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Deck "New Knights"

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Deck "New Knights"
Format: OCG - 50 Cards
created by blasterboy22 activity icon
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Card list Group cards by  
Clan: Gold Paladin (50 cards)
3 x Barcgal Liberator
Average price:
Barcgal Liberator (BT12)
  • Number: BT12-012
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): When an attack hits a vanguard during the battle that this unit boosted a unit named "Blaster Blade Liberator", look at up to three cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

To fight alongside the legendary swordsman. That is what all the knights hope to achieve someday.

4 x Blaster Blade Liberator
Average price:
Blaster Blade Liberator (TD08)
  • Number: TD08-006
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a vanguard with "Liberator" in its card name, you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.

The light of courage shall illuminate the future.
Shine forth, Blaster Blade!

4 x Elixir Liberator
Average price:
Elixir Liberator (TD08)
  • Number: TD08-017
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

That elixir's fragrance is said to smell like the flower gardens of paradise.

4 x Fortune Liberator
Average price:
Fortune Liberator (TD08)
  • Number: TD08-016
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Come on, follow me!

3 x Future Liberator, Llew
Average price:
Future Liberator, Llew (TD08)
  • Number: TD08-012
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a «Gold Paladin» vanguard, if you have three or more other rear-guards with "Liberator" in its card name, the boosted unit gets [Power]+4000 until end of that battle.

The dream has just begun.

4 x Halo Liberator, Mark
Average price:
Halo Liberator, Mark (BT10)
  • Number: BT10-011
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

This is our Shield of Justice! No one shall break through it!

4 x Liberator of Hope, Epona
Average price:
Liberator of Hope, Epona (BT10)
  • Number: BT10-059
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

How could you forget about me! You could get seriously injured!

4 x Liberator of Royalty, Phallon
Average price:
Liberator of Royalty, Phallon (TD08)
  • Number: TD08-005
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of that battle.

Move forth, down the right path. The future lies ahead.

2 x Liberator of Silence, Gallatin
Average price:
Liberator of Silence, Gallatin (TD08)
  • Number: TD08-004
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

The King of Knights worked with his elite troops to help the young people who were confused in their new positions and responsibilities.

3 x Liberator of the Round Table, Alfred
Average price:
Liberator of the Round Table, Alfred (BT10)
  • Number: BT10-003
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each rear-guard you have with "Liberator" in its card name.
[ACT](VC):[Counter Blast (2)-card with "Liberator" in its card name] Look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Arise once again! Golden Absolution!

1 x Liberator, Cheer Up Trumpeter
Average price:
Liberator, Cheer Up Trumpeter (BT12)
  • Number: BT12-056
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Put this unit into your soul] Choose your vanguard with "Liberator" in its card name, and until end of turn, that unit gets "[AUTO](VC):When your «Gold Paladin» is placed on (RC) from your deck, this unit gets [Power]+3000 until end of turn.".

Everyone, the weather is great! Let's put some energy into it!

3 x Liberator, Flare Mane Stallion
Average price:
Liberator, Flare Mane Stallion (BT10)
  • Number: BT10-057
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit named "Liberator of the Round Table, Alfred", you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of that battle.

The stallion's mane reflect the King's heart, and flares silently.

2 x May Rain Liberator, Bruno
Average price:
May Rain Liberator, Bruno (BT12)
  • Number: BT12-054
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When your other «Gold Paladin» is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of turn.

My rain hurts. That is why, at the very least, I use it to defend people.

4 x Solitary Liberator, Gancelot
Average price:
Solitary Liberator, Gancelot (TD08)
  • Number: TD08-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

That courage shall be passed on to the new generation.

4 x Strike Liberator
Average price:
Strike Liberator (TD08)
  • Number: TD08-014
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Break!!!!

1 x Wolf Fang Liberator, Garmore
Average price:
Wolf Fang Liberator, Garmore (BT12)
  • Number: BT12-002
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Liberator" in its card name] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck. If you called, and you have an open (RC), repeat this effect without paying the cost.
[AUTO](VC):[Choose a rear-guard with "Liberator" in its card name, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

The Wolf Fang knight is a living legend, and what the young knights aspire to be someday.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 4 %  
11000 bar 16 %  
5000 bar 17  34 %  
6000 bar 10  20 %  
7000 bar 10 %  
9000 bar 16 %  
 

Distribution by Race
Angel bar 2 %  
Elf bar 16 %  
Giant bar 8 %  
High Beast bar 12 %  
Human bar 23  46 %  
Sylph bar 16 %  
 

Distribution by Rarity
C bar 10  20 %  
Fixed bar 29  58 %  
RR bar 14 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 17  34 %  
5000 bar 21  42 %  
 

Distribution by Trigger
Critical +5000 Power bar 16 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 8 %  
 



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