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Deck "Tetra-spam"

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Deck "Tetra-spam"
Format: Block - 55 Cards
created by radical_kazuma activity icon
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Deck based around the wind jutsu: "Reverse Tetragram Sealing Jutsu"
This deck is a work in progress and will probably need modification

 
Card list Group cards by  
Section: Ninja Cards (29 cards)
3 x Anko Mitarashi Anko Mitarashi (AvW)
  • Card Number: AWN-1521
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Snake
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 3/0
Card text:

Leaf | Special Jonin | Female | Mental Power: 2

[DANGO SPECIAL]
Burst (When this Ninja is put in play, reveal the top card of your Deck. That card remains face up during this turn as long as it remains on top of your Deck. In that case, this Ninja gets +X/+X during this turn, where X = the revealed card's Entrance cost.)
[Mission | EOJ] 0 : Draw 1 card. Then move 1 card from your hand to the top of your Deck.

"None of you are in any position to celebrate."

3 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

3 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

3 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Kurenai Yuhi Kurenai Yuhi (AvW)
  • Card Number: AWN-1546
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Mental Power: 2

[DEMON ILLUSION]
[Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

1 x Matsuri Matsuri (EA)
  • Card Number: EAN-602
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Sand | Genin | Female | Mental Power: 1

[FOLLOWER]
Your other "Sand" Ninjas get +0/+1.

"If anything should ever happen again, I'll protect him! With all my heart!"

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

3 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

3 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

 
Section: Jutsu Cards (9 cards)
3 x Reverse Tetragram Sealing Jutsu Reverse Tetragram Sealing Jutsu (AvW)
  • Card Number: AWJ-969
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

This Jutsu cannot be negated.
Requirements: Entrance cost of 5 or more
Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's.
Expert [Danzo]: Draw 2 cards.

"This is a reverse tetragram sealing jutsu!!"

3 x Savior Savior (AvW)
  • Card Number: AWJ-963
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Effect: Put in play 1 Ninja card from your hand with Entrance cost of X or less in the same Team as the user in any position. Then, return the user to its owner's hand. X = the user's Entrance cost. If the user is a "Female" Ninja, X = the user's Entrance cost +1 instead.

3 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Mission Cards (12 cards)
3 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

3 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

3 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

 
Section: Reinforcement Deck (5 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

2 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 16 %  
Mission bar 12  22 %  
Ninja bar 34  62 %  
 

Distribution by Combat Attribute
- bar 21  38 %  
Genjutsu bar 4 %  
Manipulation bar 15 %  
Ninjutsu bar 9 %  
Sand bar 5 %  
Snake bar 5 %  
Taijutsu bar 5 %  
Weapon bar 10  18 %  
 

Distribution by Entrance Cost
- bar 16 %  
- bar 10  18 %  
1 bar 11 %  
2 bar 11  20 %  
3 bar 11 %  
4 bar 15 %  
5 bar 5 %  
7 bar 4 %  
 

Distribution by Hand Cost
- bar 16 %  
- bar 29  53 %  
1 bar 17  31 %  
 

Distribution by Healthy Stats
- bar 21  38 %  
0/3 bar 5 %  
1/2 bar 9 %  
2/0 bar 7 %  
3/0 bar 11 %  
3/2 bar 5 %  
4/3 bar 4 %  
5/2 bar 5 %  
5/3 bar 5 %  
5/4 bar 5 %  
6/4 bar 4 %  
 

Distribution by Injured Stats
- bar 21  38 %  
0/0 bar 11 %  
0/1 bar 11 %  
0/2 bar 9 %  
1/0 bar 2 %  
1/2 bar 5 %  
1/3 bar 9 %  
2/0 bar 5 %  
3/0 bar 5 %  
6/4 bar 4 %  
 

Distribution by Jutsu Cost
- bar 46  84 %  
Wind Wind bar 16 %  
 

Distribution by Rarity
Common bar 16  29 %  
Rare bar 21  38 %  
Super Rare bar 9 %  
Uncommon bar 13  24 %  
 

Distribution by Symbol
Earth / Wind bar 5 %  
Lightning bar 5 %  
Wind bar 46  84 %  
Wind / Water bar 5 %  
 



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