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Deck "big time rush"

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Deck "big time rush"
Format: OCG - 42 Cards
created by rizvan_khan69 activity icon
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Card list Group cards by  
Section: Main Deck (8 cards)
2 x Armored Blaster Valdios Armored Blaster Valdios (ECoD)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

Evolution-Put on one of your Humans.
Each of your other Humans in the battle zone gets +1000 power.
Double breaker (This creature breaks 2 shields.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

2 x Astrocomet Dragon Astrocomet Dragon (BS)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Yusaku Nakaaki
Card text:

Power attacker +4000 (While attacking, this creature gets +4000 power.)
Double breaker (This creature breaks 2 shields.)
Even the smallest weapon attached to it has enough firepower to lay waste to an entire nation.

2 x Bolzard Dragon Bolzard Dragon (ECoD)
  • Collector Number: 35
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Dustmoss
Card text:

Whenever this creature attacks, choose a card in your opponent's mana zone and put it into his graveyard.
When Bolshack awakes in the east, Bolzard roars in the west.

2 x Immortal Baron, Vorg Immortal Baron, Vorg (BS)
  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Dustmoss
Card text:

When you put this creature into the battle zone, if you have a Cyber Lord in the battle zone, draw up to 3 cards.
"You see? The one who wins is the one who has the bigger weapon."

 
Section: Side Deck (22 cards)
2 x Barkwhip, the Smasher Barkwhip, the Smasher (DMX-02)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Beast Folk
  • Power: 5000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tsutomu Kawade
Card text:

*  Evolution - Put on one of your Beast Folk.

*  While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power.

"Rage leads to war. War leads to rage. Isn't it magical?" —General Dark Fiend

2 x Bolmeteus Steel Dragon Bolmeteus Steel Dragon (P-Y7)
  • Collector Number: P60-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

Part robot. Part Dragon. All robo-Dragon.

2 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-09)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

2 x Cocco Lupia Cocco Lupia (DMC-67)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)

2 x Deathblade Beetle Deathblade Beetle (BS)
  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Giant Insect
  • Power: 3000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

Power attacker +4000 (While attacking, this creature gets +4000 power.)
Double breaker (This creature breaks 2 shields.)
It devours all.

2 x Fighter Dual Fang Fighter Dual Fang (ECoD)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Ryoya Yuki
Card text:

Evolution-Put on one of your Beast Folk.
When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone.
Double breaker (This creature breaks 2 shields.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

2 x Mighty Shouter Mighty Shouter (BS)
  • Collector Number: 98
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

When this creature would be destroyed, put it into your mana zone instead.
"I am not pink!"

2 x Natural Snare Natural Snare (DMD-01)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Roaring Great-Horn Roaring Great-Horn (BS)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Horned Beast
  • Power: 8000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: Ittoku
Card text:

Power attacker +2000 (While attacking, this creature gets +2000 power.)
Double breaker (This creature breaks 2 shields.)
With a mighty, earthshaking roar, the King of Beasts arose.

2 x Tornado Flame Tornado Flame (BS)
  • Collector Number: 88
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Soushi Hirose
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures that has power 4000 or less.
"Vizier of Hope, arise. Your singing voice is a breeze of dawn." -Hanusa, Radiance Elemental

2 x Tri-horn Shepherd Tri-horn Shepherd (BS)
  • Collector Number: 109
  • Rarity: Rare
  • Type: Creature
  • Race: Horned Beast
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

This creature can't be blocked by any creature that has power 4000 or less.
Sometimes weeks pass before it realizes it has a gored enemy stuck to its horns.

 
Section: Hyperspatial Zone (12 cards)
2 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

 
Deck Statistics
Distribution by Civilization
Fire bar 26  62 %  
Nature bar 16  38 %  
 

Distribution by Cost
2 bar 10 %  
3 bar 14 %  
3/24 bar 5 %  
4 bar 5 %  
5 bar 12  29 %  
5/24 bar 5 %  
6 bar 14 %  
7 bar 14 %  
8/24 bar 5 %  
 

Distribution by Power
- bar 10  24 %  
1000 bar 10 %  
2000 bar 10 %  
2000+/25 bar 5 %  
3000+ bar 5 %  
3000/250 bar 5 %  
5000 bar 14 %  
6000 bar 5 %  
6000+ bar 5 %  
6000/250 bar 5 %  
7000 bar 5 %  
8000 bar 5 %  
8000+ bar 5 %  
 

Distribution by Race
- bar 10  24 %  
Armored Dragon bar 14 %  
Beast Folk bar 19 %  
Fire Bird bar 5 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 5 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 5 %  
Giant Insect bar 5 %  
Horned Beast bar 10 %  
Human bar 10 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 5 %  
 

Distribution by Rarity
Common bar 14 %  
Promotional bar 14 %  
Rare bar 10 %  
Super Rare bar 10  24 %  
Uncommon bar 12  29 %  
Very Rare bar 5 %  
Victory Rare bar 5 %  
 

Distribution by Type
Creature bar 20  48 %  
Evolution Creature bar 14 %  
Psychic Creature/Psychic Super Creature bar 10 %  
Psychic Super Creature bar 5 %  
Spell bar 10  24 %  
 



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