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Deck "Infierno Renacido"

Deck "Infierno Renacido"
Format: Advanced - 74 Cards
created by enzorex activity icon
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Section: Main deck (60 cards)
2 x Call of the Haunted
Average price:
Call of the Haunted (GLD5-EN)
  • Number: GLD5-EN046
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card / Continuous
  • Password: 97077563
Card text:

Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

2 x Dark Bribe
Average price:
Dark Bribe (BP01-EN)
  • Number: BP01-EN055
  • Rarity: Rare
  • Card Type: Trap Card / Counter
  • Password: 77538567
Card text:

When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

2 x Dark Grepher
Average price:
Dark Grepher (LCYW-EN)
  • Number: LCYW-EN208
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Warrior
  • Attack Points: 1700
  • Defense Points: 1600
  • Level / Rank: 4
  • Attribute: Dark
  • Password: 14536035
Card text:

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.

1 x Dark Hole
Average price:
Dark Hole (SDRE-EN)
  • Number: SDRE-EN031
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 53129443
Card text:

Destroy all monsters on the field.

1 x Dark Resonator
Average price:
Dark Resonator (BP02-EN)
  • Number: BP02-EN067
  • Rarity: Common
  • Card Type: Monster / Tuner
  • Monster Type: Fiend
  • Attack Points: 1300
  • Defense Points: 300
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 97021916
Card text:

Once per turn, this card cannot be destroyed by battle.

2 x Dimension Wall
Average price:
Dimension Wall (CP06)
  • Number: CP06-EN020
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 67095270
Card text:

Activate only when your opponent's monster declares an attack. Instead of you, your opponent takes the battle damage you would have taken from this battle.

2 x Dimensional Prison
Average price:
Dimensional Prison (LCGX-EN)
  • Number: LCGX-EN220
  • Rarity: Ultra Rare
  • Card Type: Trap Card
Card text:

When an opponent declares an attack: Target that monster; banish that target.

1 x Enemy Controller
Average price:
Enemy Controller (BP01-EN)
  • Number: BP01-EN078
  • Rarity: Common
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 98045062
Card text:

Activate 1 of these effects.
*Target 1 face-up monster your opponent controls; change that target's battle position.
*Tribute 1 monster to target 1 face-up monster your opponent controls; take control of that target until the End Phase.

3 x Hammer Shot
Average price:
Hammer Shot (DT02-EN)
  • Number: DT02-EN093
  • Rarity: DNPR
  • Card Type: Spell/Magic Card
  • Password: 26412047
Card text:

Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)

1 x Heavy Storm
Average price:
Heavy Storm (LCYW-EN)
  • Number: LCYW-EN061
  • Rarity: Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: 19613556
Card text:

Destroy all Spell and Trap Cards on the field.

3 x Infernity Archfiend
Average price:
Infernity Archfiend (GLD3-EN)
  • Number: GLD3-EN027
  • Rarity: Gold Ultra Rare
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 1800
  • Defense Points: 1200
  • Level / Rank: 4
  • Attribute: Dark
  • Password: 99177923
Card text:

When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.

2 x Infernity Avenger
Average price:
Infernity Avenger (TSHD-EN)
  • Number: TSHD-EN015
  • Rarity: Rare
  • Card Type: Monster / Tuner
  • Monster Type: Fiend
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 1
  • Attribute: Dark
  • Password: 85475641
Card text:

When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.

2 x Infernity Barrier
Average price:
Infernity Barrier (TSHD-EN)
  • Number: TSHD-EN089
  • Rarity: Secret Rare
  • Card Type: Trap Card / Counter
Card text:

Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.

2 x Infernity Beast
Average price:
Infernity Beast (ANPR-EN)
  • Number: ANPR-EN012
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Beast
  • Attack Points: 1600
  • Defense Points: 1200
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 7264861
Card text:

While you have no cards in your hand, this card gains the following effect: ● When this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.

3 x Infernity Beetle
Average price:
Infernity Beetle (TSHD-EN)
  • Number: TSHD-EN014
  • Rarity: Rare
  • Card Type: Monster / Tuner
  • Monster Type: Insect
  • Attack Points: 1200
  • Defense Points: 0
  • Level / Rank: 2
  • Attribute: Dark
  • Password: 49080532
Card text:

While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.

1 x Infernity Break
Average price:
Infernity Break (TSHD-EN)
  • Number: TSHD-EN069
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 51717541
Card text:

Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.

1 x Infernity Force
Average price:
Infernity Force (SOVR-EN)
  • Number: SOVR-EN073
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 18712704
Card text:

Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.

3 x Infernity Guardian
Average price:
Infernity Guardian (GLD3-EN)
  • Number: GLD3-EN029
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 1200
  • Defense Points: 1700
  • Level / Rank: 4
  • Attribute: Dark
  • Password: 51566770
Card text:

While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.

1 x Infernity Launcher
Average price:
Infernity Launcher (TSHD-EN)
  • Number: TSHD-EN048
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card / Continuous
  • Password: 66957584
Card text:

Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

2 x Infernity Mirage
Average price:
Infernity Mirage (TSHD-EN)
  • Number: TSHD-EN012
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 1
  • Attribute: Dark
Card text:

This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

3 x Infernity Necromancer
Average price:
Infernity Necromancer (DT04-EN)
  • Number: DT04-EN052
  • Rarity: DNPR
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 0
  • Defense Points: 2000
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 56209279
Card text:

When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

2 x Lightning Vortex
Average price:
Lightning Vortex (5DS1)
  • Number: 5DS1-EN027
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 69162969
Card text:

Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.

2 x Magic Cylinder
Average price:
Magic Cylinder (LCYW-EN)
  • Number: LCYW-EN099
  • Rarity: Super Rare
  • Card Type: Trap Card
  • Password: 62279055
Card text:

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

2 x Mirror Force
Average price:
Mirror Force (LCYW-EN)
  • Number: LCYW-EN091
  • Rarity: Secret Rare
  • Card Type: Trap Card
  • Password: 44095762
Card text:

When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

1 x Monster Reborn
Average price:
Monster Reborn (LCYW-EN)
  • Number: LCYW-EN058
  • Rarity: Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: 83764718
Card text:

Target 1 monster in either player's Graveyard; Special Summon it.

2 x Mystical Space Typhoon
Average price:
Mystical Space Typhoon (LCYW-EN)
  • Number: LCYW-EN062
  • Rarity: Secret Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 05318639
Card text:

Target 1 Spell/Trap Card on the field; destroy that target.

1 x Phantom Hand
Average price:
Phantom Hand (TSHD-EN)
  • Number: TSHD-EN072
  • Rarity: Common
  • Card Type: Trap Card / Continuous
  • Password: 40555959
Card text:

Once per turn, if you control a face-up "Infernity" monster, you can remove from play all cards in your hand face-down until your next Standby Phase.

3 x Pot of Duality
Average price:
Pot of Duality (BP01-EN)
  • Number: BP01-EN046
  • Rarity: Rare
  • Card Type: Spell/Magic Card
  • Password: 98645731
Card text:

Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.

1 x Solemn Judgement
Average price:
Solemn Judgement (GLD2-EN)
  • Number: GLD2-EN044
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card / Counter
  • Password: 41420027
Card text:

Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

1 x Spirit Reaper
Average price:
Spirit Reaper (LCYW-EN)
  • Number: LCYW-EN246
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect
  • Monster Type: Zombie
  • Attack Points: 300
  • Defense Points: 200
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 23205979
Card text:

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.

2 x Starlight Road
Average price:
Starlight Road (GLD5-EN)
  • Number: GLD5-EN052
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card
  • Password: 58120309
Card text:

When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

1 x Tour Guide From the Underworld
Average price:
Tour Guide From the Underworld (BP01-EN)
  • Number: BP01-EN023
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 1000
  • Defense Points: 600
  • Level / Rank: 3
  • Attribute: Dark
  • Password: 10802915
Card text:

When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.

2 x Wave-Motion Inferno
Average price:
Wave-Motion Inferno (EXP4-JP)
  • Number: EXP4-JP009
  • Rarity: Common
  • Card Type: Spell/Magic Card / Continuous
Card text:

While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.

 
Section: Extra deck (14 cards)
2 x Ally of Justice - Catastor
Average price:
Ally of Justice - Catastor (DT01-JP)
  • Number: DT01-JP035
  • Rarity: DRPR
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Machine
  • Attack Points: 2200
  • Defense Points: 1200
  • Level / Rank: 5
  • Attribute: Dark
  • Password: 26593852
Card text:

1 Tuner + 1 or more Non Tuner monstersIf this card battles a non-DARK monster, destroy that monster without applying damage calculation.

1 x Armory Arm
Average price:
Armory Arm (DP08)
  • Number: DP08-EN016
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Machine
  • Attack Points: 1800
  • Defense Points: 1200
  • Level / Rank: 4
  • Attribute: Light
  • Password: 29071332
Card text:

1 Tuner + 1 or more non-Tuner monsters Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.

1 x Black Rose Dragon
Average price:
Black Rose Dragon (CT-EN)
  • Number: CT05-EN003
  • Rarity: Secret Rare
  • Card Type: Monster / Synchro
  • Monster Type: Dragon
  • Attack Points: 2400
  • Defense Points: 1800
  • Level / Rank: 7
  • Attribute: Fire
  • Password: 73580471
Card text:

1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard from play to change 1 monster your opponent controls to Attack Position, and make its ATK 0 until the End Phase.

1 x Blood Mefist
Average price:
Blood Mefist (PRO)
  • Number: YCSW-EN004
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Fiend
  • Attack Points: 2800
  • Defense Points: 1300
  • Level / Rank: 8
  • Attribute: Dark
  • Password: 30757396
Card text:

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.

1 x Chaos King Archfiend
Average price:
Chaos King Archfiend (TSHD-EN)
  • Number: TSHD-EN041u
  • Rarity: Ultimate Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Fiend
  • Attack Points: 2600
  • Defense Points: 2600
  • Level / Rank: 7
  • Attribute: Dark
  • Password: 36407615
Card text:

1 Fiend-type Tuner monster + 1 or more non-Tuner monstersWhen this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.

2 x Flamvell Uruquizas
Average price:
Flamvell Uruquizas (DT01-EN)
  • Number: DT01-EN033
  • Rarity: DRPR
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Pyro
  • Attack Points: 2100
  • Defense Points: 400
  • Level / Rank: 6
  • Attribute: Fire
  • Password: 53714009
Card text:

1 Tuner + 1 or more non-Tuner monsters During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, this card gains 300 ATK.

1 x Gachi Gachi Gantetsu
Average price:
Gachi Gachi Gantetsu (BP01-EN)
  • Number: BP01-EN025
  • Rarity: Rare
  • Card Type: Monster / Effect / Xyz
  • Monster Type: Rock
  • Attack Points: 500
  • Defense Points: 1800
  • Level / Rank: 2
  • Attribute: Earth
  • Password: 10002346
Card text:

2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.

1 x Number 17: Leviathan Dragon
Average price:
Number 17: Leviathan Dragon (BP01-EN)
  • Number: BP01-EN027
  • Rarity: Rare
  • Card Type: Monster / Effect / Xyz
  • Monster Type: Dragon
  • Attack Points: 2000
  • Defense Points: 0
  • Level / Rank: 3
  • Attribute: Water
  • Password: 69610924
Card text:

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

2 x Stardust Dragon
Average price:
Stardust Dragon (CT-EN)
  • Number: CT07-EN021
  • Rarity: Super Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Dragon
  • Attack Points: 2500
  • Defense Points: 2000
  • Level / Rank: 8
  • Attribute: Wind
  • Password: 44508094
Card text:

1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.

2 x Wind-Up Zenmaines
Average price:
Wind-Up Zenmaines (CT-EN)
  • Number: CT09-EN008
  • Rarity: Super Rare
  • Card Type: Monster / Effect / Xyz
  • Monster Type: Machine
  • Attack Points: 1500
  • Defense Points: 2100
  • Level / Rank: 3
  • Attribute: Fire
  • Password: 78156759
Card text:

2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

 
Total price for the deck:
Deck Statistics
Distribution by Attack Points
- bar 37  50 %  
- bar 9 %  
1000 bar 1 %  
1200 bar 8 %  
1300 bar 1 %  
1500 bar 3 %  
1600 bar 3 %  
1700 bar 3 %  
1800 bar 5 %  
2000 bar 1 %  
2100 bar 3 %  
2200 bar 3 %  
2400 bar 1 %  
2500 bar 3 %  
2600 bar 1 %  
2800 bar 1 %  
300 bar 1 %  
500 bar 1 %  
 

Distribution by Attribute
- bar 37  50 %  
Dark bar 27  36 %  
Earth bar 1 %  
Fire bar 7 %  
Light bar 1 %  
Water bar 1 %  
Wind bar 3 %  
 

Distribution by Card Type
Monster / Effect bar 17  23 %  
Monster / Effect / Synchro bar 12 %  
Monster / Effect / Xyz bar 5 %  
Monster / Synchro bar 1 %  
Monster / Tuner bar 8 %  
Spell/Magic Card bar 11  15 %  
Spell/Magic Card / Continuous bar 4 %  
Spell/Magic Card / Quick-Play bar 4 %  
Trap Card bar 12  16 %  
Trap Card / Continuous bar 4 %  
Trap Card / Counter bar 7 %  
 

Distribution by Defense Points
- bar 37  50 %  
- bar 11 %  
1200 bar 11 %  
1300 bar 1 %  
1600 bar 3 %  
1700 bar 4 %  
1800 bar 3 %  
200 bar 1 %  
2000 bar 7 %  
2100 bar 3 %  
2600 bar 1 %  
300 bar 1 %  
400 bar 3 %  
600 bar 1 %  
 

Distribution by Level / Rank
- bar 37  50 %  
1 bar 5 %  
2 bar 5 %  
3 bar 11  15 %  
4 bar 12 %  
5 bar 3 %  
6 bar 3 %  
7 bar 3 %  
8 bar 4 %  
 

Distribution by Monster Type
- bar 37  50 %  
Beast bar 3 %  
Dragon bar 5 %  
Fiend bar 17  23 %  
Insect bar 4 %  
Machine bar 7 %  
Pyro bar 3 %  
Rock bar 1 %  
Warrior bar 3 %  
Zombie bar 1 %  
 

Distribution by Rarity
Common bar 17  23 %  
DNPR bar 8 %  
DRPR bar 5 %  
Fixed bar 3 %  
Gold Ultra Rare bar 11 %  
Rare bar 13  18 %  
Secret Rare bar 9 %  
Super Rare bar 12 %  
Ultimate Rare bar 1 %  
Ultra Rare bar 9 %  
 



Rating
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Discussion about this Deck
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Author Message
gaspar Premium Member
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October 19, 2009
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Subject:    Posted: December 13, 2012 09:45 am

Saca esto...
Archfiend Soldier. Qué hace aquí...
Dark Armed Dragon. No es bueno en Infernity. Si no puedes invocarlo, te mata los efectos de los Infernities. Y si quieres usar su efecto, tienes que sacar los Infernities del cementerio... algo que no quieres hacer.
Gravekeeper's Servant. No ayuda, y te traba Magias/Trampas.
Hammer Shot. Smashing Ground y Compulsory Evacuation Device son mejores.
Infernity Beast. No es muy útil. Diría que saques al menos 1.
Infernity Beetle. No es muy bueno que digamos. Pero si quieres, úsalo.
Infernity Knight. Es pésimo.
Lightning Vortex. No es muy útil aquí.
Needle Worm. No te molestes en destruir el mazo del oponente, destrúyele lo que tiene en el campo y mano.
Phantom Hand. No es necesaria.
Pot of Avarice. Tu quieres cargar el cementerio con monstruos, no vaciarlo. Necromancer da mucho mejor uso a los Infernities que están en el cementerio, y no te hace robar 2 cartas... lo que es peligroso en Infernity, porque robar 2 monstruos significa que 1 de los dos no se irá de la mano en este turno...
Pot of Duality. Usa 2 o no uses ninguna.
Sakuretsu Armor. Son mejor Dimensional Prison y Memory of an Adversary.
1 Solemn Judgment. Porque está limitada.
Solemn Wishes. ¿Por qué la usas? Si quieres ganar vida (algo que no es necesario) puedes usar Magical Android y Thought Ruler Archfiend.
United We Stand. No uses cosas que te traben las Magias/Trampas y no te generen ventaja. Además, si puedes poner tantos monstruos en el campo como para darle al equipado mucho ATK, debes tener la mano vacía y suficientes materiales para un Synchro.
Wave-Motion Inferno. No <_< No andas por ahí simplemente con la mano vacía, debes poner las cartas que robas en el campo y usarlas para tomar el control del duelo. Si tienes demasiados monstruos en mano, los invocas o colocas o los tiras con Dark Grepher.
1 Armory Arm. Dudo que invoques 1...
1 Flamvell Uruqizas. Lo mismo que Armory Arm.
1 Infernity Doom Dragon. Con lo fácil que es revivirlo, no hace falta usar más de 1.

Mete otra Infernity Barrier (demasiado buena para no usar 3), 2 Armageddon Knight / Dark Grepher (preparan cementerio tirando del mazo, y Grepher puede despejar tu mano), 1 Stygian Street Patrol (para invocar a Archfiend de tu mano y conseguir su efecto, o despejar algún Fiend Infernity de tu mano) y 1 o 2 Call of the Haunted (útil para revivir Synchros / Archfiend si no es en la mitad de una cadena / Necromancer)
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enzorex
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Subject:    Posted: December 16, 2012 01:15 pm

Hola gaspar, antes de todo gracias por la ayuda, algunos de tus consejos los tome otros te lo explicare y si estoy mal corrijeme:
Arhfiend soldier los pongo por si no tengo una buena mano o no me tocaron monstruos con ese ataque podria ayudarme a retener ataques del adversario hasta mejorar mi mano.
Hammer shot lo dejo ya que lo que necesito es que no tenga monstruos fuertes de ATK.
Lightning Vortex si me parece importante ya que ademas de destruir sus monstruos boca arriba me ayuda a descartar la mano.
Phantom hand me sirve ya que puedo activarla cuando quiero: si tengo a necromancer en el campo y un monstruo en la mano, puedo invocar al monstruo, activar phantom y luego activar el eff de necromancer. A demas el eff de phantom es hasta el standby phase por lo cual si robo a archfiend su eff puede ser activado.
United we stand lo que supongo hacer con este deck es tener muchos monstruos en el campo por lo cual sirve, a demas de ayudarme, ya que los infernity no tienen mucho ataque.
Wave-motion inferno si dependo de el eff de uno de mis monstruos o de una carta trampa como infernity barrier y mi mano esta cargada, con esto puedo salvarme.

Espero no estar equivocado
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