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Deck "Demon Tsugumi"

Deck "Demon Tsugumi"
Format: OCG - 55 Cards
created by kokujo_the_fma Premium Member LV86 activity icon envelope icon
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Cards without Section (20 cards)
3 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMEX-01)
  • Collector Number: 64
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

■ When you put this creature into the battle zone, you may choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" ability of a shield added put into your hand in this way.)

1 x Heaven`s Rosia, True Dragon Edge Heaven's Rosia, True Dragon Edge (DMX-26)
  • Collector Number: 37
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your Light creatures in the battle zone gets "shield saver".

3 x Kernel, Blue Stagnation Dragon Elemental Kernel, Blue Stagnation Dragon Elemental (DMBD-01)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Dragon/Revolutionary
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
Card text:

* (This creature is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

3 x Kirazeus Savaak Kirazeus Savaak (DMRP-04)
  • Collector Number: MD1
  • Rarity: Legend Rare
  • Type: Creature
  • Race: Metallica/Master DG
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA_8
Card text:

■ Dragon Double Breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to one of your shields face down or to your shields face up.)

■ When you put this creature into the battle zone, choose one of your opponent's cards in the battle zone and put it on top of one of his shields face up.

■ Whenever one of your creatures would leave the battle zone, you may put a face up card from a player's shield zone into his graveyard instead.

3 x Miracle Star, Time Caster Miracle Star, Time Caster (DMR-23)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary/Team Doremi
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Water
Card text:

* (This creature is put into your mana zone tapped.)

* Revolution Change - Light or Water dragon (When one of your light or water dragons attack, you may switch that creature with this creature from your hand.)
Blockericon Blocker * Double breaker

* When you put this creature into the battle zone or when this creature is discarded from your hand by the effect of your opponent's creatures or spells, you may return any number of spells that have different costs from your graveyard to your hand.

4 x Miradante Twelve, Time Pope Miradante Twelve, Time Pope (DMR-22)
  • Collector Number: L3
  • Rarity: Legend Rare
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary/Team Doremi
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Water
Card text:

* (This creature is put into your mana zone tapped.)

* Triple breaker

* Revolution Change - Light or Water dragon that costs 5 or more (When one of your light or water dragons that costs 5 or more attack, you may switch that creature with this creature from your hand.)

* When you put this creature into the battle zone, you may cast a light spell that costs 5 or less from your hand for no cost. If you don't, draw a card.

* Final Revolution - If you put this creature into the battle zone through "Revolution Change" and you didn't use "Final Revolution" during this turn, until the end of your opponent's next turn, he cannot summon creatures that cost 7 or less.

3 x Wisdompheus, Dragonic Spirit Wisdompheus, Dragonic Spirit (DMD-32)
  • Collector Number: 2
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command/Apollonia Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* When you put this creature into the battle zone, look at the top 5 cards of your deck. From among them, you may take a spell, show that spell to your opponent and add it to your hand. Then put the rest to the bottom of your deck in any order.

* When you put this creature into the battle zone, you may cast a spell from your hand that has "Spark" in its name for no cost.

 
Section: Side Deck (20 cards)
4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMX-22)
  • Collector Number: 19b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

* Reveal the top 3 cards of your deck. Put all light and darkness cards from among them into your hand, and put the rest into your graveyard.

3 x Arcadia Spark Arcadia Spark (DMD-32)
  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Water
Card text:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following. If you have an Angel Command in the battle zone, choose both:

> Choose one of your opponents creatures. Your opponent shuffles it into his deck, then draws a card.
> Tap all your opponent's creatures in the battle zone.

4 x Dragon`s Sign Dragon's Sign (DMRP-04?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Light
Card text:

Shield_Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put a non-evolution Light dragon that costs 7 or less from your hand into the battle zone. That creature gets "blocker" until the start of your next turn.

2 x Heaven`s Gate Heaven's Gate (DMX-23)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

2 x Miracle Stop Miracle Stop (DMR-20)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

* Gravity Zero―If you have an Angel Command Dragon in the battle zone, you may cast this spell for no cost.

* Your opponent can't cast spells until the start of your next turn.

1 x Miraculous Snare Miraculous Snare (DMX-24)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

* (This spell is put into your mana zone tapped.)

* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

4 x Rainbow Spark Rainbow Spark (DMR-23)
  • Collector Number: 39
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Water
Card text:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose up to 2 of your opponents creatures and tap them.

* Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, draw 2 cards.

 
Section: Hyperspatial Zone (15 cards)
1 x Batorai Bushin, Blazing Deluxe Batorai Bushin, Blazing Deluxe (DMX-18)
  • Collector Number: 1c
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: 12000
  • Mana Number: 0
  • Cost: 8
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution humans and non-evolution dragons into the battle zone. If all cards are dragons, each of your creatures gets "speed attacker". Put the rest on the bottom of your deck.

* Triple breaker (This creature breaks 3 shields)

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Batorai Edge, Blazing Sword/Batorai Keep, Blazing Castle Batorai Edge, Blazing Sword/Batorai Keep, Blazing Castle (DMX-18)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3/5
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever the equipped creature attacks, reveal the top card of your deck. If it's a non-evolution human or a non-evolution dragon, put it into the battle zone. Otherwise put it at the bottom of your deck.

* A creature equipped with this can't be attacked.

* Dragon Solution - At the end of your turn, if you put a dragon in the battle zone this turn, flip this card to the Dragheart Fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone.

* Dragon Solution - When you put a dragon in the battle zone, if it's not the first dragon put into the battle zone this turn, you may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Batorai Keep, Blazing Castle Batorai Keep, Blazing Castle (DMX-18)
  • Collector Number: 1b
  • Rarity: Victory Rare
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone. Otherwise put it at the bottom of your deck.

* Dragsolution—When you put a dragon in the battle zone, if it's not the first dragon put into the battle zone this turn, You may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMX-26)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it.


* Whenever your Dragons attack, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Triple breaker

* True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use the "shield trigger" abilities of those shields.)

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMX-26)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it.


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less.

* Triple breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Joan Mizell, Revolution Spear/D`Arc-en-Ciel, Holy Spear Dragon Elemental Joan Mizell, Revolution Spear/D'Arc-en-Ciel, Holy Spear Dragon Elemental (DMX-17)
  • Collector Number: 5
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /5500
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Light
  • Artist: Takeuchi Kohei
Card text:

* Whenever the equipped creature attacks, you may choose one of your opponent's creatures and tap it.

* Dragon Solution - At the end of your turn, if the equipped creature is tapped, flip this card to the dragheart creature side and untap it.


Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When this creature leaves the battle zone or whenever it attacks or blocks, you may choose one of your opponent's creatures and tap it.

1 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

1 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Neverend, True Destiny King Neverend, True Destiny King (DMX-26)
  • Collector Number: V3b
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 14500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
Card text:

* Whenever your Dragons attack, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Triple breaker

* True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use the "shield trigger" abilities of those shields.)

1 x Neverlast, Destiny Adoration Neverlast, Destiny Adoration (DMX-26)
  • Collector Number: V2b
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 14500
  • Mana Number: 0
  • Cost: 9
  • Civilization: Light
Card text:

Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less.

* Triple breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Perfect, Immortal Spear/Everlast, Destiny King Perfect, Immortal Spear/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragsolution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMX-26)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: boyaking
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Super Dragsolution - If you have Whitey, Dragon Soul Church, Bluenika, Dragon Soul Fortress, Blacko, Dragon Soul Palace, Reddull, Dragon Soul Castle and Greene, Dragon Soul Ruins in the battle zone, flip each card one by one to the dragheart creature side untapped.


* When this creature is dragsolutioned, each player puts all cards in his hand, battle zone and graveyard other than this creature into their owners decks and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if it's tapped, it stays in the battle zone instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMX-26)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: Morechand
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. (At the start of your game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts all cards in his hand, battle zone and graveyard other than this creature into their owners decks and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if it's tapped, it stays in the battle zone instead.

1 x Zodiac, Floating Hymn/Hallelujah Zodia, Adoration Dragon Elemental Zodiac, Floating Hymn/Hallelujah Zodia, Adoration Dragon Elemental (DMR-14)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /5000+
  • Mana Number: 0
  • Cost: 3/6
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

* Each of your Light creatures in the battle zone gets +1000 power.

* Dragsolution - At the start of your turn, if you have 2 or more Light creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Each of your creatures in the battle zone gets +1000 power.

* At the end of your turn, untap all your creatures in the battle zone.

 
Deck Statistics
Distribution by Civilization
Fire bar 5 %  
Fire//All bar 2 %  
Light bar 28  51 %  
Light//All bar 2 %  
Light/Water bar 18  33 %  
Water bar 7 %  
 

Distribution by Cost
10 bar 4 %  
2/5 bar 2 %  
3 bar 9 %  
3/5 bar 2 %  
3/50 bar 4 %  
3/6 bar 2 %  
4 bar 11 %  
4/7 bar 4 %  
5 bar 11  20 %  
5/10 bar 2 %  
5/9 bar 2 %  
6 bar 4 %  
7 bar 11  20 %  
8 bar 15 %  
9 bar 2 %  
 

Distribution by Power
- bar 24  44 %  
/14500 bar 4 %  
/5000+ bar 2 %  
/50000 bar 4 %  
/5500 bar 2 %  
11000 bar 5 %  
12000 bar 9 %  
13500 bar 4 %  
14500 bar 4 %  
3500 bar 5 %  
5500 bar 7 %  
7000 bar 5 %  
7500 bar 5 %  
 

Distribution by Race
- bar 27  49 %  
Angel Command Dragon bar 11  20 %  
Angel Command Dragon/Justice Wing/Draguner bar 2 %  
Angel Command Dragon/Revolutionary/Team Doremi bar 13 %  
Angel Command/Apollonia Dragon bar 5 %  
Angel Dragon/Revolutionary bar 5 %  
Gaial Command Dragon bar 2 %  
World Command Dragon bar 4 %  
 

Distribution by Rarity
Common bar 10  18 %  
Legend Rare bar 13 %  
No Rarity bar 10  18 %  
Rare bar 16 %  
Super Rare bar 5 %  
Uncommon bar 13 %  
Very Rare bar 2 %  
Victory Rare bar 15 %  
 

Distribution by Type
Creature bar 20  36 %  
Dragheart Creature bar 11  20 %  
Dragheart Fortress bar 7 %  
Spell bar 20  36 %  
 



Rating
Current score for this Deck, based on 19 votes:

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Discussion about this Deck
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Author Message
eltp
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January 22, 2009
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Subject:    Posted: March 4, 2009 10:28 am

Pretty good deck!
But this deck might be better without "Hard Demon of Inferno Biragias".
Maybe you could take Daidalos on your deck
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uberwow15
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Subject: cant help, my gf's deck.   Posted: April 3, 2012 02:40 am

My girl friend better not pwn me.......
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enigmafiend Premium Member
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August 29, 2016
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Subject:    Posted: June 22, 2017 09:47 am


quote from uberwow15:

My girl friend better not pwn me.......

You ok mate?
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