| Section: Draw Deck (60 cards)
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Aegon's Garden (Core)
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- Number: 95
- Rarity: B
- Type: Location
- House: Baratheon
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Card text:
Dragonstone. Limited. +1 GOLD
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Bay of Ice (KotS)
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- Number: 30
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
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Card text:
Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 INITIATIVE
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Brienne of Tarth (PotS)
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- Number: 37
- Rarity: F
- Type: Character
- House: Baratheon/Stark
- STR: 3
- Gold Cost: 3
- Traits: Lady.
- Challenge Icons: [military] [power]
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Card text:
While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Hedge Knight (KotStorm)
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- Number: 40
- Rarity: F
- Type: Character
- House: Neutral
- STR: 1
- Gold Cost: 1
- Traits: Knight. Ally.
- Challenge Icons: [military] [power]
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Card text:
"Other knights serve the lords who keep them, of from whom they hold their lands, but we serve where we will, for men whose causes we believe in." - Ser Arlan of Pennytree
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Kingsroad Fiefdom (QoD)
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- Number: 42
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 2
- Traits: Westeros.
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Card text:
+2 Influence. +2 Initiative.
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Knight of Flowers (SS)
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- Number: 86
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Lord. Knight. House Tyrell. Renown. If there are no cards in Shadows, Knight of Flowers does not kneel to attack or defend.
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Knights of the Storm (KotStorm)
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- Number: 15
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 5
- Gold Cost: 5
- Traits: Army. Knight.
- Challenge Icons: [military] [power]
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Card text:
No attachments. Renown. Response: After you play Knights of the Storm from your hand, you become the first player. (Players who have already marshalled cannot marshall again.) Crest: War
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Lightbringer (Core)
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- Number: 68
- Rarity: B
- Type: Attachment
- House: Baratheon
- Gold Cost: 2
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Card text:
Item. Weapon. Baratheon character only. Vigilant. Response: Kneel Lightbringer to save attached character from being killed.
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Massey's Hook (ASoSilen)
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- Number: 66
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 1
- Traits: Westeros.
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Card text:
Any Phase: Kneel Massey's Hook to choose and stand 1 character with stealth. "It's a long sail from Storm's End, the fleet will need to come up Massey's Hook and through the Gullet and across Blackwater Bay."
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Much and More (AHM)
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- Number: 78
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.
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Narrow Escape (KotStorm)
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- Number: 48
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Put into play from their owner's dead piles or discard piles all characters that were killed or discarded this phase. Any opponent may discard his or her hand of at least 1 card to cancel this effect.
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Narrow Sea (KotStorm)
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- Number: 29
- Rarity: F
- Type: Location
- House: Baratheon/Stark
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2. +1 Influence.
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Renly Baratheon (Core)
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- Number: 73
- Rarity: B
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Lord. Immune to opponent's character abilities. Any Phase: Kneel 1 influence to stand Renly Baratheon.
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Robert Baratheon (Hand)
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- Number: 46
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. King. Renown. Any Phase: Stand Robert Baratheon. Use this ability only if there are no cards in Shadows. (Noble)
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Rorge (LoW)
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- Number: 42
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 3
- Traits: Ally. Mercenary.
- Challenge Icons: [Military]
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Card text:
Stealth. Raise the Claim value on the attacking player's revealed plot card by 1 during the first challenge declared each round. He laughed through the hole in his face where his nose had been...
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Salladhor Saan (KotStorm)
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- Number: 7
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 4
- Traits: Ally.
- Challenge Icons: [military] [intrigue]
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Card text:
Marshalling: Kneel Salladhor Saan to choose and discard 1 location from play. "Salladhor Saan thinks only of gold!" Stannis exploded. "His head is full of dreams of the treasure he fancies lies under the Red Keep."
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Salladhor's Crew (ASitD)
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- Number: 45
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 4
- Traits: Mercenary
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Card text:
Response: After you play Salladhor's Crew from your hand, reduce the gold cost of the next Baratheon card you play this phase by 3
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See who is Stronger (KotStorm)
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- Number: 38
- Rarity: F
- Type: Event
- House: Baratheon
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Card text:
House Baratheon only. Any Phase: Kneel 3 influence to choose 1 Knight or 1 Army character in your discard or dead pile. Put that character into play. "The time for talk is done. Now we see who is stronger." - Lord Renly Baratheon
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Selyse Baratheon (Core)
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- Number: 70
- Rarity: B
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue] [power]
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Card text:
Lady. House Florent. Challenges: Kneel 1 influence to choose a unique character. Until the end of the phase, that character gains an intrigue icon. (Holy)
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Ser Cortnay Penrose (KotStorm)
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- Number: 8
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Traits: Lord. Knight.
- Challenge Icons: [military] [power]
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Card text:
During Power challenges, Ser Cortnay Penrose gets +2 STR and gains vigilant. "What do you make of this Ser Cortnay Penrose?"
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Ser Eldon Estermont (MotM)
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- Number: 49
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Traits: Knight.
- Challenge Icons: [military] [power]
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Card text:
Renown. While Ser Eldon Estermont is attacking, characters with fewer power than him cannot be declared as defenders. There were great lords and noble knights in that company too: sour old Lord Celtigar, the Red Crab; Ser Bonifer the Good; Lord Estermont, more ancient even than Celtigar...
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Ser Guyard Morrigen (KotStorm)
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- Number: 5
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Traits: Knight. Rainbow Guard.
- Challenge Icons: [military] [power]
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Card text:
No attachments except Weapon. House Baratheon Lord characters you control gain stealth.
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Ser Parmen Crane (KotStorm)
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- Number: 6
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Traits: Knight. Rainbow Guard.
- Challenge Icons: [military] [power]
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Card text:
No attachments except Weapon. House Baratheon Lord characters you control gain: "Response: Kneel 1 influence to save this character from being killed."
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Smuggler's Cove (KotStorm)
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- Number: 31
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 1
- Traits: Westeros.
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Card text:
Challenges: During a Power challenge, kneel Smuggler's Cove to choose 1 participating character. Until the end of the phase, that character gets +2 STR and gains stealth.
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Stannis Baratheon (Core)
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- Number: 72
- Rarity: B
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. Renown. While Stannis Baratheon is attacking and the defending player controls no Lord characters, that player cannot declare defenders. (Noble)
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Street of Sisters (Core)
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- Number: 149
- Rarity: B
- Type: Location
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Card text:
King's Landing. Limit 1 per deck. Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.
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Street of Steel (LoW)
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- Number: 45
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.
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The King's Ground (IG)
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- Number: 6
- Rarity: F
- Type: Attachment
- House: Baratheon
- STR: 0
- Claim Value: 0
- Gold Cost: 1
- Traits: Condition.
- Income/Initiative: 0
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The Laughing Storm (GotC)
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- Number: 5
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Traits: Knight.
- Challenge Icons: [military] [power]
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Card text:
House Baratheon only. Deadly. While The Laughing Storm is standing, cards cannot be discarded from your hand. "Ha ha ha! Ha ha ha ha ha!"
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The Red Queen's Faithful (CD)
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- Number: 46
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 7
- Gold Cost: 7
- Traits: Asshai. Army.
- Challenge Icons: [military] [intrigue]
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Card text:
No attachments. Lower the cost to play The Red Queen's Faithful by 1 for each unique [Baratheon] character you control. Response: After you win a challenge in which The Red Queen's Faithful participated, choose a player. Move up to 3 power from his or her House card to a character he or she controls. Crest: Holy
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Tourney Lance (TftH)
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- Number: 19
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 1
- Traits: Item. Weapon.
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Card text:
Attached character gains joust. After you play Tourney Lance, draw 1 card.
Suddenly Loras Tyrell was on him, placing the point of his lance just there, an din an eye blink the mountain was falling.
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Vanguard Lancer (KotStorm)
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- Number: 18
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 2
- Traits: Knight. House Florent.
- Challenge Icons: [military] [power]
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Card text:
+1 Initiative. +1 Influence.
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Veteran Knight (KotStorm)
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- Number: 11
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 2
- Traits: Knight.
- Challenge Icons: [military]
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Card text:
No attachments except Weapon. While Veteran Knight is attacking or defending, opponent's participating characters lose all War crests. Crest: War
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| Section: Plot Deck (7 cards)
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An Empty Throne (KotS)
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- Number: 53
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 5
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Card text:
Power Struggle. Power Struggle. Each player may initiate an additional power challenge this round.
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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The First Snow of Winter (ODG)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.
Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.
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The King's Law (KotStorm)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
At the end of the marshalling phase, discard all cards in Shadows.
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Twist of Fate (APS)
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- Number: 119
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When a player wins a challenge against you as the attacker, he or she may choose to use the claim effect of any challenge type instead of the normal claim effect. This text box cannot be blanked.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Baratheon (Core)
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- Number: H1
- Rarity: F
- Type: House
- House: Baratheon
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Knights of the Realm (KotStorm)
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- Number: 39
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
While you control more Knight characters than each other player, draw 1 additional card in the draw phase. While you control fewer Knight characters than each other player, draw 1 fewer card in the draw phase.
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