| Section: Ninja Cards (28 cards)
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Choji Akimichi (PRO)
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- Card Number: ERN-us016
- Rarity: Promo
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 0/0
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Card text:
Alternate Art Collector's Tin Promo Leaf | Genin | Male | Growth [FORMATION] When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn."My pleasure!"
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Hinata Hyuga (Childhood) (AvW)
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- Card Number: AWN-1489
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Name: Hinata Hyuga | Byakugan [ACADEMY TRAINING] Valid: When this Ninja Blocks, this Ninja gets +3/+0 during this turn."Ur…urm…"
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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Ino Yamanaka (TC)
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- Card Number: TCN-us013
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/1
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Growth | Mental Power: 1 [FORMATION] During your opponent's Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as the Head Ninja during the turn.Take it away, Choji!"
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Kabuto Yakushi (EA)
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- Card Number: EAN-615
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Medical | Mental Power: 2 [DATABASE] When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck."Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Naruto Uzumaki (WOF)
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- Card Number: WOFN-861
- Rarity: STSR
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil/Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/0
- Injured Stats: 6/0
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Card text:
Leaf | Genin | Male | Clone Status | GROWTH [RELIANCE] Valid: When this Ninja is deployed, you can search your Deck or Discard Pile for 1 Mission card with a "Lightning" and/or "Wind" Symbol, reveal it, and place it in your hand. If you searched your Deck, shuffle your Deck. Valid: Your other "Leaf" Ninjas get +0/+1."Even if I'm torn to shreads…I'll take Sasuke back!"
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Rin (TP4)
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- Card Number: TP4N-1352
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Chunin | Female | Mental Power: 2 | Medical [TEAM HEALER] Ninjas cannot win Battle Rewards during the turn they are put into play."and this is from me."
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Sakura Haruno (ST)
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- Card Number: STN-1135
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Leaf | Chunin | Female | Medical | Mental Power: 3 | GROWTH [PLAYFUL] [Valid | Attacker | Mission] Injure this Ninja, discard 1 Wind card: Draw 1 card and this Ninja gets the following effect text during this turn: "Valid: At the end of the turn, Heal this Ninja"."This charka feels…"
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Shikamaru Nara (POP)
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- Card Number: POPN-953
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 | GROWTH [QUICK THINKING] Valid: While you have Ninjas with a combined Mental Power of 10 or more, this Ninja's Team uses it's Mental Power value instead of its Team Power value during the Showdown. Valid: Other Ninjas in this Ninja's Team get +1 Mental Power."By my calculations…it's all over for you two now."
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The First Hokage (WOF)
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- Card Number: WOFN-825
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | MASTERY [SUPREMACY] When this Ninja is deployed, you can move up to 2 of your opponent's Battle Rewards to your hand. Valid: During your Mission Phase, you can move up to 4 cards from your Discard Pile to the bottom of your Deck in any order."All these Villages are a part of me just as I'am a part of them."
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Tsunade (Childhood) (BP)
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- Card Number: BPN-720
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 3
- Healthy Stats: 6/1
- Injured Stats: 1/0
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Card text:
Leaf | Female | Genin | Medical | Mental Power: 2 | Name: Tsunade [SHOWN SIGNS OF THE LEGENDS] When this Ninja's Team wins a Victory or an Outstanding Victory, you can randomly select up to 2 cards in your opponent's Reinforcement Deck and remove them(it) from game."I think I won this bet."
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Yamato (POP)
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- Card Number: POPN-956
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Water
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/3
- Injured Stats: 2/2
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Card text:
Leaf | Anbu | Mental Power: 3 [PLANNING] During the Exchange of Jutsu, if you have Ninjas with a combined Mental Power of 12 or more, you can move 1 Jutsu or Mission card from your Discard Pile to your hand."…I see I can't hold back any longer…I'm sorry…"
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| Section: Jutsu Cards (10 cards)
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8 Trigrams Palms Rotation (TGS)
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- Card Number: TGSJ-774
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth or 2
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Card text:
Target: Every Ninja in the user's Team Effect: The target is unaffected by the effects of your opponent's Ninja and Jutsu cards during this turn. Expert ["Byakugan"]: The target cannot receive any Damage during this turn.(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) "8 Trigrams Plam Rotation."
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Fear By Genjutsu (BP)
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- Card Number: BPJ-640
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Fire / Wind
- Jutsu Cost: 3
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Card text:
Target: Every Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. Additionally, if the user has a "Genjutsu" Combat Attribute, give 1 Damage to the target. "Nooooooooo!!"
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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Reanimation Ninjutsu (TP2)
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- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
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| Section: Mission Cards (10 cards)
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Rules for Medical Ninjas (EA)
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- Card Number: EAM-455
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind / Water
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: During your Mission Phase, you can select one of the following effects and apply it according to the number of your in-play "Medical" Ninjas. 3 + ) Heal 1 of your injured Ninjas and put a Growth coin on it. 3 + ) Draw 1 card. 4 + ) Randomly select 1 of the cards in your opponent's Battle Rewards area and move it to your hand. "A Medical Ninja must never be hit by an enemy attack."
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Sakura's Confession (AvW)
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- Card Number: AWM-935
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card. "Naruto… I said, I love you!"
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Sakura's Decision (TP4)
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- Card Number: TP4M-080
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your "Female" Ninjas Effect: Injure the target. In that case, draw the same number of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Training in the Moonlight (TGS)
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- Card Number: TGSM-723
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Discard 1 card at random in your opponent's hand. If your opponent has the same or less cards in their hand than you, draw 2 cards. While this card is in your Chakra area, your "Hinata Hyuga" gets +2 Mental Power. "Hey… Is somebody there?"
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| Section: Client Cards (2 cards)
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Futaba (TC)
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- Card Number: TCC-019
- Rarity: Common
- Card Type: Client
- Symbol: Wind / Earth
- Hand Cost: 0
- Entrance Cost: 1
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Card text:
Leaf | Ninja Academy Student | Female Effect: Everytime you heal 1 or more injured Ninjas, draw 1 card."Someone precious?"
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| Section: Reinforcement Deck (15 cards)
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Choji Akimichi & Shikamaru Nara (TGS)
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- Card Number: TGSN-1046
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Lightning
- Combat Attribute: Food/Shadow
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Leaf | Chunin | Male | Mental Power: 5 | Secret Pills | SQUAD [TAG TEAM RUMBLE!] Valid: While this Ninja is Battling as an Attacker, the effect texts of Ninjas opposing this Ninja are negated. Valid: This Ninja's Team can Block up to 2 Teams. When this Ninja Blocks, place a Growth coin on this Ninja."Let's all pull together on this." "I'll cover you!"
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Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
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- Card Number: KSN-1486
- Rarity: STSR
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Shadow/Food
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/5
- Injured Stats: 2/2
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Card text:
Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD [IDEAL SQUAD] When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.
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Naruto Uzumaki & Hinata Hyuga (PRO)
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- Card Number: PR-041
- Rarity: Promo
- Card Type: Ninja
- Symbol: Lightning / Earth
- Combat Attribute: Oil/Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 7/3
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Card text:
Emerging Alliance Release Event Participation Prize Leaf | Genin | Male | Female | Chunin | Clone Status | Byakugan | Mental Power: 2 | Squad [SUDDEN REUNION] At the beginning of your opponent's Mission Phase, you can put this Ninja card in play by removing your in-play "Naruto Uzumaki" and "Hinata Hyuga" from game. (The Entrance Cost must be met.) In that case, your opponent cannot put in play any Ninja cards during this turn."Hey, Hinata! WHy are you hiding?" "I'm not ready for this yet..."
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Naruto Uzumaki (Sage Mode) (SL)
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- Card Number: SLN-1395
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT [ASCENDED] Sacrifice: Naruto Uzumaki + Entrance cost 3 or more Senjustu Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck."This stops now!!!"
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Sakura Haruno & Tsunade (PRO)
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- Card Number: N-685
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 9/4
- Injured Stats: 7/3
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Card text:
Gencon 2011 Participation Promo
Leaf | Chunin | Satoosa | Sannin | Female | Mental Power: 6 | Medical | MASTERY | SQUAD [POWER OF KUNOICHI] Valid: While all your Ninjas have "Female", each of your Ninjas cannot be affected by Jutsus used by your opponent's "Male" Ninjas and effects of your opponent's "Male" Ninjas."Sakura..." "Yes!"
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Shikamaru Nara & Choji Akimichi (WOF)
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- Card Number: WOFN-819
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Shadow/Food
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/3
- Injured Stats: 3/3
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Card text:
Leaf | Chunin | Genin | Male | Mental Power: 4 | Secret Pills | SQUAD [LEAF'S UNCOVERED ELITE] During the Exchange of Jutsu, you can remove a Ninja card, that includes "Shikamaru Nara" and/or "Choji Akimichi" in it's name, in your Reinforcement Deck, from game. In that case, this Ninja gets +3/+3 and +3 Mental Power during this turn."Just as I thought, everyone's always thought that way about Choji. But me? I've always known the real truth. More than me or Neji, or any of us here - Choji's got strength."
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