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Deck "Septic Surge..."

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Deck "Septic Surge..."
Format: OCG - 40 Cards
created by nerafim Premium Member LV25 activity icon envelope icon
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Just making some popular established JP decks to have them in my list myself as well as all of my old decks being just awful or redundant. Plus, there's something that I really like about fast offensive decks with clever twists...

WD Grave rush is the coolest and smoothest thing "evar" and what I just noticed is that the base that does most of the work takes up very few cards, leaving a lot of room for doing this differently depending on the meta/needs (for example I even forgot that I wanted to make this a Cyber Lord dual race <,<). Gorgonshack is part of the core tho', it just buys you an amazing amount of time.

I went with Startdash Reviver on top cause I just like that effect, and some more focus on much needed Blocker kill to fight strong aggro counters. Sealed Devil Vines is chosen to fight HEIKE, which can prove to be a life or death difference. Balzoo for some old-school assault removal, it just helps against everything but its especially needed as a counter for indirect summoners like Miracle+Hogan Blaster decks. Solidskin Fish is equally old-school method of gaining advantage from the KP era, and this way your deck is really flexible and can pull any card it needs from anywhere.

Now these are just my personal choices and it doesn't need much else other than filler/evo bait but I was kind of impressed with the large amount of just 3 cost Darkness creatures that can really offer something deep to it. The only cause for change right now is if maybe I need some beefier 3/5000 Darkness weenies against early removals.

The deck would only really be completed with some 2x Gears however, either Invisible Suite or Spiral Aura. Either gives enormous adaptability but I am sticking with Solidskin until a need to add them arises.

Spells I considered: Snake Attack, Triple Revival Resurection, Bone Charger and Spiral Drive (also the Spiral Gate nerf). Nothing big really worth bothering over, except Bone Charger and Spiral Drive but those need a bigger change in the deck.

TAGS: [JP Metadeck] );p, Grave Evolution, Death March, Dorgedos, Gorgonshack, Atsuto. rush, assault, offense.

 
Card list Group cards by  
Type: Creature (27 cards)
  Card Set Number Type Rarity
3 x Aqua Sonicwave DMD-02 2 Creature Super Rare
4 x Atsuto, Duel Hero Strategist DMX-07 19 Creature Common
4 x Fuuma Gorgonshack DMX-07 12 Creature Uncommon
4 x Kodamanma, All-Devouring Puppet DMX-01 34 Creature Common
3 x Sealed Devil Balzoo SN 49 Creature Uncommon
3 x Sealed Devil Vines TDN 46 Creature Common
2 x Solidskin Fish SotM 22 Creature Common
4 x Zabi Claw, Dark Warrior P-Y11 P16-Y11 Creature Promotional
 
Type: Evolution Creature (10 cards)
  Card Set Number Type Rarity
4 x Death March, Reaper of Death DMC-60 7 Evolution Creature Uncommon
4 x Dorgedos, the Reaper Drake DM-35 44 Evolution Creature Common
2 x Startdash Reviver, Crystalline Shadow DMX-07 7 Evolution Creature Rare
 
Type: Spell (3 cards)
  Card Set Number Type Rarity
2 x Critical Blade ECoD 25 Spell Common
1 x Spiral Gate BS 40 Spell Common
 
Deck Statistics
Distribution by Civilization
Darkness bar 21  53 %  
Water bar 13  33 %  
Water/Darkness bar 15 %  
 

Distribution by Cost
1 bar 20 %  
2 bar 11  28 %  
3 bar 16  40 %  
4 bar 8 %  
5 bar 5 %  
 

Distribution by Power
- bar 8 %  
1000 bar 14  35 %  
2000 bar 15  38 %  
3000 bar 5 %  
5000 bar 10 %  
7000 bar 5 %  
 

Distribution by Race
- bar 8 %  
Death Puppet bar 20 %  
Dragonoid/Alien bar 10 %  
Fish bar 5 %  
Grand Devil bar 10  25 %  
Human/Hero bar 10 %  
Liquid People bar 8 %  
Liquid People/Ghost bar 5 %  
Tyranno Drake bar 10 %  
 

Distribution by Rarity
Common bar 20  50 %  
Promotional bar 10 %  
Rare bar 5 %  
Super Rare bar 8 %  
Uncommon bar 11  28 %  
 

Distribution by Type
Creature bar 27  68 %  
Evolution Creature bar 10  25 %  
Spell bar 8 %  
 



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Author Message
rks_blitzer Premium Member
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Subject:    Posted: February 4, 2013 02:47 pm

What is good in the meta and what is in the meta can be two very different things. The [JP Metadeck] tag is for the latter.

Although if you want to spread it by knocking heads at DMvault, be my guest.
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nerafim Premium Member
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Subject:    Posted: February 5, 2013 08:35 am


quote from rks_blitzer:

What is good in the meta and what is in the meta can be two very different things. The [JP Metadeck] tag is for the latter.

Although if you want to spread it by knocking heads at DMvault, be my guest.


Uhhhh...your comment sounds contradictory. If the tag is for what is within the meta then why does it not apply to WD rush?

It's already a well known and established decktype, with pretty good high tier tactics attached to it. I don't remember it dropping off for a long time and I don't think its unlikely to see it in an event.


Actually wait...The causality of what you said makes the latter logically include the former, so even if they are different it's irrelevant.

...I'm not really following what you are trying to get at. ;/
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rks_blitzer Premium Member
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Subject:    Posted: February 6, 2013 12:22 am

There are potential decks that not many people use that can be good. Then, there are the decks that many people actually use frequently. It's pretty much what the term "metagame" means.

WD grave-evo rush is undeniably good, and it is certainly knownestablished. (Hell, a guy using it won yesterday's DMvault tourney.) However, it doesn't appear nearly often enough to be considered a deck in the metagame.
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nerafim Premium Member
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January 14, 2009
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Subject:    Posted: February 6, 2013 04:41 pm


quote from rks_blitzer:

There are potential decks that not many people use that can be good. Then, there are the decks that many people actually use frequently. It's pretty much what the term "metagame" means.

WD grave-evo rush is undeniably good, and it is certainly knownestablished. (Hell, a guy using it won yesterday's DMvault tourney.) However, it doesn't appear nearly often enough to be considered a deck in the metagame.


Ok sure, but to what degree a meta means just "popular" is questionable. The prefix "meta-" means "over" or "beyond", so words formed with it already imply a kind of surpassing and constant rechecking. That's why the idea can be used, a metagame can change but certain qualities must remain constant, and that's why the same word remains constant when discussing competitive gameplay. Decks aren't just popular/frequently present but they are so because they are good.

I don't think you can just make some clear cut difference between "good in meta" and "in meta" without it being shallow, and personally I also believe "metagame" can be used to describe things hidden in the card pool that can surpass the status quo. But I digress. All this aside...


I find the distinction "not nearly often enough" to be kind of arbitrary. This is a strategy game. Variety and difference are part of its nature. There are many Archetypes with tactics, techniques and styles subscribed to them. Heck, even many ways to do the exact same strategy (like say mana ramp to Zeniths).

It's a stretch to ask any decktype to stand out more than others when multiple ones are played at once, and I am talking strictly about the knownandestablished here. You can see certain trends as bigger than others but they are all still trends.

And based on what criteria is it lacking in presence? What you saw being played on DMVault? What the blogs say? Or the whole playerbase of the nation of Japan? Or just the competitive irl ones? By your own definition of "meta" (which is true) you can sample any player base or region and results will vary.

For something to be part of the meta it has to be at least present and played at a fighting chance and then just consistently seen. Looking purely at one criteria is kind of tunneled vision.
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