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Deck "Prelude Of Horror."

Deck "Prelude Of Horror."
Format: OCG - 48 Cards
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Section: Main Deck (40 cards)
1 x Battle the Climax, Zenith of "Victory" Battle the Climax, Zenith of "Victory" (P-Y11)
  • Collector Number: P55-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Zenith/Hunter/Alien
  • Power: 12000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: boyaking
Card text:

* When you summon this creature and put it into the battle zone, this creature gets "Speed attacker".

* When this creature wins a battle, untap this creature.

* Triple Breaker(This creature breaks 3 shields.)

Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

4 x Destiny Meteor of Fate Destiny Meteor of Fate (DMR-07)
  • Collector Number: O1
  • Rarity: Secret Rare
  • Type: Creature
  • Race: King Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Zero
  • Artist: NINNIN
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose a colorless card from it, reveal it to your opponent, and add it to your hand. Then, shuffle your deck.

*  Double breaker (This creature breaks 2 shields.)

I will wake up to the power of zero, call it Fate, destiny! -Destiny Meteor Fate (DMR-07)

2 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

4 x Faerie Life Faerie Life (DMD-07)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top card of your deck into your mana zone.

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (P-Y11)
  • Collector Number: P47-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Messa Danjiri Dragon Messa Danjiri Dragon (DMD-07)
  • Collector Number: 24
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Unnoise
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

*  You may have your Unknown and Zenith creatures cost 1 less to summon. They can't cost less than 1.

*  All of your Unknown in the battle zone gain Speed attacker.

1 x Onimaru "Ogre", Golden Dragon Onimaru "Ogre", Golden Dragon (DMR-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon/Zenith/Hunter
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: TUBAKI HALSAME
Card text:

*  When you summon this creature into the battle zone, destroy all of your opponent's non-colorless creatures with less power than this creature.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Triple breaker (This creature breaks 3 shields)

*  All of your Hunter and Alien creatures in the battle zone get Eternal Omega.

4 x Prelude of Horror Prelude of Horror (P-Y11)
  • Collector Number: P60-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Zero
  • Artist: Shigenobu Matsumoto
Card text:

* This turn, the next colorless creature you summon costs 5 less to summon.

3 x Radio Roses, Zenith of "Intelligence" Radio Roses, Zenith of "Intelligence" (DMR-05)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 17000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: RUI MARUYAMA
Card text:

*  When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

2 x Suspense, Zenith of "Curse" Suspense, Zenith of "Curse" (DMR-06)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 16000
  • Mana Number: 1
  • Cost: 12
  • Civilization: Zero
  • Artist: Wayne Reynolds
Card text:

*  When you summon this creature into the battle zone, you may choose two cards from your opponent's hand or shields without looking at them. Your opponent reveals those cards. You may cast a spell from the revealed cards, without paying its cost, and put it in the owner's graveyard. Then, put the rest of the cards revealed into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

2 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

2 x Zenith Requiem, Secret Zenith Zenith Requiem, Secret Zenith (DMR-07)
  • Collector Number: O2
  • Rarity: Secret Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 12
  • Civilization: Zero
  • Artist: nejita
Card text:

*  Attack Chance: Zenith (When one of your Zeniths attack, you may cast this spell for no cost.)

*  This turn, 1 of your creatures gets +50000 power, World Breaker and when that creature wins a battle, you may untap it.

2 x Zenith Symphony, Secret Zenith Zenith Symphony, Secret Zenith (DMR-06)
  • Collector Number: SS1
  • Rarity: Secret Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 9
  • Civilization: Zero
  • Artist: MITSUAKI MATSUMOTO
Card text:

* Attack Chance: Unknown (When one of your Unknowns attack, you may cast this spell for no cost.)
* You may summon a creature with both the Zenith and Unknown races for no cost. At the end that turn, return that creature to your hand.

4 x Zero Lupia Zero Lupia (P-Y11)
  • Collector Number: P71-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Unnoise
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: kawasumi
Card text:

* Your colorless creatures cost up to 2 less to summon.

 
Section: Hyperspatial Zone (8 cards)
2 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

2 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 15 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 12  25 %  
Nature//Fire/Nature bar 4 %  
Nature//Light/Nature bar 4 %  
Zero bar 21  44 %  
 

Distribution by Cost
1 bar 4 %  
10 bar 6 %  
11 bar 8 %  
12 bar 8 %  
2 bar 17 %  
3 bar 17 %  
5 bar 10 %  
5/30 bar 4 %  
6/15 bar 4 %  
6/24 bar 4 %  
7 bar 8 %  
7/30 bar 4 %  
9 bar 4 %  
 

Distribution by Power
- bar 16  33 %  
1000 bar 17 %  
12000 bar 2 %  
13000 bar 6 %  
16000 bar 4 %  
17000 bar 6 %  
4000/26000 bar 4 %  
5000 bar 6 %  
5000/105 bar 4 %  
5000/26000 bar 4 %  
6000/17000 bar 4 %  
7000 bar 8 %  
 

Distribution by Race
- bar 16  33 %  
Armored Dragon/Unnoise bar 6 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Fire Bird/Unnoise bar 8 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
King Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Zenith/Hunter bar 2 %  
Red Command Dragon/Zenith/Hunter/Alien bar 2 %  
Snow Faerie bar 8 %  
Unknown/Zenith bar 15 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 13  27 %  
Rare bar 4 %  
Secret Rare bar 17 %  
Super Rare bar 15 %  
Uncommon bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 24  50 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 16  33 %  
 



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