| Section: Ninja Cards (30 cards)
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2
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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3
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x
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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3
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x
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Jirobo (State 1) (WW)
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- Card Number: WWN-1262
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 4/0
- Injured Stats: 1/0
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Card text:
Sound | Male | Name: Jirobo | The Found Sound Ninja Errata: Sound | Male | Name: Jirobo | The Four Sound Ninja [Link]"That's pretty good, kids."
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2
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x
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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2
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x
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Kimimaro (HA)
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- Card Number: HAN-1601
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bone
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/2
- Injured Stats: 2/0
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Card text:
Sound | Male [BATTLEFIELD OF BONE] When a player deploys a Ninja, they may pay 2. If they do not, injure that Ninja."I'm left with no choice…"
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2
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Kisame Hoshigaki (I)
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- Card Number: IN-1315
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/2
- Injured Stats: 4/1
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH [SWORDSMAN OF THE MIST] When this Ninja is put in play, if it was put in play from your hand, discard 3 of your opponent's Chakra. Valid: Your opponent's Jutsu cards cost 1 more to play."Now you've got it."
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2
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x
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Obito Uchiha (WW)
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- Card Number: WWN-1223
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire / Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/0
- Injured Stats: 5/2
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Card text:
Leaf | Chunin | Male | Sharingan Eye [STALWART] Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja. Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village."Okay…let's go!"
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2
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Orochimaru (AvW)
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- Card Number: AWN-1536
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Snake
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 2/3
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Card text:
Sound | Sannin | Male | Mental Power: 4 [HIDDEN ASSAULT] Desperation [Attacker | Mission] Move your Turn Marker down by 1: Give 1 Damage to target Ninja with Entrance cost less than or equal to your Turn Marker. If this effect was used twice this turn, you cannot move your Turn Marker up at the end of this turn."Give it up."
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3
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x
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Sasuke Uchiha (SL)
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- Card Number: SLN-1373
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Flame
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 5/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Sharingan Eye [SOLO ATTITUDE] This Ninja can only be sent out to Battle by itself."I'm not like them."
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3
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Shimon Hijiri (EA)
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- Card Number: EAN-628
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Proctor | Mental Power: 1 [KEEPING AN EYE] Player's cannot put in play Ninjas except by deploying them."Number 130, number 110, that means you're out, too."
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2
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Shino Aburame (TP4)
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- Card Number: TP4N-657
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 2 | GROWTH [SILENCE] Your opponent cannot search for any cards."… …"
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2
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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2
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The 5th Mizukage (KS)
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- Card Number: KSN-1471
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water / Earth / Fire
- Combat Attribute: Lava
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 1/3
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Card text:
Mist | Satoosa | Female | Name: Mei Terumi [THE WATER SHADOW] [Mission] 2 : Negate 2 target Ninja's effect text during this turn. When those Ninjas receive Damage during this turn, discard them and your opponent discards the top 4 cards of their Deck."You should have more confidence."
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| Section: Jutsu Cards (9 cards)
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3
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Striking Shadow Snake (SL)
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- Card Number: SLJ-909
- Rarity: Common
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1
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Card text:
Target: 1 Ninja opposing the user Effect: Injure the target. In that case, heal the user. "Striking Shadow Snake!"
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3
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Water Prison Jutsu (HA)
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- Card Number: HAJ-990
- Rarity: Common
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1
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Card text:
Target: 1 Ninja opposing the user Effect: The target's Power is 0/0 and its effect text is negated during this turn. "This heavy water…"
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2
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Wind Scythe Jutsu (KS)
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- Card Number: KSJ-942
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind 1
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Card text:
Target: 1 Jutsu Effect: Negate the target. Expert [Temari]: Move the target's user to its owner's hand. "Wind Scythe Jutsu!"
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1
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Wind Style: Vacuum Bullets (AvW)
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- Card Number: AWJ-965
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target. Expert ["Satoosa"]: Give 1 Damage to the target. "Wind Style: Vacuum Bullets."
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| Section: Mission Cards (11 cards)
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2
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A Show of Power (HA)
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- Card Number: HAM-962
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Your opponent gives 1 Damage to 1 Ninja they control, discards 1 card, and discards 2 of their Chakra. "This performance is dedicated to you."
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3
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Idle Comrades (HA)
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- Card Number: HAM-965
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Counter Target: 1 Ninja Effect: Remove the target from the game. At the end of this turn, move the target to its owner's Village. "They won’t be getting up for a while."
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3
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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3
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x
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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| Section: Reinforcement Deck (6 cards)
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2
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Jirobo (State 2) (I)
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- Card Number: IN-1314
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Taijutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/1
- Injured Stats: 6/0
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Card text:
Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT [SUPER DRAIN] Sacrifice: Jirobo (State 1) Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja. [Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area. Errata: This Ninja is now Entrance cost 6. [Link]"So much chakra. I feel like a kid in a candy store."
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2
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x
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Kimimaro (State 2) (SL)
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- Card Number: SLN-1405
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bone
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 6/2
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Card text:
Sound | Male | Name: Kimimaro | State 2 | REINFORCEMENT [AUGMENTATION] Sacrifice: Kimimaro + Entrance cost of 4 or more [Valid | EOJ] 0 : Switch the positions of a Back Ninja and a Head Ninja opposing this Ninja."You know nothing!!"
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2
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x
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Kisame Hoshigaki (HA)
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- Card Number: HAN-1603
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/2
- Injured Stats: 4/2
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | REINFORCEMENT [MERGING] Sacrifice: Kisame Hoshigake Valid: When this Ninja is opposed, discard 1 of your opponent's Chakra for each Ninja opposing this Ninja whose Combat is less than this Ninja's."If you can rip it out of my body, that is!"
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