| Section: Draw Deck (62 cards)
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Bay of Ice (KotS)
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- Number: 30
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
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Card text:
Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 INITIATIVE
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Claw Isle (EB)
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- Number: 73
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 2
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Card text:
Westeros. House Celtigar. House Baratheon only. No attachments. Response: After you win a challenge, kneel Claw Isle to move 1 power from the losing opponent's House card to yours. If you trigger this response during the epic phase, draw a card.
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Confession (KotS)
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- Number: 39
- Rarity: F
- Type: Event
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Card text:
Any phase: Kneel 3 influence or kneel a Holy character to look at an opponent's hand. Then, discard 1 non-limited card from that hand.
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Dragonstone Bannerman (VD)
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- Number: 27
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Traits: Lord. Ally.
- Challenge Icons: [military] [power]
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Card text:
Response: After you win dominance, Dragonstone Bannerman claims 1 power.
He had not forgotten the courtesies he had learned on Dragonstone during his years of service.
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Fiery Followers (SB)
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- Number: 53
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 4
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Army. Asshai. No attachments except Boon. Vigilant. (Holy)
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Kingsroad Fiefdom (QoD)
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- Number: 42
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 2
- Traits: Westeros.
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Card text:
+2 Influence. +2 Initiative.
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Knight of Flowers (SS)
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- Number: 86
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Lord. Knight. House Tyrell. Renown. If there are no cards in Shadows, Knight of Flowers does not kneel to attack or defend.
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Knights of the Storm (KotStorm)
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- Number: 15
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 5
- Gold Cost: 5
- Traits: Army. Knight.
- Challenge Icons: [military] [power]
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Card text:
No attachments. Renown. Response: After you play Knights of the Storm from your hand, you become the first player. (Players who have already marshalled cannot marshall again.) Crest: War
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Margaery Tyrell (ASitD)
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- Number: 47
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Lady. House Tyrell.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Card text:
Any Phase: Kneel Margaery Tyrell to choose an opponent. That opponent must choose and reveal a new plot card. (Limit once per round.)
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Mustering Yard (BRF)
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- Number: 96
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 3
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Card text:
King's Landing. Any phase: Kneel Mustering Yard and kneel 2 influence to choose an Army or Bannerman card in your discard pile. Return that card to your hand.
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Narrow Sea (KotStorm)
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- Number: 29
- Rarity: F
- Type: Location
- House: Baratheon/Stark
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2. +1 Influence.
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Pentos (CD)
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- Number: 58
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
- Gold Cost: 1
- Traits: Free Cities. Kingdom.
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Card text:
Lower the cost of the first out-of-House [Targaryen] card you play each round by 1. Lower the cost of the first Army character you play each round by 1. [+1 Influence]
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Plaza of Purification (TIoR)
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- Number: 70
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: The East.
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Card text:
During the marshalling phase, you may pay any amount of the gold cost of Army characters using influence instead.
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Renly Baratheon (Core)
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- Number: 73
- Rarity: B
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Lord. Immune to opponent's character abilities. Any Phase: Kneel 1 influence to stand Renly Baratheon.
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Robert Baratheon (Hand)
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- Number: 46
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. King. Renown. Any Phase: Stand Robert Baratheon. Use this ability only if there are no cards in Shadows. (Noble)
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Robert's Loyalists (IG)
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- Number: 5
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Brotherhood. Army.
- Challenge Icons: [military] [power]
- Income/Initiative: 0
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Card text:
No attachments. Robert's Loyalists get +2 STR while attacking any opponent with a non-, non-neutral House card.
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Salladhor's Crew (ASitD)
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- Number: 45
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 4
- Traits: Mercenary
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Card text:
Response: After you play Salladhor's Crew from your hand, reduce the gold cost of the next Baratheon card you play this phase by 3
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See who is Stronger (KotStorm)
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- Number: 38
- Rarity: F
- Type: Event
- House: Baratheon
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Card text:
House Baratheon only. Any Phase: Kneel 3 influence to choose 1 Knight or 1 Army character in your discard or dead pile. Put that character into play. "The time for talk is done. Now we see who is stronger." - Lord Renly Baratheon
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Selyse Baratheon (Core)
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- Number: 70
- Rarity: B
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue] [power]
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Card text:
Lady. House Florent. Challenges: Kneel 1 influence to choose a unique character. Until the end of the phase, that character gains an intrigue icon. (Holy)
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Storm's End (KotStorm)
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- Number: 32
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 2
- Traits: Westeros.
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Card text:
If you win dominance, instead of claiming 1 power for House, you may claim 1 power each for 2 different House Baratheon characters.
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Stormlands Fiefdoms (KotStorm)
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- Number: 28
- Rarity: F
- Type: Location
- House: Baratheon
- Gold Cost: 1
- Traits: Westeros.
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Card text:
Limited. Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next House Baratheon card you play this phase by 1. +1 Influence.
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Street of Steel (LoW)
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- Number: 45
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.
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Support of the Kingdom (Core)
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- Number: 172
- Rarity: B
- Type: Event
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Card text:
Response: After you in a power challenge, choose any gold or influence producing location controlled by an opponent, and take control of that location.
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The Battle at the Wall (EB)
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- Number: 67
- Rarity: F
- Type: Event
- House: Baratheon
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Card text:
Epic Battle. House Baratheon only. Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single power challenge with normal claim. The winner of each challenge may draw three cards. (Place this card next to your plot deck until the end of this epic phase.)
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The Fox's Teeth (W5K)
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- Number: 15
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Army. House Florent. No attachments except Siege. While The Fox's Teeth is attacking, knelt characters may be declared as defenders. While The Fox's Teeth is attacking, only knelt characters may be declared as defenders.
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The Iron Throne (ASitD)
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- Number: 46
- Rarity: F
- Type: Location
- House: Baratheon
- STR: 0
- Claim Value: 0
- Gold Cost: 3
- Traits: King's Landing. Westeros.
- Income/Initiative: 0
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Card text:
If you are the only player to control The Iron Throne, you automatically win dominance (cannot be canceled).
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The Red Queen's Faithful (CD)
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- Number: 46
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 7
- Gold Cost: 7
- Traits: Asshai. Army.
- Challenge Icons: [military] [intrigue]
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Card text:
No attachments. Lower the cost to play The Red Queen's Faithful by 1 for each unique [Baratheon] character you control. Response: After you win a challenge in which The Red Queen's Faithful participated, choose a player. Move up to 3 power from his or her House card to a character he or she controls. Crest: Holy
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Training Grounds (LoW)
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- Number: 44
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 3
- Traits: Westeros.
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Card text:
Your Army characters do not kneel to attack during military challenges. The courtyard rang to the song of swords.
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Vanguard Lancer (KotStorm)
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- Number: 18
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 2
- Traits: Knight. House Florent.
- Challenge Icons: [military] [power]
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Card text:
+1 Initiative. +1 Influence.
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Watcher of the Nightfire (AHM)
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- Number: 65
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 2
- Gold Cost: 3
- Traits: Asshai. Knight.
- Challenge Icons: [military] [intrigue]
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Card text:
Renown. Response: After you win dominance, draw 1 card.
It was Lady Melisandre and her followers at their nightfire. Every night at dusk the red woman led her followers in their twilight prayer, asking her red god to see them through the dark.
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| Section: Plot Deck (7 cards)
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A City Besieged (CD)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.
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An Empty Throne (KotS)
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- Number: 53
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 5
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Card text:
Power Struggle. Power Struggle. Each player may initiate an additional power challenge this round.
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Building Season (Core)
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- Number: 195
- Rarity: S
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 1
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Card text:
When revealed, choose an opponent. Then, you and that opponent must each search your decks for a location, reveal it, and put it into your hands. Then, Shuffle your decks.
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Forgotten Plans (KotStorm)
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- Number: 50
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.
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Manning the City Walls (CD)
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- Number: 60
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.
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Marched to the Wall (LoW)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
- Claim Value: 1
- Income/Initiative: +4/0
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Card text:
When revealed, each player chooses and discards 1 of his or her characters from play (cannot be saved).
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Baratheon (Core)
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- Number: H1
- Rarity: F
- Type: House
- House: Baratheon
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Knights of the Hollow Hill (MotM)
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- Number: 59
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains: +2 Income +2 Influence +2 Initiative Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.
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