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Deck "finding dawn"

Deck "finding dawn"
Format: OCG - 48 Cards
created by waileukwu LV23 activity icon envelope icon
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Cards without Section (40 cards)
4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMX-10)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity ZeroLćIf you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

3 x Brain Storm Brain Storm (DMR-05)
  • Collector Number: 86m
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: IronPot
Card text:

*  Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Dulanzames, Jet-Black War Demon Dulanzames, Jet-Black War Demon (OoPG)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 12000
  • Cost: 12
  • Civilization: Darkness
Card text:

G Zero - If there are 3 or more Demon Command in the Battle Zone, you may summon this card without paying its cost.
When this creature is put into the Battle Zone, return all creature cards from your Graveyard to your hand.
Triple Breaker

4 x Eureka Program Eureka Program (P-Y11)
  • Collector Number: P10-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

* Destroy one of your non-psychic creatures. Then, reveal cards from the top of your deck until you reveal a creature whose cost is exactly one more than the cost of the destroyed creature. You may put that creature into the battle zone. Then, shuffle your deck.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

4 x Gabriella, Holy Princess Gabriella, Holy Princess (DM-30)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Mecha Del Sol
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

Gravity Zero: If you have no shields and no other [Gabriella, HolyPrincess] in your battle zone you may summon this creature withoutcost.
Double Breaker
When your opponent would win the game by attacking with one of theircreatures, you may destroy this creature. If you do, your opponentdoesn't win the game, and your opponent's creatures can't attack thisturn. At the end of your next turn you lose the game.

4 x Ghastly Drain Ghastly Drain (RotSW)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Choose any number of your shields and put them into your hand. You can't use the "shield trigger" abilities of those shields.
If you're not getting nightmares, you're not trying hard enough.

4 x Oboro Kagerou, Moonlight Mecha Oboro Kagerou, Moonlight Mecha (PH)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 1000
  • Cost: 2
  • Civilization: Water
  • Artist: Shishizaru
Card text:

When this creature is put into the battle zone, you may draw 1 card for each civilization you have in your mana zone. Then, put the same number of cards you drew on the bottom of the deck, in any order, from your hand.

4 x Secret Clocktower Secret Clocktower (DMX-10)
  • Collector Number: 48
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (TDN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker (This creature breaks 2 shields.)

3 x Webius, the Patroller Webius, the Patroller (DMC-68)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Cosmo Walker
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Gravity Zero - If there is at least 1 Angel Command in the battle zone, you may summon this creature without paying its cost.

*  This creature can't attack players.

3 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
2 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 14  29 %  
Fire bar 2 %  
Light bar 19 %  
Light/Darkness bar 13 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 16  33 %  
 

Distribution by Cost
12 bar 8 %  
2 bar 18  38 %  
3 bar 19 %  
5/12 bar 6 %  
5/30 bar 4 %  
6 bar 2 %  
6/12 bar 4 %  
6/20 bar 2 %  
7 bar 8 %  
8 bar 6 %  
9 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
1000 bar 15 %  
12000 bar 8 %  
3000 bar 2 %  
3000/110 bar 2 %  
4000/26000 bar 4 %  
4500 bar 8 %  
4500/6500 bar 4 %  
6000 bar 2 %  
6000+ bar 2 %  
6000/19000 bar 2 %  
7000 bar 8 %  
7000/110 bar 4 %  
9000 bar 6 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command/Demon Command bar 4 %  
Angel Command/Mecha Del Sol bar 8 %  
Apollonia Dragon bar 2 %  
Cosmo Walker bar 6 %  
Cyber Command bar 2 %  
Demon Command bar 8 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 6 %  
Great Mecha King bar 8 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Initiate/Ghost/Knight bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 22  46 %  
Promotional bar 8 %  
Rare bar 8 %  
Super Rare bar 17 %  
Uncommon bar 4 %  
Very Rare bar 10 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 15  31 %  
 



Rating
Current score for this Deck, based on 15 votes:

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Discussion about this Deck
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Author Message
mighty
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June 8, 2011
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Subject: Suggestion   Posted: January 11, 2013 09:52 am

try this Favorite of mine
(I'm not a guy who suggests cards normally but.

Necrodragon Bryzenaga!
Helps you use triggers. Though costs 6, but maybe you can find room. And yeah an awesome Double breaker.

This reminds me of my old T.C.G
http://www.tradecardsonline.com/im/showDeck/deck_id/324043

--- Funkster
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waileukwu
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January 14, 2010
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Subject:    Posted: January 13, 2013 06:48 am

interesting suggestion, and it would be excellent, though its cost is the biggest problem. In a deck like this, where you detonate Shields, if you can't Shield Trigger them Manually (through Memories for example), then you would have literally no protection. Gabriella and the Gravity Zeros are only there...until Zabi Mira.

So yes, if I can rush Zabi Mira by turn 4, I can do a lot of damage...I mean a lot, while if it comes at t7 (1 turn after bryzenga), opponent could just bring out a genji XX or something of that calibur and destroy me.
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mighty
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Subject:    Posted: January 13, 2013 06:56 am

I knew that would be the Major problem.
But I though of another suggestion, though that's for defense

Phantasm Clutch!
Its a cool Strike Back, Which you can use in maybe another Version!
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waileukwu
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Subject:    Posted: January 13, 2013 07:12 am

strike back is nice indeed, especially for that early destroy if u can't get out any decent blockers. But I have so many water cards...I probably would be better off going for Crawler (the 6 cost water strike back) instead. Hm, not a bad idea actually.
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waileukwu
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Subject:    Posted: January 15, 2013 08:41 am

@klaper,

Thanks for that 1 point vote.

Now, if you have seen any thing like this, it is because this is the deck that start it all. For that it should deserve a little more than 1?

And then not specially good = very bad?

Yes, the balance might not be exactly right, but have you even seen what this deck is capable of? No? Yes? Gee thanks, buddy, at least we know that your opinion is not that valid :3
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