| Nation: Dragon Empire (4 cards)
|
|
4
|
x
|
|
Breakthrough Dragon (VG-BT06)
|
- Number: BT06-088
- Rarity: C
- Nation: Dragon Empire
- Clan: Narukami
- Race: Thunder Dragon
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
|
Card text:
AUTO [V/R]: When this unit is boosted by a «Narukami», this unit gets Power +2000 until end of that battle. The thunder spear shall hit and burn all to ash, Lightning Breath!
|
| |
| Nation: United Sanctuary (46 cards)
|
|
4
|
x
|
|
Blaster Blade Spirit (BT09)
|
- Number: BT09-019
- Rarity: RR
- Nation: United Sanctuary
- Clan: Royal Paladin
- Race: Human
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
[AUTO]:[Counter Blast (1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or greater front row rear-guard, and retire it. [AUTO](RC):At the beginning of the close step of the battle that this unit was attacked, retire it. [CONT]:This card is also treated as «Gold Paladin». (RR): Reach out...... my sword! To the leaders of the new generation! (SP): Those with pure hearts... Answer them, Blaster Blade!
|
|
3
|
x
|
|
Conviction Dragon, Chromejailer Dragon (BT09)
|
- Number: BT09-007
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Abyss Dragon
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
|
Card text:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose two of your «Gold Paladin» rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn. [ACT](VC):[Counter Blast (1) & Choose a card named "Conviction Dragon, Chromejailer Dragon" from your hand, and discard it] Look at up to four cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order. (RRR): To all offenders. Struggle, despair, pay for your crimes! (SP): Be bound by the convicting chain, Abyssal Chrome Jail!
|
|
4
|
x
|
|
Dantegal (BT09)
|
- Number: BT09-095
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
|
|
|
4
|
x
|
|
Elixir Sommelier (TD05)
|
- Number: TD05-018
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Elf
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
|
|
|
4
|
x
|
|
Falcon Knight of the Blue Sky (EB03)
|
- Number: EB03-032
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
|
Card text:
Auto: When this unit is placed on a rear-guard circle from your deck, select another [Gold Paladin] unit, it gets POWER+2000 during this turn.
|
|
3
|
x
|
|
Halo Shield, Mark (BT09)
|
- Number: BT09-014
- Rarity: RR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
[CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck.) [AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle. (BT06): It is our precious hope! We will protect it at all costs!
|
|
4
|
x
|
|
Jet Black Vanguard, Vortimer (EB03)
|
- Number: EB03-029
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
CONT [V]: If you have a (Young Black Dragon, Vortimer) in your soul, this unit gets Power +1000. AUTO: (Retire one of your {Gold Paladin} rear-guards) When you ride a (Knight of Black Dragon, Vortimer) on this unit and you have (Young Black Dragon, Vortimer) in your soul, you may pay the cost. If you do, look at up to 2 cards from the top of your deck, choose up to 2 {Gold Paladin} from among them, call them onto rear-guard circles, and place the rest of the cards on the bottom of your deck in any order.
|
|
4
|
x
|
|
Knight of Black Dragon, Vortimer (EB03)
|
- Number: EB03-014
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
CONT [V]: If you have a (Jet Black Vanguard, Vortimer) in your soul, this unit gets Power +1000. AUTO: [Retire one of your {Gold Paladin} rear-guards] When you ride a (Spectral Duke Dragon) on this unit and you have (Jet Black Vanguard, Vortimer) in your soul, you may pay the cost. If you do, look up to 2 cards from the top of your deck, search up to 2 {Gold Paladin} and call them on rear-guard circles, place the rest of the cards in any order under your deck.
|
|
2
|
x
|
|
Listener of Truth, Dindrane (BT07)
|
- Number: BT07-020
- Rarity: RR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card. The White Hare Knights are experts in reconnaissance, intelligence and communications.
|
|
2
|
x
|
|
Little Fighter, Cron (VG-BT06)
|
- Number: BT06-085
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Giant
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
|
Card text:
AUTO: When another «Gold Paladin» rides this unit, you may call this card to Rear-guard Circle. ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Gold Paladin» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
With overflowing emotions, I slowly clench my fists.
|
|
2
|
x
|
|
Lop Ear Shooter (BT07)
|
- Number: BT07-041
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order. The battlefield is ever changing. Therefore, only the fastest will survive.
|
|
2
|
x
|
|
Mage of Calamity, Tripp (VG-BT06)
|
- Number: BT06-033
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Angel
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
|
Card text:
AUTO [V/R]: When this unit attacks hits a vanguard, if you have a «Gold Paladin» vanguard, choose a card from your damage zone, and turn it face up. She is called "Mage of Calamity" by her enemies out of fear.
|
|
1
|
x
|
|
Silver Fang Witch (TD05)
|
- Number: TD05-013
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
Auto: [Soul Blast (2)] When this unit is placed on [R], if you have a{Gold Paladin}Vanguard, you may pay the cost. If you do, draw a card.
|
|
4
|
x
|
|
Spectral Duke Dragon (EB03)
|
- Number: EB03-002
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Abyss Dragon
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
|
Card text:
AUTO [V] [Limit Break(4) (when you have at least 4 damages)]: [CounterBlast(2) & retire 3 of your {Gold Paladin} rear-guards) When the close step involving this card attacking the vanguard begins, you can pay the cost. If you do, Stand this unit, and during this turn, this card loses "Twin Drive!!". CONT [V]: If (Knight of Black Dragon, Vortimer) is in your soul, this unit get Power +1000.
|
|
1
|
x
|
|
Waving Owl (VG-BT06)
|
- Number: BT06-083
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
|
Card text:
AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a «Gold Paladin», you may return this unit to your hand. An owl hunting in the night attacks without the slightest sound.
|
|
1
|
x
|
|
White Hare in the Moon's Shadow, Pellinore (BT07)
|
- Number: BT07-007
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
|
Card text:
[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units get [Power]+5000 until end of turn. [AUTO]: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC). With the entrusted feelings in their hearts, the knights set off filled with fighting spirit.
|
|
1
|
x
|
|
Young Black Dragon, Vortimer (EB03)
|
- Number: EB03-015
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
|
Card text:
AUTO: When you ride a (Jet Black Vanguard, Vortimer) on this unit, look at up to 7 cards from the top of your deck, search for 1 (Knight of Black Dragon, Vortimer) or 1 (Spectral Duke Dragon), show it to your opponent, and add it to your hand, return the remaining cards to the top of your deck, then shuffle your deck. AUTO: When you ride a {Gold Paladin} other than (Jet Black Vanguard, Vortimer) on this unit, you may call this unit to a rear-guard circle.
|
| |