| Cards without Section (25 cards)
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1
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Aspertia City Gym (BWBC)
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- Rarity: Uncommon
- Type: Trainer
- Number: 127
- Subtype: Stadium
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Card text:
Each Pokémon in play (both yours and your opponent's) gets +20 HP. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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2
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x
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Black Belt (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 85
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokemon's attacks does 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
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4
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x
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Cheren (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack).
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4
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x
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Double Colorless Energy (B&WND)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Double Colorless Energy Provides  Energy. Special Energy
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2
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x
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Druddigon (BWNV)
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- Rarity: Rare
- Type: Colorless
- Poke#: 621
- Number: 89
- Subtype: Basic Pokémon
- Hit Points: 100
- Retreat Cost: 2
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Card text:
[Ability - Rough Skin] If this Pokemon is your Active Pokemon and is damaged by and opponent's attack (even if this Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.   Clutch 60 the Defending Pokemon can't retreat during your opponent's next turn.
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2
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x
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Energy Search (EXTK2)
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- Rarity: Common
- Type: Trainer
- Number: blue-9
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Card text:
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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4
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x
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Heal Energy (POP4)
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- Rarity: Uncommon
- Type: Energy
- Number: 8
- Subtype: Special Energy
- Hit Points: 0 HP
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Card text:
Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy.
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2
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Smeargle (D&PSW)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: F+10
- Poke#: 235
- Number: 66
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
0 Color Pick Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Trace Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
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2
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x
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Super Scoop Up (FR&LG)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
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Card text:
Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
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2
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x
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Zangoose Lv. 29 (Platinum)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Ft+20
- Number: 66
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Thick Skin Zangoose can't be affected by any Special Conditions. Invite and Strike Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 20 damage to the new Defending Pokémon. Chop Up 50 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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| Section: Pokemons (14 cards)
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2
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Bouffalant (BWDE)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Ftx2
- Poke#: 626
- Number: 110
- Subtype: Basic Pokémon
- Hit Points: 100
- Retreat Cost: CC
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Card text:
Ability - Bouffer - Any damage done to this Pokémon by attacks is reduced by 20 after applying Weakness and Resistance).
  Gold Breaker 60 + - If the Defending Pokémon is a Pokémon-EX, this attack does 60 more damage.
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3
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Electabuzz (D&PSW)
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- Rarity: Common
- Type: Lightning
- Weakness: F+20
- Poke#: 125
- Number: 87
- Subtype: Basic Pokémon
- Resistance: M-20
- Hit Points: 70 HP
- Retreat Cost: CC
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Card text:
Thundershock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
  Thunder 60 Flip a coin. If tails, Electabuzz does 30 damage to itself.
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3
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Electivire (HSTrium)
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- Rarity: Rare
- Type: Lightning
- Weakness: Fx2
- Poke#: 466
- Number: 20
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 100 HP
- Retreat Cost: CCC
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Card text:
Plasma 30 Search your discard pile for a L Energy card and attach it to Electivire.
  Thunder Shot This attack does 50 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
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4
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Potion Energy (Legendary)
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- Rarity: Uncommon
- Type: Energy
- Level: trainer
- Number: 101
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2
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Rocket's Zapdos (Gym Chllng)
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- Rarity: Rare Holo
- Type: Lightning
- Number: 15
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Plasma 20 If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. Electroburn 70 Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it.
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| Section: Energy (21 cards)
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2
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x
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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4
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x
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Flower Shop Lady (HSUD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 74
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1
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Gold Potion (BWBC)
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- Rarity: Rare Holo
- Type: Trainer
- Number: 140
- Subtype: Item
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Card text:
Heal 90 damage from your Active Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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10
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Lightning Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 108
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4
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Pokemon Collector (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-27
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Card text:
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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