maximum Juggernaut Maximum (VG-BT01)
  • Number: BT01-020
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Passive[V/R]: When you don't have any other {Spike Brothers}Vanguard or Rear Guard, this Unit loses -2000 Power.

Smash to smithereens, Defensive Tackle!

1 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

Auto: When you ride another {Spike Brothers} on this Unit, you may call this Card to a Rear Guard Circle.

Ready for play!

1 x Medical Manager Medical Manager (EB03)
  • Number: EB03-019
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is called to a vanguard or rear-guard circle and you have a {Spike Brothers} vanguard, you may soul charge(1).

3 x Panzer Gale Panzer Gale (VG-BT02)
  • Number: BT02-041
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this Unit intercepts, and you have a {Spike Brothers} Vanguard during that Battle, this Unit's Shield gains +5000.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Activate [R]: [Move this Unit to Soul] When you have a {Spike Brothers} Vanguard choose 1 from your Damage Zone and unflip it.

Touchdown!

2 x Sky Diver Sky Diver (VG-BT02)
  • Number: BT02-001S
  • Rarity: SP
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Continuous[V/R]: When you don't have another {Spike Brothers} Vanguard or Rear Guard, this Unit loses -2000 Power.

Heaven is my field! Bloody Skydive!

4 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

2 x Spike Brothers Assault Squad Spike Brothers Assault Squad (VG-BT02)
  • Number: BT02-044
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto [R]: During the battle, that this Unit has Boosted a {Spike Brothers}, if the Attack hits, Stand this Card.

3 x Treasured, Black Panther Treasured, Black Panther (VG-BT02)
  • Number: BT02-022
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
4 x Wonder Boy Wonder Boy (VG-BT01)
  • Number: BT01-075
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
 
Deck Statistics
Distribution by Clan
Spike Brothers bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 18 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 10 %  
11000 bar 14 %  
4000 bar 16 %  
5000 bar 13  26 %  
6000 bar 8 %  
7000 bar 6 %  
8000 bar 14 %  
9000 bar 6 %  
 

Distribution by Race
Demon bar 12 %  
Ghost bar 8 %  
Giant bar 6 %  
Goblin bar 14 %  
Ogre bar 18 %  
Succubus bar 8 %  
War Beast bar 10  20 %  
Workerloid bar 14 %  
 

Distribution by Rarity
C bar 31  62 %  
R bar 12 %  
RR bar 18 %  
SP bar 8 %  
 

Distribution by Shield
- bar 18 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 24  48 %  
 

Distribution by Trigger
None bar 100 %  
 



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