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Deck "O(T.R.Y)O"

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Deck "O(T.R.Y)O"
Format: OCG - 48 Cards
created by bdr_theking activity icon
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Cards without Section (40 cards)
3 x Aqua Jet Aqua Jet (DMR-01)
  • Collector Number: 81
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

*  When you put this creature into the battle zone, you may draw a card for each Hunter creature in your battle zone.

My scheme requires a little set-up. OK? (Mode Change, DMR-01)

1 x Aqua Naruto Surfer Aqua Naruto Surfer (DMX-04)
  • Collector Number: 5
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Water
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.

2 x Aqua Surfer Aqua Surfer (DMX-03)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

2 x Change of Mind! Bakel, Cloud Ogre Change of Mind! Bakel, Cloud Ogre (P-Y11)
  • Collector Number: P4-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 2000
  • Cost: 3
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature is destroyed, search your deck. Choose a Hunter in your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.

心変わりだって?オレの場合は魂変わりだぜ! ―Change of Mind! Bakel, Cloud Ogre

4 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Fire Pillar of the Spiritual Forest Fire Pillar of the Spiritual Forest (DMR-02)
  • Collector Number: 45
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Katsuya
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a darkness or nature creature in the battle zone, destroy a creature with power 7000 or less. If not, destroy a creature with power 4000 or less.

2 x Fuuma Gorgonshack Fuuma Gorgonshack (DMX-07)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  All spells cost an additional 2 to cast.

2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Moel Go, Explosive Oni Princess Moel Go, Explosive Oni Princess (DMR-07)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this Creature into the the Battle Zone, search your deck. You may choose a Hunter from it, show it to your opponent and add it to your hand. Then, shuffle your deck.

3 x Natural Snare Natural Snare (DMD-07)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Ogre Beater, Last Attack Ogre Beater, Last Attack (DMR-06)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on one of your Humans.

*  When this creature attacks, choose any number of your opponent's creatures with total cost 6 or less and destroy them.

*  Double breaker (This creature breaks 2 shields.)

2 x Onimaru "Explosion", Golden Age Onimaru "Explosion", Golden Age (DMR-05)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Evolution Creature
  • Race: Human/Hunter/Alien
  • Power: 13000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Evolution - Put on one of your Humans.

*  Triple breaker (This creature breaks 3 shields)

*  When this creature is destroyed, reveal the top card of your deck. If it is a Human, this creature stays in the battle zone instead of being put into the graveyard.

*  When this creature is destroyed, you may put a creature that was under this creature into the battle zone from your graveyard.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Super Move! My Explosive Flame Super Move! My Explosive Flame (DMR-04)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  This turn, all of your Hunters in the battle zone get +3000 power and break an additional shield.

*  If you have 7 or more Hunters in the battle zone, destroy all of your opponent's creatures.

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

3 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

3 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 29  60 %  
Fire/Nature bar 8 %  
Nature bar 15 %  
Water bar 17 %  
 

Distribution by Cost
2 bar 8 %  
2/20 bar 6 %  
3 bar 8 %  
3/20 bar 6 %  
4 bar 10 %  
5 bar 14  29 %  
5/24 bar 2 %  
6 bar 11  23 %  
6/20 bar 2 %  
7 bar 2 %  
8 bar 2 %  
 

Distribution by Power
- bar 10  21 %  
1000 bar 15 %  
1000/19000 bar 6 %  
13000 bar 4 %  
2000 bar 13  27 %  
3000 bar 4 %  
3000/19000 bar 6 %  
3000/250 bar 2 %  
5000 bar 2 %  
6000/19000 bar 2 %  
7000 bar 8 %  
8000 bar 2 %  
 

Distribution by Race
- bar 10  21 %  
Beast Folk/Hunter bar 4 %  
Fire Bird/Hunter bar 17 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 13 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Giant Insect/Hunter bar 4 %  
Grand Devil bar 4 %  
Human/Hunter/Alien bar 19 %  
Liquid People bar 4 %  
Liquid People/Hunter bar 8 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 17 %  
Rare bar 13 %  
Super Rare bar 6 %  
Uncommon bar 11  23 %  
Very Rare bar 4 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 10  21 %  
 



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