| Cards without Section (40 cards)
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Bloody Shadow, Mystic Light Death Knight (DMX-10)
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- Collector Number: 13
- Rarity: Common
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* Gravity ZeroHIf you have cast a spell this turn, you may summon this creature without cost. * This creature can't attack. * Destroy this creature after it battles.
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3
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Brain Storm (DMR-05)
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- Collector Number: 86m
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: IronPot
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Card text:
* Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.
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1
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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4
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Dulanzames, Jet-Black War Demon (OoPG)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command
- Power: 12000
- Cost: 12
- Civilization: Darkness
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Card text:
G Zero - If there are 3 or more Demon Command in the Battle Zone, you may summon this card without paying its cost. When this creature is put into the Battle Zone, return all creature cards from your Graveyard to your hand. Triple Breaker
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Eureka Program (P-Y11)
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- Collector Number: P10-Y11
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Ishibashi Yosuke
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Card text:
* Destroy one of your non-psychic creatures. Then, reveal cards from the top of your deck until you reveal a creature whose cost is exactly one more than the cost of the destroyed creature. You may put that creature into the battle zone. Then, shuffle your deck.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Gabriella, Holy Princess (DM-30)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Mecha Del Sol
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
Gravity Zero: If you have no shields and no other [Gabriella, HolyPrincess] in your battle zone you may summon this creature withoutcost. Double Breaker When your opponent would win the game by attacking with one of theircreatures, you may destroy this creature. If you do, your opponentdoesn't win the game, and your opponent's creatures can't attack thisturn. At the end of your next turn you lose the game.
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4
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Ghastly Drain (RotSW)
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- Collector Number: 27
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Choose any number of your shields and put them into your hand. You can't use the "shield trigger" abilities of those shields. If you're not getting nightmares, you're not trying hard enough.
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Oboro Kagerou, Moonlight Mecha (PH)
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- Collector Number: 43
- Rarity: Common
- Type: Creature
- Race: Great Mecha King
- Power: 1000
- Cost: 2
- Civilization: Water
- Artist: Shishizaru
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Card text:
When this creature is put into the battle zone, you may draw 1 card for each civilization you have in your mana zone. Then, put the same number of cards you drew on the bottom of the deck, in any order, from your hand.
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Secret Clocktower (DMX-10)
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- Collector Number: 48
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.
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Spell Del Fin, Light Divine Dragon (TDN)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6000+
- Cost: 9
- Civilization: Light
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Card text:
Your opponent plays with their hand face-up. This creature gains Power +2000 for each Spell in your opponent's hand. Your opponent cannot play Spells. Double Breaker (This creature breaks 2 shields.)
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Webius, the Patroller (DMC-68)
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- Collector Number: 16
- Rarity: Common
- Type: Creature
- Race: Cosmo Walker
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Gravity Zero - If there is at least 1 Angel Command in the battle zone, you may summon this creature without paying its cost. * This creature can't attack players.
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Zabi Mira, the Reviving Shaman (DMR-01)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command/Alien
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
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- Collector Number: 24m
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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