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Deck "SkullMan: Power Blasting"

Deck "SkullMan: Power Blasting"
60 Cards
created by eseamus activity icon
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This deck is currently in playtesting and may change dramatically as I continue to work out the issues. Additionally, this deck is made only with cards I have in physical form.

Card list Group cards by  
Card Type: BattleChip (15 cards)
  Card Set Number Type Rarity
4 x Boomer1 GP 5 BattleChip C
3 x BoysBomb PU! 10 BattleChip C
1 x BugBomb Grave 37 BattleChip U
4 x Guard2 GP 8 BattleChip C
1 x VoodooDoll Grave 46 BattleChip U
2 x Vulcan2 GP 12 BattleChip C
Card Type: Event (9 cards)
  Card Set Number Type Rarity
4 x Counting Down GP 16 Event C
1 x Evolution Grave 47 Event U
1 x Intense Power PU! 89 Event R
1 x Method For Well-Being PU! 106 Event SR
1 x Quite Confident Grave 50 Event U
1 x System Error PU! 108 Event SR
Card Type: NetNavi (1 cards)
  Card Set Number Type Rarity
1 x SkullMan: Skeletal Agent Grave 3 NetNavi C
Card Type: Resource (35 cards)
  Card Set Number Type Rarity
4 x Bitten GP 19 Resource C
4 x Carb Craving Grave 14 Resource C
4 x Charge Forward GP 20 Resource C
4 x Doubting Navi Grave 15 Resource C
1 x MegaModification Grave 55 Resource U
1 x Miyu: Misteriyu Grave 90 Resource SR
3 x Mystical Grave 57 Resource U
4 x Ready For Battle PU! 61 Resource C
4 x Roll of Thunder GP 39 Resource C
2 x Watch Out Grave 33 Resource C
4 x Winning Hand PU! 72 Resource C
Deck Statistics
Distribution by Card Type
BattleChip bar 15  25 %  
Event bar 15 %  
NetNavi bar 2 %  
Resource bar 35  58 %  

Distribution by Color
- bar 16  27 %  
Blue bar 15 %  
Yellow bar 35  58 %  

Distribution by Rarity
C bar 48  80 %  
R bar 2 %  
SR bar 5 %  
U bar 13 %  

Current score for this Deck, based on 1 vote:

bar 3.00
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Discussion about this Deck
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Author Message
mailman1 Premium Member
LV58 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
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Subject: Problem with blue resources.   Posted: July 20, 2013 07:15 pm

Your blue resources - 7 each. Yellow - 28 each.

In order to play the System Error card, you need three power in the gauge and four BLUE resource cards on the board. I think you might have a bit of trouble using this card. Besides, the Mystical card (with SkullMan icon) requires four power in the gauge. Other than that card, your other cards require 3 or less power to play.

The Method of Well Being card requires four yellow resources in play, which means you'll normally be able to get this card into play UNLESS it is discarded when you take damage. You have a lot of cards that power up your gauge, but few cards that return a card from your discard pile - which is needed in case the Method of Well Being gets discarded. Slight adjustments needed.

Your average destiny is a bit low, so your blast destiny draws will be mostly 3 and under (occasionally 5). You have chosen well with Battlechip cards. The VoodooDoll however requires a yellow resource be in play AND 2 SkullMan icon cards other than itself. Since you only have six cards (3 yellow/ 3 blue) that have SkullMan icons on them, I would suggest that you increase this a bit if you want to use the VoodooDoll (great card).

All in all, this deck should be about 50/50 with a pre-constructed MegaMan deck (any of the six). Hope you score on some good cards to upgrade your deck the next time you purchase or trade some.
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