| Section: Draw Deck (64 cards)
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A Game of Cyvasse (ACoSe)
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- Number: 57
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.
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A Gentle Prison (WotN)
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- Number: 12
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Challenges: Kneel 2 influence to stand a participating character and remove it from the current challenge. That character cannot be killed this phase.
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Arianne Martell (PotS)
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- Number: 2
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
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Dagos Manwoody (TbC)
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- Number: 92
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 3
- Traits: Lord. Bannerman.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Vengful. Melee.
"The crowned skull of House Manwoody, bone and gold on black." - Podrick Payne
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Darkstar (PotS)
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- Number: 4
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Knight. House Dayne.
- Challenge Icons: [Military] [Intrigue]
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Card text:
House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
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Doran Martell (TGM)
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- Number: 34
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [intrigue] [power]
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Card text:
No attachments. Vengeful. Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.
"Vengeance... Justice... Fire and blood."
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Dornish Fiefdoms (PotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1. +1 Influence.
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Edric Dayne Noble (IG)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Lord. Brotherhood. House Dayne.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Card text:
If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Flea Bottom Scavenger (Trials)
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- Number: 35
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.
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Ghaston Grey (FtC)
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- Number: 34
- Rarity: F
- Type: Location
- House: Martell
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Card text:
Challenges: Return a Martell Noble character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand. Ser Manfrey proved a bit more forthcoming. "They were taken to the Planky town and will be conveyed by ship to Ghaston Grey, until such time as Prince Doran decides their fate."
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Golden Tooth Mines (Core)
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- Number: 57
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Westeros. Each time you reveal a plot card, draw a card.
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Harmen Uller (PotS)
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- Number: 8
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Lord. Ally.
- Challenge Icons: [Military] [Power]
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Card text:
Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.
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He Calls it Thinking (PotS)
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- Number: 21
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').
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High Septon (LotR)
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- Number: 37
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 4
- Traits: Septon.
- Challenge Icons: [intrigue] [power]
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Card text:
Immune to triggered effects. If High Septon would be killed, instead put it on the bottom of your deck and claim 2 power for your House. Crest: Holy
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House Messenger (PotS)
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- Number: 10
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [Intrigue]
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Card text:
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
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Kingsroad Fiefdom (QoD)
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- Number: 42
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 2
- Traits: Westeros.
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Card text:
+2 Influence. +2 Initiative.
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Much and More (AHM)
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- Number: 78
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.
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Orphan of the Greenblood (PotS)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Gold Cost: 0
- Traits: Ally.
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Card text:
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
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Palace Fountains (PotS)
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- Number: 29
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
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Palace Spy (WotN)
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- Number: 11
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 3
- Traits: Ally.
- Challenge Icons: [Intrigue]
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Card text:
Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck.
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Red Vengeance (PotS)
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- Number: 25
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Shadowblack Lane (Core)
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- Number: 144
- Rarity: L
- Type: Location
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Card text:
Westeros. Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.
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Starfall Cavalry (MotA)
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- Number: 86
- Rarity: F
- Type: Character
- House: Martell
- STR: 5
- Gold Cost: 5
- Traits: Army. House Dayne.
- Challenge Icons: [military] [intrigue]
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Card text:
No attachments. Renown. Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.
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Summer Sea (QoD)
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- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
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The Prince's Plans (TIoR)
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- Number: 74
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.
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The Red Keep (TftRK)
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- Number: 78
- Rarity: F
- Type: Location
- Gold Cost: 1
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Card text:
King's Landing. No attachments. If the Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile. +3 INFLUENCE (Shadow)
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The Red Viper (PotS)
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- Number: 1
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [Military] [Intrigue] [Power]
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Card text:
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
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The Scourge (ODG)
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- Number: 55
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
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Card text:
Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
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The Viper's Bannermen (PotS)
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- Number: 16
- Rarity: F
- Type: Character
- House: Martell
- STR: 7
- Gold Cost: 7
- Traits: Army.
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.
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Tyrosh (AHM)
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- Number: 77
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
- Gold Cost: 1
- Traits: Free Cities. Kingdom.
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Card text:
Lower the cost of the first out-of-House [Lannister] card you play each round by 1. Lower the cost of the first Ally character you play each round by 1. +1 [Influence]
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Westeros Bleeds (Core)
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- Number: 176
- Rarity: T
- Type: Event
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Card text:
Dominance: Kneel 4 influence to discard all characters from play.
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| Section: Plot Deck (7 cards)
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Loyalty Money Can Buy (QoD)
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- Number: 53
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.
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Muster the Realm! (QoD)
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- Number: 54
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Players cannot initiate Military challenges unless they control an Army character.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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Shadows and Spiders (LotR)
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- Number: 55
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.
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The First Snow of Winter (ODG)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.
Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.
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To the Spears! (PotS)
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- Number: 60
- Rarity: F
- Type: Plot
- House: Martell
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Card text:
House Martell only. Characters you control do not kneel to attack this round.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Martell (Core)
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- Number: H4
- Rarity: F
- Type: House
- House: Martell
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Knights of the Hollow Hill (MotM)
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- Number: 59
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains: +2 Income +2 Influence +2 Initiative Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.
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