| Type: Basic Energy (10 cards)
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10
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x
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Fighting Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 97
- Resistance: 0
- Hit Points: 0
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| Type: Energy (5 cards)
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3
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x
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Call Energy (D&PMD)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
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2
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x
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Fighting Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-028
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| Type: Fighting (16 cards)
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3
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x
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Donphan (HG&SS)
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- Rarity: Ultra Rare
- Type: Fighting
- Weakness: Wx2
- Poke#: 232
- Number: 107
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 120 HP
- Retreat Cost: CCCC
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Card text:
Exoskeleton - Any damage done to Donphan by attacks is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)
Earthquake 60 Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
  Heavy Impact 90
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2
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x
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Machamp (HSTrium)
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- Rarity: Ultra Rare
- Type: Fighting
- Weakness: Px2
- Poke#: 068
- Number: 95
- Subtype: Stage 2 Pokémon
- Hit Points: 150 HP
- Retreat Cost: CCC
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Card text:
Fighting Tag - Once during your turn (before your attack), if Machamp is on your Bench, you may move all F Energy attached to your Active Pokemon to Machamp. If you do, switch Machamp with your Active Pokemon. (Poke-POWER)
  Crushing Power 60 Discard a Special Energy attached to the Defending Pokemon.
[2FF] Champ Buster (100+) Does 100 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it.
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2
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x
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Machamp Lv. 62 (D&PSF)
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- Rarity: Rare
- Type: Fighting
- Weakness: P+30
- Number: 20
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Take Out 40
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. Hurricane Punch 30x Flip 4 coins. This attack does 30 damage times the number of heads. Rage 60+ Does 60 damage plus 10 more damage for each damage counter on Machamp.
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2
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x
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Machoke (EX LM)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: P
- Poke#: 067
- Number: 39
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Poké-BODY: [Poké-Body] Paranoid As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokémon (before applying Weakness and Resistance). Split Kick Does 20 damage to each Defending Pokémon. Magnum Punch 40
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4
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x
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Machop (HSTrium)
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- Rarity: Common
- Type: Fighting
- Weakness: Px2
- Poke#: 066
- Number: 67
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Steady Punch 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
  Mach Cross 50
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3
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x
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Phanpy (CoL)
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- Rarity: Common
- Type: Fighting
- Weakness: Wx2
- Poke#: 231
- Number: 66
- Subtype: Basic Pokémon
- Resistance: L-20
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Ultra-Thick Skin - As long as Phanpy has any Energy attached to it, any damage done to Phanpy by attacks is reduced by 10 (after applying Weakness and Resistance) (Poke-BODY)
 Rock Smash 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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| Type: Psychic (5 cards)
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1
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x
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Azelf (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 482
- Number: 19
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)
Lock Up 20 The Defending Pokemon can't retreat during your opponent's next turn.
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3
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x
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Uxie (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 480
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)
Psychic Restore 20 You may put Uxie and all cards attached to it on the bottom of your deck in any order.
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1
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x
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Uxie Lv.X (D&PLA)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Number: 146
- Subtype: Level Up Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Trade Off - Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of the deck. This power can't be used if Uxie is affected by a Special Condition. You can't use more than 1 Trade Off Poke-Power each turn. (Poke-POWER)
 Zen Blade 60 Uxie can't use Zen Blade during your next turn.
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| Type: Trainer (24 cards)
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4
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x
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Broken Time-Space (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 104
- Subtype: Stadium
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Card text:
Each player may evolve a Pokémon that he or she just played or evolved during that turn. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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2
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x
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Cheren (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw 3 cards.
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2
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x
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Crushing Hammer (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.
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2
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x
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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2
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x
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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2
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x
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Pokemon Collector (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-27
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Card text:
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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3
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x
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Pokémon Communication (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
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Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
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4
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x
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Rare Candy (POP5)
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- Rarity: Uncommon
- Type: Trainer
- Number: 7
- Hit Points: 0 HP
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Card text:
Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.)
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2
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x
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Rocky Helmet (BWNV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 94
- Subtype: Item
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Card text:
[Pokemon Tool] Attach a Pokemon Tool to 1 of your Pokemon that doesnt already have a Pokemon Tool attached to it. If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent's attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon. you may play as many Item cards as you like during your turn (before your attack).
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1
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x
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Twins (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
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