| Section: Draw Deck (63 cards)
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Aeron's Chambers (KotS)
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- Number: 24
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
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Card text:
Iron Islands. You may choose to play Aeron's Chambers as an attachment to your House card. +1 GOLD +1 INFLUENCE
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Asha Greyjoy (WLL)
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- Number: 70
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Lady. Ironborn.
- Challenge Icons: [military] [intrigue]
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Card text:
Renown. Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.
"I throw an axe as well as any man, but when the target is so small..."
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Bloody Keep (KotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Iron Islands. Limited. Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.
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Burned and Pillaged (FtC)
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- Number: 30
- Rarity: F
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
- Traits: Condition.
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Card text:
Limited. Attach to a location. Attached location gains: -1 Initiative -1 Gold
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Carrion Bird (TWoW)
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- Number: 35
- Rarity: F
- Type: Character
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Card text:
Raven. Creature. Stealth. Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)
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Cragorn (ASoSilen)
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- Number: 68
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 2
- Traits: Raider.
- Challenge Icons: [military] [power]
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Card text:
Any Phase: Return Cragorn to your hand to take 1 gold from an opponent's gold pool and add it to your own. It was one of Euron's mongrels winding the call, a monstrous man with a shaved head. Rings of gold and jade and jet glistened on his arms, and on his broad chest was tattooed some bird of prey, talons dropping blood.
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Distinguished Boatswain (TftRK)
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- Number: 69
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 1
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Distinguished Boatswain gets -2 STR for each card in Shadows.
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Euron Crow's Eye (TGM)
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- Number: 29
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 5
- Traits: King. Lord. Ironborn. Raider.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Renown. Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way.
"From Ib to Asshai, when men see my sails, they pray."
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Finger Dance (WLL)
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- Number: 71
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck.
A roar of laughter went up when one of Eldred's fingers landed in Ralf the Limper's wine cup.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Gatehouse (KotS)
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- Number: 31
- Rarity: F
- Type: Location
- House: Greyjoy
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Card text:
Iron Islands. Limited. +1 GOLD
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Gylbert Farwynd (GotC)
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- Number: 7
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Ironborn. Lord. Ally.
- Challenge Icons: [military] [power]
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Card text:
The cost to play non-Noble cards cannot be reduced. This would-be king was a tall spare lord with a melancholy visage, his lantern jaw shaved clean.
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Ice Fisherman (TWoW)
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- Number: 29
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
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Card text:
Conscriptor. If it is Winter, Ice Fisherman gains a power icon and: "Marshalling: Kneel Ice Fisherman to take 1 gold token from any opponent's gold pool, and add it to your gold pool."
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Island Refugee (RW)
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- Number: 88
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Refugee. If you do not win dominance, pay 1 gold or discard Island Refugee from play.
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Kingsmoot Hopeful (FtC)
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- Number: 29
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 2
- Traits: Ironborn. Lord.
- Challenge Icons: [intrigue] [power]
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Card text:
Limited. Aeron Damphair stepped forward once more. "I ask again. Who shall be king over us?" "Me!" a deep voice boomed and once more the crowd parted.
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Longship Black Wind (CbtC)
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- Number: 49
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
- Traits: Warship.
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Card text:
Challenges: Kneel Longship Black Wind to choose an attacking character. Until the end of the challenge, that character gains deadly. If a character dies for deadly curing this challenge, draw 1 card.
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Longship Iron Victory (KotS)
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- Number: 28
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Warship. At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
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Maester Murenmure (CbtC)
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- Number: 48
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 2
- Traits: Maester. House Goodbrother.
- Challenge Icons: [intrigue] [power]
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Card text:
During the marshalling phase, Maester Murenmure gains: "Response: Kneel Maester Murenmure to cancel a triggered effect."
"It is not for you to say who must go and who remains. The maester stays." - Gorold Goodbrother
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Maester Wendamyr (KotS)
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- Number: 7
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Maester. Response: Kneel Master Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.
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Newly Made Lord (TftH)
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- Number: 16
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Lord. Raider.
- Challenge Icons: [power]
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Card text:
After you play Newly Made Lord from your hand, choose and discard from play 1 non-limited location with cost 3 or lower if able.
Card designed by the 2003 A Game of Thrones World Champion Casey Galvan.
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Ocean Road (WLL)
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- Number: 78
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limit 1 per deck. Marshalling: Kneel Ocean Road to lower the cost of the next character with a [Noble] or [War] crest you play this phase by 1.
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River Blockade (RoR)
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- Number: 32
- Rarity: F
- Type: Location
- House: Greyjoy
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: Warship.
- Income/Initiative: 0
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Card text:
Cancel the first location effect triggered by an opponent each round.
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River Row (QoD)
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- Number: 43
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.
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Street of Sisters (Core)
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- Number: 149
- Rarity: B
- Type: Location
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Card text:
King's Landing. Limit 1 per deck. Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.
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Street of Steel (LoW)
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- Number: 45
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.
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Support of the Kingdom (Core)
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- Number: 172
- Rarity: B
- Type: Event
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Card text:
Response: After you in a power challenge, choose any gold or influence producing location controlled by an opponent, and take control of that location.
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The Iron Mines (KotS)
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- Number: 27
- Rarity: F
- Type: Location
- House: Greyjoy
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Card text:
Iron Islands. Response: kneel and discard from play (cannot be saved) to save a character from being killed.
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The Seastone Chair (BtW)
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- Number: 28
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 3
- Traits: Iron Islands.
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Card text:
Response: After you win a challenge in which at least 1 noble character participated, choose 1 of the following: claim 1 power for your house, add 2 gold from the treasury to your gold pool, or draw 1 card. (You may select each option once per round.)
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The Sparr (APS)
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- Number: 107
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 3
- Traits: Ironborn. Raider.
- Challenge Icons: [military] [intrigue]
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Card text:
Melee. Lower the income and initiative on each opponent's revealed plot card by 1.
Aeron knew the Sparr, a hatched-faced old man with watery eyes whose quavery voice was law on this part of Great Wyk.
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Theon Greyjoy (WLL)
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- Number: 69
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 2
- Traits: Lord. Ironborn.
- Challenge Icons: [military] [power]
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Card text:
While Theon Greyjoy is in your dead pile, he gains: "At the beginning of the dominance phase, discard the top card of each opponent's deck. Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile" Crest: Noble
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White Raven (TWoW)
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- Number: 24
- Rarity: F
- Type: Attachment
- Gold Cost: 1
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Card text:
Raven. Creature. Immune to non-Raven cards. Attach White Raven to your House card and discard all other Raven attachments from play. It is Winter. Each player takes 1 less gold token when he or she counts income.
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Wintertime Marauders (ACoSe)
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- Number: 47
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Army. If it is Summer and you reveal a plot card, kneel Wintertime Marauders. Response: If it is Winter and you win a challenge in which Wintertime Marauders is participating, choose and discard a non-unique card from play. (War)
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| Section: Plot Deck (7 cards)
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A Time for Ravens (ACoSe)
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- Number: 59
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 2
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Card text:
When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.
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Fear of Winter (BtW)
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- Number: 40
- Rarity: F
- Type: Plot
- House: Neutral
- Claim Value: 2
- Income/Initiative: +2/4
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Card text:
Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.
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Rise of the Kraken (KotS)
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- Number: 54
- Rarity: F
- Type: Plot
- House: Greyjoy
- Claim Value: 2
- Gold Cost: 1
- Income/Initiative: / 8
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Card text:
House Greyjoy only. You claim an additional power for unopposed challenges.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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Summoning Season (Core)
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- Number: 181
- Rarity: B
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
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Card text:
When revealed, choose an opponent. Then, you and that opponent must each search your decks for a character, reveal it, and put it into your hands. Then, shuffle your decks.
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The Winds of Winter (TWoW)
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- Number: 40
- Rarity: F
- Type: Plot
- Claim Value: 2
- Gold Cost: 3
- Income/Initiative: / 2
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Card text:
While it is Winter, opponent's characters get -1 STR.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Greyjoy (Core)
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- Number: H2
- Rarity: F
- Type: House
- House: Greyjoy
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Kings of Winter (TWoW)
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- Number: 21
- Rarity: F
- Type: Agenda
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Card text:
If it is Winter, any opponent with as many cards in hand as you, or more, must randomly discard a card from his or her hand at the end of the draw phase. If it is Summer, any opponent with fewer cards in hand than you draws a card at the end of the draw phase, if able.
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