| Section: Draw Deck (61 cards)
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Aeron Damphair (KotS)
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- Number: 6
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [power]
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Card text:
Lord. Ironborn. Stealth. If Aeron Damphair would be killed, instead search your deck for a non-unique Holy character with cost 3 or lower, put it into play, shuffle your deck, and put Aeron Damphair on the bottom of your deck. (Holy)
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Aeron's Chambers (KotS)
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- Number: 24
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
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Card text:
Iron Islands. You may choose to play Aeron's Chambers as an attachment to your House card. +1 GOLD +1 INFLUENCE
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Asha Greyjoy (WLL)
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- Number: 70
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Lady. Ironborn.
- Challenge Icons: [military] [intrigue]
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Card text:
Renown. Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.
"I throw an axe as well as any man, but when the target is so small..."
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Balon Greyjoy (KotS)
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- Number: 1
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. King. Ironborn. Renown. If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking. (Noble)
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Bay of Ice (KotS)
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- Number: 30
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
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Card text:
Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 INITIATIVE
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Bloody Keep (KotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Iron Islands. Limited. Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.
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Confession (KotS)
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- Number: 39
- Rarity: F
- Type: Event
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Card text:
Any phase: Kneel 3 influence or kneel a Holy character to look at an opponent's hand. Then, discard 1 non-limited card from that hand.
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Corpse Lake (TbC)
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- Number: 87
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
- Traits: Iron Islands.
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Card text:
Response: After a triggered effect discards 1 or more characters from the top of an opponent's deck, claim 1 power for your House. (Limit 3 times per round.)
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Dagmer Cleftjaw (KotS)
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- Number: 14
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Lord. Ironborn. Deadly. Each Warship location you control counts as 2 STR during the dominance phase. (War)
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Distinguished Boatswain (TftRK)
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- Number: 69
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 1
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Distinguished Boatswain gets -2 STR for each card in Shadows.
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Drowned Disciple (KotS)
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- Number: 13
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Card text:
Ironborn. Stealth. If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck. (Holy)
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Euron Crow's Eye (TGM)
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- Number: 29
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 5
- Traits: King. Lord. Ironborn. Raider.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Renown. Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way.
"From Ib to Asshai, when men see my sails, they pray."
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Fishmonger's Square (TftRK)
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- Number: 72
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
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Card text:
King's Landing. No attachments. Response: After an attachment or event card is discarded from a player's deck, kneel Fishmonger's Square to draw 2 cards.
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Gatehouse (KotS)
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- Number: 31
- Rarity: F
- Type: Location
- House: Greyjoy
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Card text:
Iron Islands. Limited. +1 GOLD
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Ghost of High Heart (WLL)
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- Number: 77
- Rarity: F
- Type: Character
- House: Neutral
- STR: 1
- Gold Cost: 2
- Traits: Ally. Brotherhood.
- Challenge Icons: [intrigue]
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Card text:
While you have no power on your House, Brotherhood characters get +1 STR. Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)
Card designed by 2006 A Game of Thrones World Champion Matthew Ley.
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Island Refugee (RW)
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- Number: 88
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Refugee. If you do not win dominance, pay 1 gold or discard Island Refugee from play.
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Longship Iron Victory (KotS)
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- Number: 28
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Warship. At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
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Motley Crewman (IG)
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- Number: 7
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Claim Value: 0
- Gold Cost: 2
- Traits: Raider. Ally.
- Challenge Icons: [military] [power]
- Income/Initiative: 0
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Card text:
Any effect that discards 1 or more cards from an opponent's deck discards an additional card.
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Newly Made Lord (TftH)
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- Number: 16
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Lord. Raider.
- Challenge Icons: [power]
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Card text:
After you play Newly Made Lord from your hand, choose and discard from play 1 non-limited location with cost 3 or lower if able.
Card designed by the 2003 A Game of Thrones World Champion Casey Galvan.
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Ocean Road (WLL)
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- Number: 78
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limit 1 per deck. Marshalling: Kneel Ocean Road to lower the cost of the next character with a [Noble] or [War] crest you play this phase by 1.
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Raiding the Reach (TGM)
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- Number: 31
- Rarity: F
- Type: Event
- House: Greyjoy
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Card text:
House Greyjoy only. Response: After you win an unopposed challenge, reveal the top 5 cards of the losing opponent's deck. Choose and discard 2 cards (3 cards instead if it is Winter) and put the rest back on top of the deck in any order.
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Sea Raiders (KotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 2
- Challenge Icons: [military] [power]
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Card text:
Army. Ironborn. Limited. No attachments.
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Stowaway (KotS)
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- Number: 10
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
Ally. Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an intrigue icon.
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Sunset Sea (LotR)
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- Number: 25
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2. [+1 Influence]
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Tarle the Thrice-Drowned Holy (RotO)
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- Number: 107
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Claim Value: 0
- Gold Cost: 4
- Traits: Ironborn.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Card text:
If Tarle the Thrice-Drowned has 3 or more power on him, discard him from play. Response: Save Tarle the Thrice-Drowned from being killed. Then, he claims 1 power. Errata: (v1.6) Should read: ""...3 or more power..."".
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The Knight (TftH)
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- Number: 8
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Traits: House Harlaw. Knight.
- Challenge Icons: [military] [power]
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Card text:
Joust. Response: After you win an unopposed challenge, stand The Knight. Then, discard teh top card of each opponent's deck.
"He planted his standard beneath the castle and defied the Grimms to face him. One did, and then another, and another. He slew them all..." - Hotho Harlaw
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Theon Greyjoy (WLL)
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- Number: 69
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 2
- Traits: Lord. Ironborn.
- Challenge Icons: [military] [power]
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Card text:
While Theon Greyjoy is in your dead pile, he gains: "At the beginning of the dominance phase, discard the top card of each opponent's deck. Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile" Crest: Noble
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Victarion Greyjoy (KotS)
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- Number: 5
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. Ironborn. Intimidate. Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.) (War)
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| Section: Plot Deck (8 cards)
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Breaking and Entering (LotR)
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- Number: 51
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.
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Frey Hospitality (LotR)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
After a player loses an [Intrigue] challenge, that player must choose and kill a character under his or her control.
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House Greyjoy (Core)
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- Number: H2
- Rarity: F
- Type: House
- House: Greyjoy
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Into the Lists (TftH)
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- Number: 20
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When revealed, each player may choose and kneel 1 non-Army character with a Military icon he or she controls. The character with the highest STR knelt in this way claims 2 power.
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The Art of Seduction (LotR)
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- Number: 52
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.
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The Power of Blood (Core)
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- Number: 194
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
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Card text:
You may have up to 2 copies of The Power of Blood in your plot deck. Noble characters cannot be killed.
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The Red Wedding (PotS)
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- Number: 57
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Power Struggle.
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Card text:
When revealed, the opponent to your left chooses 1 Lord and 1 Lady character, if able. Then, you must choose and kill 1 of those characters. The other claims 2 power.
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Wildfire Assault (Core)
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- Number: 191
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 4
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Card text:
When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).
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