| Section: Draw Deck (60 cards)
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Alchemist's Guild Hall (Blckwtr)
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- Number: 103
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
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Card text:
King's Landing. House Lannister only. Response: After a card comes out of Shadows, kneel Alchemist's Guild Hall to choose and kneel a character or location that does not have the Shadow crest. (Shadow)
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Cersei Lannister (Trials)
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- Number: 24
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Card text:
Lady. Queen. Response: After you win an intrigue challenge in which Cersei Lannister participated, choose and kneel up to X non-Army characters. X is the number of cards you control in Shadows. (Noble)
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Distraction (Core)
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- Number: 155
- Rarity: S
- Type: Event
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Card text:
Marshalling: choose a character with a military icon. Kneel that character.
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Enemy Informer (Core)
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- Number: 48
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue]
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Card text:
House Tyrell. Response: After you play Enemy Informer from your hand, choose and kneel a character.
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Golden Tooth Mines (Core)
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- Number: 57
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Westeros. Each time you reveal a plot card, draw a card.
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House Payne Enforcer (MotA)
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- Number: 83
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Ally. House Payne.
- Challenge Icons: [military] [intrigue]
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Card text:
Deadly.
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Insidious Ways (Core)
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- Number: 163
- Rarity: L
- Type: Event
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Card text:
Challenges: Choose an attacking Lannister character. Until the end of the phase, that character gets +2 STR. If you win the challenge, draw 2 cards.
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Kingdom of Shadows (KotS)
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- Number: 32
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
- Gold Cost: 1
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Card text:
Kingdom. After a player wins an intrigue challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the Shadow crest. +1 GOLD
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Lannisport Brothel (Core)
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- Number: 56
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
King's Landing. Response: After a knelt character stands during the standing phase, kneel Lannisport Brothel to kneel that character.
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Lannisport Moneylender (LotR)
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- Number: 22
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
[+1 Gold]
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Lannisport Weaponsmith (Core)
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- Number: 53
- Rarity: L
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Card text:
Ally.
+1 GOLD
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Little Bird (RotK)
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- Number: 1
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
Challenges: Kneel Little Bird to choose a character. Until the end of the phase, that character gains (choose 1): an [Intrigue] icon, stealth, or infamy.
"He has informants everywhere. his little birds, he calls them." - Littlefinger
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Littlefinger (SS)
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- Number: 84
- Rarity: F
- Type: Character
- House: Stark/Lannister
- STR: 3
- Gold Cost: 5
- Challenge Icons: [intrigue] [power]
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Card text:
Lord. Ally. Stealth. No Condition attachments. Littlefinger does not kneel to attack. Reduce the cost to play Littlefinger by 1 for each card in Shadows. (Noble)
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Mountain Refugee (RW)
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- Number: 85
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Challenge Icons: [military] [power]
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Card text:
Clansman. Refugee. If you do not win dominance, pay 1 gold or discard Mountain Refugee from play.
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Pentoshi Manor (AHM)
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- Number: 64
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: The East.
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Card text:
Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.
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Pyromancer's Apprentice (Blckwtr)
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- Number: 118
- Rarity: F
- Type: Character
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After Pyromancer's Apprentice comes out of Shadows, choose a location controlled by an opponent. That location's controller must pay 1 gold to you or discard that location from play. (Shadow)
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Pyromancer's Cache (W5K)
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- Number: 13
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 1
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Card text:
Siege. Attach to a location you control. Kneel that location. Marshalling: Kneel Pyromancer's Cache to draw a card (2 cards if you control a King or Queen character).
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Qyburn (SS)
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- Number: 83
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 1
- Challenge Icons: [intrigue] [power]
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Card text:
Maester. House Lannister only. Deadly. Response: After Qyburn comes out of Shadows, choose a non-Army character in an opponent's dead pile. Put that character into play under your control. If that character is still in play at the end of the phase, return it to its owner's dead pile. (Shadow)
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Shadowcat (KotS)
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- Number: 43
- Rarity: F
- Type: Character
- STR: 2
- Challenge Icons: [military]
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Card text:
Creature. No attachments. Stealth. (Shadow)
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Silent Sisters (KotS)
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- Number: 44
- Rarity: F
- Type: Character
- STR: 1
- Challenge Icons: [intrigue] [power]
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Card text:
Ally. Silent Sisters gets +1 STR for each character in your dead pile. (Shadow)
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Summer Sea Corsair (RotK)
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- Number: 17
- Rarity: F
- Type: Character
- House: Neutral
- STR: 2
- Gold Cost: 1
- Traits: Ally. Smuggler.
- Challenge Icons: [military (naval)] [intrigue]
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Card text:
Response: After Summer Sea Corsair comes out of Shadows, reveal 1 card from the top of your deck for each Smuggler character you control. Choose 1 revealed card and add it to your hand. Then, shuffle the rest back into your deck. Crest: Shadow
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Syrio Forel (TftRK)
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- Number: 77
- Rarity: F
- Type: Character
- STR: 2
- Challenge Icons: [military]
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Card text:
Ally. Stealth. Response: After you win a challenge in which Syrio Forel participated, put him into Shadows. (Shadow)
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The Goldroad (LotR)
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- Number: 29
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limited. [+1 Gold]
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The Iron Throne (LotR)
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- Number: 31
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: King's Landing.
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Card text:
If you are the only player to control The Iron Throne it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."
Let them make their case before the Iron Throne and the lords of the land. It would be the end of them.
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Tommen Baratheon (SA)
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- Number: 106
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [power]
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Card text:
Lord. King. If there is another King character in play, Tommen Baratheon cannot attack, defend, or trigger his character ability. Marshalling: Kneel Tommen Baratheon to draw a card.
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Tyrion Lannister (CSec)
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- Number: 5
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 2
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Lord. House Lannister only. Stealth. Response: After a card comes out of Shadows, Tyrion Lannister gets +2 STR and gains your choice of Deadly, Renown, No Attachments, or Immune to Events until the end of the phase. (Shadow)
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Vale Refugee (RW)
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- Number: 97
- Rarity: F
- Type: Character
- STR: 1
- Challenge Icons: [military] [intrigue] [power]
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Card text:
House Arryn. Refugee. If you do not win dominance, pay 1 gold or discard Vale Refugee from play.
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Varys (SS)
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- Number: 97
- Rarity: F
- Type: Character
- STR: 3
- Gold Cost: 1
- Challenge Icons: [intrigue] [power]
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Card text:
Lord. Ally. Stealth. After Varys comes out of Shadows, choose and discard 1 Ally character from play. (Shadow)
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Volantis Inn (AHM)
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- Number: 63
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: The East.
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Card text:
Standing: Kneel Volantis Inn and kneel a character you control to choose and kneel a character without attachments.
Mormont handed him a tankard. "Most of Volantis is getting drunk, why not you?"
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You've Killed the Wrong Dwarf! (Core)
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- Number: 167
- Rarity: L
- Type: Event
- House: Lannister
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Card text:
Small Council. House Lannister only. Any phase: Choose and kneel a non-Noble character. Then, that character claims 1 power.
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| Section: Plot Deck (7 cards)
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A City Besieged (CD)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.
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City of Lies (CSec)
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- Number: 19
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 6
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Card text:
City. City. When revealed, you may put up to 2 cards with the Shadow crest into Shadows from your hand without paying any costs.
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City of Sin (Trials)
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- Number: 40
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 1
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Card text:
City. City. When revealed, choose and kneel up to X characters. X is the number of City plots in your used pile.
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City of Soldiers (Blckwtr)
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- Number: 120
- Rarity: F
- Type: Plot
- Claim Value: 2
- Gold Cost: 3
- Income/Initiative: 0
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Card text:
City. City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.
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City of Spiders (TftRK)
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- Number: 80
- Rarity: F
- Type: Plot
- Claim Value: 2
- Gold Cost: 1
- Income/Initiative: 0
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Card text:
City. City. When revealed, you may trigger the "when revealed" effect of any City plot card in your used pile.
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (3 cards)
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House Lannister (Core)
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- Number: H3
- Rarity: F
- Type: House
- House: Lannister
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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House of Dreams (ARotD)
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- Number: 119
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects." Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.
Card designed by 2011 Overall World Champion Corey Faherty
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Tunnels of the Red Keep (CSec)
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- Number: 6
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 3
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Card text:
King's Landing. Your characters get +1 STR for each card you have in Shadows.
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