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Deck "The Redemption of Hot Pie"

Deck "The Redemption of Hot Pie"
69 Cards
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Section: Draw Deck (60 cards)
2 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

3 x Beric Dondarrion Beric Dondarrion (IG)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Brotherhood. Knight.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

Renown. If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play.

3 x Carrion Bird Carrion Bird (TWoW)
  • Number: 35
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Raven. Creature.
Stealth.
Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

2 x Fanatical Follower Fanatical Follower (KotStorm)
  • Number: 42
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 1
  • Traits: Brotherhood.
  • Challenge Icons: [military]
Card text:

Fanatical Follower gets +1 STR for each Roseroad and each Searoad in play.

"Fire consumes. It consumes, and when it is done there is nothing left. Nothing." - Beric Dondarrion

2 x Flaming Sword Flaming Sword (DB)
  • Number: 119
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:

Limit 1 per character. Attached character gets +1 STR and cannot have its STR lowered by card effects. If attached character is Beric Dondarrion, he gains: 'After Beric Dondarrion claims power for renown, he claims 1 additional power.'

1 x Flea Bottom Flea Bottom (TGM)
  • Number: 39
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


No attachments.
Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.

3 x Flea Bottom Scavenger Flea Bottom Scavenger (Trials)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.

2 x Ghost of High Heart Ghost of High Heart (WLL)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 2
  • Traits: Ally. Brotherhood.
  • Challenge Icons: [intrigue]
Card text:


While you have no power on your House, Brotherhood characters get +1 STR.
Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)

Card designed by 2006 A Game of Thrones World Champion Matthew Ley.

1 x Harmen Uller Harmen Uller (PotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Ally.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

2 x Paper Shield Paper Shield (QoD)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: Cancel the effects of an event card just played that does not have a gold or an influence cost.

"A paper shield," the eunuch said. "Try not to look so shocked, Lord Stark."

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

3 x Starfall Cavalry Starfall Cavalry (MotA)
  • Number: 86
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 5
  • Gold Cost: 5
  • Traits: Army. House Dayne.
  • Challenge Icons: [military] [intrigue]
Card text:


No attachments. Renown.
Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

1 x The Mad Huntsman The Mad Huntsman (ASoSilen)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
Card text:

Stealth.
If you have no power on your House card, The Mad Huntsman does not kneel to attack or defend.

Only then the Mad Huntsman appeared, shoving his captive down into the light, and she and Gendry were forgotten.

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

3 x The Searoad The Searoad (KotStorm)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Limited.
+1 Income.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

3 x The Viper`s Rage The Viper's Rage (TftRK)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.

1 x Thoros of Myr Holy Thoros of Myr Holy (RoR)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

Renown. If you have no power on your House card, Thoros of Myr gains: ""Response: Kneel Thoros of Myr and discard a power from a character you control to save a Brotherhood character from being killed.""

2 x Tom Sevenstrings Learned Tom Sevenstrings Learned (RoR)
  • Number: 38
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
Card text:

If you have no power on your House card, Tom Sevenstrings gains: ""Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played.""

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (7 cards)
1 x Fleeing to the Wall Fleeing to the Wall (Core)
  • Number: 187
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 3
Card text:

Others.
Others. When revealed, each player chooses up to 3 locations. All locations not chosen are discarded from play (cannot be saved).

1 x Game of Thrones Game of Thrones (LotR)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Characters you control do not kneel to attack or defend during [Intrigue] challenges.

1 x Loyalty Money Can Buy Loyalty Money Can Buy (QoD)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x The First Snow of Winter The First Snow of Winter (ODG)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.

Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x The Brotherhood Without Banners The Brotherhood Without Banners (RoR)
  • Number: 39
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Card text:

If you would claim or move power to your House, you must place it on a Brotherhood character you control instead. Opponents may choose and take power from your Brotherhood characters to fulfill the claim of Power challenges initiated against you.

 
Deck Statistics
Distribution by House
- bar 9 %  
Martell bar 34  49 %  
Martell/Targaryen bar 4 %  
Neutral bar 26  38 %  
 

Distribution by Rarity
B bar 1 %  
F bar 66  96 %  
L bar 1 %  
S bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 3 %  
Character bar 34  49 %  
Event bar 10  14 %  
House bar 1 %  
Location bar 14  20 %  
Plot bar 10 %  
 



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