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Deck "finding dawn"

Deck "finding dawn"
Format: OCG - 48 Cards
created by waileukwu LV22 activity icon envelope icon
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Card list Group cards by  
Cards without Section (40 cards)
  Card Set Number Type Rarity
4 x Bloody Shadow, Mystic Light Death Knight DMX-10 13 Creature Common
3 x Brain Storm DMR-05 86m Spell Common
1 x Cyber N World DMR-01 S3 Creature Super Rare
4 x Dulanzames, Jet-Black War Demon OoPG 3 Creature Very Rare
4 x Eureka Program P-Y11 P10-Y11 Spell Promotional
1 x Falconer, Lightfang Ninja DMX-08 25 Creature Common
4 x Gabriella, Holy Princess DM-30 S1 Creature Super Rare
4 x Ghastly Drain RotSW 27 Spell Rare
4 x Oboro Kagerou, Moonlight Mecha PH 43 Creature Common
4 x Secret Clocktower DMX-10 48 Spell Common
1 x Spell Del Fin, Light Divine Dragon TDN 1 Creature Very Rare
3 x Webius, the Patroller DMC-68 16 Creature Common
3 x Zabi Mira, the Reviving Shaman DMR-01 S4 Creature Super Rare
 
Section: Hyperspatial Zone (8 cards)
  Card Set Number Type Rarity
2 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit DM-38 33 Psychic Creature Uncommon
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King DMR-03 V1 Psychic Super Creature Victory Rare
1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] DMR-02 24m Psychic Super Creature Common
2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory DMR-04 51 Psychic Super Creature Common
2 x Volg Thunder/Volg Tiger, Thunder Beast DMR-02 V1 Psychic Creature/Psychic Super Creature Victory Rare
 
Deck Statistics
Distribution by Civilization
Darkness bar 14  29 %  
Fire bar 2 %  
Light bar 19 %  
Light/Darkness bar 13 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 16  33 %  
 

Distribution by Cost
12 bar 8 %  
2 bar 18  38 %  
3 bar 19 %  
5/12 bar 6 %  
5/30 bar 4 %  
6 bar 2 %  
6/12 bar 4 %  
6/20 bar 2 %  
7 bar 8 %  
8 bar 6 %  
9 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
1000 bar 15 %  
12000 bar 8 %  
3000 bar 2 %  
3000/110 bar 2 %  
4000/26000 bar 4 %  
4500 bar 8 %  
4500/6500 bar 4 %  
6000 bar 2 %  
6000+ bar 2 %  
6000/19000 bar 2 %  
7000 bar 8 %  
7000/110 bar 4 %  
9000 bar 6 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command/Demon Command bar 4 %  
Angel Command/Mecha Del Sol bar 8 %  
Apollonia Dragon bar 2 %  
Cosmo Walker bar 6 %  
Cyber Command bar 2 %  
Demon Command bar 8 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 6 %  
Great Mecha King bar 8 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Initiate/Ghost/Knight bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 22  46 %  
Promotional bar 8 %  
Rare bar 8 %  
Super Rare bar 17 %  
Uncommon bar 4 %  
Very Rare bar 10 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 15  31 %  
 



Rating
Current score for this Deck, based on 15 votes:

bar 4.67
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Discussion about this Deck
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Author Message
mighty
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June 8, 2011
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Subject: Suggestion   Posted: January 11, 2013 09:52 am

try this Favorite of mine
(I'm not a guy who suggests cards normally but.

Necrodragon Bryzenaga!
Helps you use triggers. Though costs 6, but maybe you can find room. And yeah an awesome Double breaker.

This reminds me of my old T.C.G
http://www.tradecardsonline.com/im/showDeck/deck_id/324043

--- Funkster
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waileukwu
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January 14, 2010
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Subject:    Posted: January 13, 2013 06:48 am

interesting suggestion, and it would be excellent, though its cost is the biggest problem. In a deck like this, where you detonate Shields, if you can't Shield Trigger them Manually (through Memories for example), then you would have literally no protection. Gabriella and the Gravity Zeros are only there...until Zabi Mira.

So yes, if I can rush Zabi Mira by turn 4, I can do a lot of damage...I mean a lot, while if it comes at t7 (1 turn after bryzenga), opponent could just bring out a genji XX or something of that calibur and destroy me.
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mighty
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June 8, 2011
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Subject:    Posted: January 13, 2013 06:56 am

I knew that would be the Major problem.
But I though of another suggestion, though that's for defense

Phantasm Clutch!
Its a cool Strike Back, Which you can use in maybe another Version!
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waileukwu
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January 14, 2010
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Subject:    Posted: January 13, 2013 07:12 am

strike back is nice indeed, especially for that early destroy if u can't get out any decent blockers. But I have so many water cards...I probably would be better off going for Crawler (the 6 cost water strike back) instead. Hm, not a bad idea actually.
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waileukwu
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January 14, 2010
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Subject:    Posted: January 15, 2013 08:41 am

@klaper,

Thanks for that 1 point vote.

Now, if you have seen any thing like this, it is because this is the deck that start it all. For that it should deserve a little more than 1?

And then not specially good = very bad?

Yes, the balance might not be exactly right, but have you even seen what this deck is capable of? No? Yes? Gee thanks, buddy, at least we know that your opinion is not that valid :3
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