| Section: Ninja Cards (33 cards)
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Black Ant (I)
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- Card Number: IN-1322
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.
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Chiyo (SL)
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- Card Number: SLN-1418
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/3
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Card text:
Sand | Female | Mental Power: 3 | Medical | Puppet Master [POWER OF 10] Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards. [Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area."I wonder about that."
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Crow (TGS)
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- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
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Father & Mother (AvW)
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- Card Number: AWN-1544
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/3
- Injured Stats: 3/0
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Card text:
Sand | Puppet [SYNCHRONIZED DUO] Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.
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Gaara of the Desert (AvW)
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- Card Number: AWN-1542
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND ELITE] Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control."You're impatient."
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Hidan (KS)
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- Card Number: KSN-1442
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/0
- Injured Stats: 5/0
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male [IMMORTAL SOUL] Valid: When this Ninja would be removed from the game, move it to your Discard Pile instead. [Attacker | Mission] Give your opponent 1 Battle Reward: If your Turn Marker is equal to or greater than this Ninja card's Entrance cost, put this Ninja card in play from your Discard Pile. (This effect can only be activated from the Discard Pile.)"Lord Jashin, behold!"
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Hiruko (AvW)
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- Card Number: AWN-1545
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
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Card text:
Puppet [TRUE TERROR] Flashpoint When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team. When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn."That's easy for you to say."
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Kakashi Hatake (WW)
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- Card Number: WWN-1227
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 3/2
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Card text:
Leaf | Jonin | Male | Mental Power: 3 | Sharingan Eye [REALIZED PAIN] [Attacker | Mission] Remove all -1/-1 coins from target Ninja: If you removed 1 or more -1/-1 coins, give 1 Damage to that Ninja."You're done for."
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Kankuro (TGS)
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- Card Number: TGSN-1092
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Genin | Male | Mental Power: 1 | Surge [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."I'll be finished with you in no time."
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Sakura Haruno (AvW)
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- Card Number: AWN-1539
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Mental Power: 3 [IDENTITY SWAP] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck."You fool!"
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Salamander (I)
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- Card Number: IN-1325
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/3
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Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.
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Sand Anbu (KS)
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- Card Number: KSN-1479
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 0/0
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Card text:
Sand | Anbu | Male [SURPRISE ATTACK] Non-Unique "Puppet" Ninja cards in your Chakra area gain "AMBUSH". [Attacker | Mission] 0 : If you control 4 or more "Puppet" Ninjas, you can put this Ninja card into play from your hand.
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Sasori (AvW)
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- Card Number: AWN-1547
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 1/3
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master [UNIQUE PUPPET ART] Flashpoint Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control. Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village."It's showtime."
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Sasuke Uchiha (SL)
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- Card Number: SLN-1373
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Flame
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 5/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Sharingan Eye [SOLO ATTITUDE] This Ninja can only be sent out to Battle by itself."I'm not like them."
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Temari (PRO)
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- Card Number: ERN-us025
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Alternate Art Collector's Tin Promo Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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Yaoki (I)
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- Card Number: IN-1319
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND PUPPETEER] [EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position."P-Pardon me!"
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| Section: Jutsu Cards (6 cards)
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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Subdue (TP4)
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- Card Number: TP4J-891
- Rarity: Common
- Card Type: Jutsu
- Symbol: Fire
- Jutsu Cost: Fire
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Card text:
Target: 1 Ninja opposing the user Effect: If the target's Combat is lower than the user, injure the target, then place a -1/-1 coin on the target.
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| Section: Mission Cards (11 cards)
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Jonins' Intervention (TC)
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- Card Number: TCM-106
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: When any of your Ninjas are discarded after being in play during this turn, you can move 1 "Jonin" Ninja from your hand to your Village. "Why are you and the other Jonin butting in?!"
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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Secret Book (SL)
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- Card Number: SLM-880
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Target: 1 Mission Effect: Negate and move the target to the top of its owner's Deck. "Sai valued this picture book…"
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The Warhawk (I)
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- Card Number: IM-827
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Your opponent wins 2 Battle Rewards. In that case, draw 4 cards. "They are so useless."
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| Section: Reinforcement Deck (15 cards)
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Danzo (WW)
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- Card Number: WWN-1225
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT [RESEARCH] Sacrifice: 1 "Sharingan Eye" Ninja Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.Errata: Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]"Don't make fake smiles like that in front of me."
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Hidan (Curse Mode) (SL)
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- Card Number: SLN-1382
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Curse
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 7/0
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Name: Hidan | REINFORCEMENT [LINKED FATE] Sacrifice: Hidan Valid:This Ninja cannot be removed from play due to Damage. Valid: When this Ninja receives any Damage, both players win 1 Battle Reward. [Valid | Attacker | Mission] 2 : Give 1 Damage to this Ninja."Hurts good, doesn't it?!"
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Inner Sakura (AvW)
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- Card Number: AWN-1543
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT [INNER FURY] Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck. Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated."I'm gonna kill you for this….later!"
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Kankuro, Temari, & Gaara of the Desert (KS)
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- Card Number: KSN-1487
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Genin | Male | Female | Mental Power: 3 | SQUAD [BONDS OF BLOOD] Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas. Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.
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Sakura Haruno & Chiyo (AvW)
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- Card Number: AWN-1549
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/4
- Injured Stats: 4/4
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Card text:
Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD [THE LAST BATTLE] Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card."Strike it down!!" "Yes!!"
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Sasori (Puppet Mode) (I)
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- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
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Sasuke Uchiha & Kakashi Hatake (PRO)
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- Card Number: PR-076
- Rarity: Promo
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 9/4
- Injured Stats: 4/1
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Card text:
Gencon 2011 Participation Promo
Leaf | Hebi | Rogue Ninja | Jonin | Male | Mental Power: 3 | Sharingan Eye | SQUAD [WARPED BATTLEFIELD] Valid: When this Ninja is put in play, distribute 3 -1/-1 coins on up to 3 target Ninjas. Valid: Your opponent's Ninjas with -1/-1 coins on them cannot be the user of Jutsu cards."I don't want to kill you..." "You talk like you could kill me at anytime!"
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