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Deck "Maests V 3"

Deck "Maests V 3"
70 Cards
created by asmoothcriminal activity icon
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Had to add some renown and some mil icons. Can't fully depend on Maester of War.

 
Card list Group cards by  
Section: Draw Deck (54 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

2 x Archmaester Ebrose Archmaester Ebrose (CbtC)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 4
  • Gold Cost: 4
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:


Limited Response: After you win a challenge in which Archmaester Ebrose participated, he claims 1 power for each Chain attachment he has. (Limit 1 limited response per round.)

... but Ebrose's sighs had somehow proved just as painful as Vaelyn's barbs.

2 x Banner for the South Banner for the South (CB)
  • Number: 119
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue]
Card text:

Bannerman.
Response: After you win an intrigue challenge, you may attach Banner for the South (from play or from your hand) to a Martell character as a Banner attachment with the text: "Attached character gains vengeful."

2 x Copper Link Copper Link (GotC)
  • Number: 17
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:

Setup. Maester character only.

Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase).

...he had not come here to drink, but Alleras had been buying to celebrate his copper link...

1 x Dorne Dorne (PotS)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 3
  • Traits: Westeros.
Card text:

Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1.

3 x For Family and Honor For Family and Honor (CB)
  • Number: 120
  • Rarity: F
  • Type: Event
Card text:

Challenges: Until the end of the phase, characters you control with at least 1 Banner attachment gain renown and do not kneel to attack or defend.

2 x Former Champion Former Champion (PotS)
  • Number: 52
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 3
  • Traits: Knight.
  • Challenge Icons: [military]
Card text:

Renown. Former Champion gets -2 STR for each power on him.
While Former Champion has 3 or less STR, he gains a Power icon and deadly.
While Former Champion has 1 or less STR, he gains an Intrigue icon and stealth.

Card Designed by the 2008 AGoT Overall World Champion, Tzu-Mainn Chen.

1 x Harmen Uller Harmen Uller (PotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Ally.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.

3 x Informed Acolyte Informed Acolyte (TIoR)
  • Number: 72
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:


Response: After an opponent draws 1 or more cards outside the draw phase, kneel Informed Acolyte to draw that many cards.

He had only been at the Citadel for a year, yet already he had forged three links of his maester's chain.

1 x Leyton Hightower Leyton Hightower (GotC)
  • Number: 14
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 4
  • Traits: House Hightower.
  • Challenge Icons: [military] [power]
Card text:

No Attachments. Renown.
Leyton Hightower cannot be saved.

Maester characters you control gain: "immune to opponents' events and attachments."
Crest: Learned

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

2 x Maester Luwin Maester Luwin (FtC)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:

Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.

Listen, and it may be that you will learn something of what lordship is all about.

3 x Maester of War Maester of War (W5K)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military]
Card text:

Maester.
Each Maester character in play gains a military icon.

2 x Maester of the Sun Maester of the Sun (ASoSm)
  • Number: 14
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester.
Vengeful.
Response: If it is Summer, kneel Maester of the Sun and discard a card from your hand to save a Martell character from being killed or discarded from play.

3 x Oldtown Raven Oldtown Raven (TIoR)
  • Number: 75
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 1
  • Traits: Creature. Raven
  • Challenge Icons: [intrigue]
Card text:


No attachments.
Marshalling: Kneel Oldtown Raven to reduce the cost of the next Maester character or Chain attachment you play this phase by 1. Ignore all gold penalties while playing that card.

1 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

1 x Samwell Tarly Samwell Tarly (RS)
  • Number: 66
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
Card text:

Night's Watch.
No attachments.
Response: After a Raven card is played, draw 2 cards.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

1 x Ser Barristan Selmy Ser Barristan Selmy (Core)
  • Number: 146
  • Rarity: B
  • Type: Character
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Knight. Kingsguard.
No attachments except Weapon.
Renown.
After Ser Barristan Selmy enters play, all players shuffle their discard piles back into their decks.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

1 x The Citadel of Oldtown The Citadel of Oldtown (GotC)
  • Number: 16
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Oldtown.
Card text:

Response: Kneel The Citadel of Oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.

"... and at the Citadel in Oldtown they can teach you a thousand things more." - Maester Luwin

3 x The Conclave The Conclave (CbtC)
  • Number: 57
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 5
  • Traits: Maester. Conclave.
  • Challenge Icons: [intrigue] [power]
Card text:


Reduce the cost to play The Conclave by 1 for each Maester character you control.
Response: After The Conclave is declared as an attacker or defender, until the end of the phase it gains (choose 1) Stealth, Renown, or Deadly.
Crest: Learned

1 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

3 x The Viper`s Rage The Viper's Rage (TftRK)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (7 cards)
1 x A Time for Ravens A Time for Ravens (ACoSe)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 2
Card text:

When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.

1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Outwit Outwit (TIoR)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Response: Kneel a Learned character to cancel the "when revealed" effects of a plot card just revealed.

1 x Schemes of the Scholar Schemes of the Scholar (HtS)
  • Number: 119
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Learned characters you control do not kneel to attack or defend during Intrigue challenges. Raise your claim value by 1 during Intrigue challenges you initiate.

1 x The Art of Seduction The Art of Seduction (LotR)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (9 cards)
1 x Apprentice Collar Apprentice Collar (GotC)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 0
  • Traits: Item. Chain.
Card text:

Setup.
Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has.

"I need you to become my new maester." - Jon Snow

1 x Black Iron Link Black Iron Link (MotA)
  • Number: 99
  • Rarity: F
  • Type: Attachment
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels, choose 1 character. Until the end of the phase, that character either gains or loses an Intrigue icon. (Limit once per phase.)

1 x Bronze Link Bronze Link (FtC)
  • Number: 39
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:

Setup. Maester character only.
Response: After attached character kneels, return the topmost attachment card from your discard pile to your hand. (Limit once per phase.)

"A maester forges his chain with study, he told me. The different metals are each a different kind of learning." - Jon Snow

1 x Copper Link Copper Link (GotC)
  • Number: 17
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:

Setup. Maester character only.

Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase).

...he had not come here to drink, but Alleras had been buying to celebrate his copper link...

1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Iron Link Iron Link (MotA)
  • Number: 96
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels, choose 1 character. Until the end of the phase, that character gets +2 STR and gains a Military icon. (Limit once per phase.)

1 x The Maester`s Path The Maester's Path (GotC)
  • Number: 19
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


Before shuffling your deck during setup, remove up to 12 Chain attachments with different titles from your deck and place them on The Maester's Path.
You cannot win the game if there are any Chain attachments on this card.
Response: After you win a challenge, attach 1 Chain from this card to a character you control.

1 x Tin Link Tin Link (CbtC)
  • Number: 58
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels choose and discard 1 non-Chain attachment from play. (Limit once per phase.)

1 x Valyrian Steel Link Valyrian Steel Link (HtS)
  • Number: 117
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 2
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase).

 
Deck Statistics
Distribution by House
- bar 10  14 %  
Martell bar 30  43 %  
Neutral bar 28  40 %  
Stark bar 3 %  
 

Distribution by Rarity
B bar 3 %  
F bar 66  94 %  
L bar 1 %  
S bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 13 %  
Character bar 31  44 %  
Event bar 13 %  
House bar 1 %  
Location bar 12  17 %  
Plot bar 10 %  
 



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