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Deck "Tiger's deck"

Deck "Tiger's deck"
Format: OCG - 46 Cards
created by kokujo_the_fma Premium Member LV41 activity icon envelope icon
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The new chosen nature duelist in my fanfic. Enjoy!

 
Card list Group cards by  
Cards without Section (22 cards)
2 x Blazing Tiger, Crimson Lord Blazing Tiger, Crimson Lord (DMX-03)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Flame Monster/Samurai
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less.

Listen up!!

3 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Iron Arm Tribe Iron Arm Tribe (P-Y10)
  • Collector Number: P23-Y10
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-12)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

2 x Jin, the Ogre Blade ~Young Leader~ Jin, the Ogre Blade ~Young Leader~ (DMR-02)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Gaia Command/Beast Folk/Hunter
  • Power: 17000
  • Cost: 10
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When you put this creature into the battle zone, you may put any number of nature Hunters into the battle zone tapped from your mana zone.

*  Triple breaker (This creature breaks 3 shields)

3 x Moel Go, Explosive Oni Princess Moel Go, Explosive Oni Princess (DMR-07)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this Creature into the the Battle Zone, search your deck. You may choose a Hunter from it, show it to your opponent and add it to your hand. Then, shuffle your deck.

3 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

3 x Yattare Pippi Yattare Pippi (DMX-12)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Main Deck (6 cards)
2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Quatro Fang, Burning Soul Quatro Fang, Burning Soul (DMR-04)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Flame Command/Hunter
  • Power: 9000+
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This card is put into your mana zone tapped.)

*  Evolution - Put on one of your Hunter creatures.

*  When this creature attacks, your opponent chooses a card in their mana zone and puts it into his graveyard. Then, you may put the top card of your deck into your mana zone.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

2 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hideki Ishikawa
Card text:

*  Evolution - Put on one of your Beast Folk.

*  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

*  When this creature attacks, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (12 cards)
3 x Faerie Life Faerie Life (DMD-07)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top card of your deck into your mana zone.

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Lifeplan Charger Lifeplan Charger (DMR-06)
  • Collector Number: 55
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Look at the top 5 cards of your deck. Take a creature from those cards, reveal it your opponent, and add it to your hand. Then, put the rest on the bottom of your deck in any order.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

 
Section: Hyperspatial Zone (6 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer (DMX-03)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Dreammate//Dreammate/Vehicle Bee
  • Power: 2000/5000
  • Cost: 3/5
  • Civilization: Nature//Fire
  • Artist: hokuyu
Card text:

*  Awaken - At the end of your turn, if you put 2 or more other creatures into the battle zone this turn, flip this card.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever one of your creatures attacks, if it's the third creature to attack this turn, untap this creature.

I put my heart and soul into my furious Jonjo Jon attack! Have, I really changed that much?

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Fire bar 13 %  
Fire//Nature bar 2 %  
Fire/Nature bar 20 %  
Nature bar 27  59 %  
Nature//Fire bar 2 %  
Nature//Fire/Nature bar 4 %  
 

Distribution by Cost
10 bar 4 %  
2 bar 20 %  
2/7 bar 2 %  
3 bar 7 %  
3/24 bar 2 %  
3/5 bar 2 %  
4 bar 15  33 %  
5 bar 9 %  
6 bar 9 %  
6/24 bar 2 %  
7 bar 9 %  
7/24 bar 2 %  
 

Distribution by Power
- bar 12  26 %  
1000 bar 12  26 %  
1000/5000+ bar 2 %  
17000 bar 4 %  
2000 bar 11 %  
2000+/1700 bar 2 %  
2000/5000 bar 2 %  
3000 bar 9 %  
6000/17000 bar 2 %  
7000 bar 4 %  
7000/17000 bar 2 %  
9000 bar 4 %  
9000+ bar 4 %  
 

Distribution by Race
- bar 12  26 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 7 %  
Beast Folk/Hunter bar 17 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Dreammate//Dreammate/Vehicle Bee bar 2 %  
Fire Bird/Hunter bar 7 %  
Flame Command/Hunter bar 4 %  
Flame Monster/Hunter bar 2 %  
Flame Monster/Samurai bar 4 %  
Gaia Command/Beast Folk/Hunter bar 4 %  
Giant Insect/Hunter bar 4 %  
Human//Giant bar 2 %  
Human/Hunter/Alien bar 7 %  
Snow Faerie bar 7 %  
 

Distribution by Rarity
Common bar 25  54 %  
Promotional bar 7 %  
Rare bar 11 %  
Super Rare bar 4 %  
Uncommon bar 13 %  
Very Rare bar 9 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 22  48 %  
Evolution Creature bar 13 %  
Psychic Creature bar 7 %  
Psychic Super Creature bar 7 %  
Spell bar 12  26 %  
 



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