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Deck "Revived Wolf 2"

Deck "Revived Wolf 2"
Format: OCG - 49 Cards
created by kokujo_the_fma activity icon
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Card list Group cards by  
Cards without Section (34 cards)
1 x Bega, Vizier of Shadow Bega, Vizier of Shadow (DMX-14)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: gel
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, discard a card from your opponent's hand at random.

4 x Death Hands, Misfortune Emperor Death Hands, Misfortune Emperor (DMR-17)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

2 x Hell Mission, Dark Armor Hell Mission, Dark Armor (DMR-17)
  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Knightmare/Revolutionary
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Tanaka Kenichi
Card text:

* Shield Saver (When one of your shields would be broken, you may destroy this creature instead.)

* When this creature leaves the battle zone, choose one of your opponent's untapped creatures and destroy it.

4 x Hellborof, Supreme Dragon Edge Hellborof, Supreme Dragon Edge (DMR-16?)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command Dragon/Funky Knightmare/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a darkness dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may put the top 2 cards of your deck into the graveyard.

* Double breaker

3 x Holy, Flash Guardian Holy, Flash Guardian (DMR-18)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 3500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, tap all your opponent's creatures.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-24)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, look at your opponent's hand and discard a card from it.

2 x Magnum, Allshot Puppet Magnum, Allshot Puppet (DMX-09)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

*  When any creature or cross gear is put into the battle zone, or spell is played, and cards in the mana zone are not tapped, the controller of that card chooses and destroys a creature in his/her battle zone.

3 x Ninjariban, Dragon Edge Ninjariban, Dragon Edge (DMR-14)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Funky Knightmare/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

3 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

1 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

2 x Savage, Forbidden U Savage, Forbidden U (DMD-35)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initials
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then, you may return a D2 Field or a creature from your graveyard to your hand.

2 x School Man School Man (DMR-07)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Sato Masanori
Card text:

*  When you put this creature into the battle zone, destroy 2 of your creatures, then your opponent chooses one of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

3 x Vader, Dark Armor Vader, Dark Armor (DMX-24)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* At the end of your turn, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.

 
Section: Main Deck (5 cards)
2 x Haridelberg, Hell of D Haridelberg, Hell of D (DMR-21)
  • Collector Number: 16
  • Rarity: Rare
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: MISAWA_K
Card text:

* Whenever one of your creatures is destroyed, choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn.

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch - At the end of your turn, you may turn this D2 Field upside down for the rest of the game. If you do, return each of your creatures that was destroyed this turn from your graveyard to the battle zone.

3 x Memento Guardian Shrine, Prison Court of D Memento Guardian Shrine, Prison Court of D (DMR-23)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this D2 Field is put into your hand from your shield zone, you may put it into the battle zone for no cost.)

* Each of your creatures gets "blocker". (Whenever an opponent's creature attacks, you may tap the creature that that has "blocker" to change the attack to that creature.)

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch: At the start of each player's turn, you may turn this D2 Field upside down for the rest of the game. If you do, tap all your opponent's creatures.

 
Section: Side Deck (1 cards)
1 x Inferno Sign Inferno Sign (DMX-24)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

 
Section: Hyperspatial Zone (9 cards)
1 x All Over The World, Supreme True Dragon Soul All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 12a
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: 50000
  • Mana Number: 0
  • Cost: 50
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: NAKAMURA 8
Card text:

* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Blacko, Dragon Soul Palace/All Over The World, Supreme True Dragon Soul Blacko, Dragon Soul Palace/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 12
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Darkness//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, your opponent chooses and discards a card from his hand.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Water//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may draw a card.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Go To Hell, Annihilator Blade/Deathshiraz, Devil Corrupt King Go To Hell, Annihilator Blade/Deathshiraz, Devil Corrupt King (DMR-13)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may put a Funky Knightmare with cost 5 or less from your graveyard into the battle zone.

* Dragon Solution - At the end of your turn, you may flip this card to the dragheart creature side and untap it. If you do, destroy 4 of your creatures., flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragon Solutioned, destroy one of your opponent's creatures.

* Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone.

* Triple breaker (This creature breaks 3 shields)

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 14
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Dragsolution - When you have a Light, a Water, a Darkness, a Fire and a Nature fortress that has "Dragon Soul" in their name in your battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /13000
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.

* Dragsolution - At the end of your turn, you may destroy 4 of your creatures. If you do, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 30  61 %  
Darkness//All bar 2 %  
Fire//All bar 2 %  
Light bar 12  24 %  
Light//All bar 2 %  
Light/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature//All bar 2 %  
Water//All bar 2 %  
 

Distribution by Cost
2 bar 10 %  
3 bar 10 %  
3/50 bar 10 %  
4 bar 11  22 %  
4/7 bar 2 %  
5 bar 14 %  
5/10 bar 4 %  
50 bar 2 %  
7 bar 18 %  
9 bar 6 %  
 

Distribution by Power
- bar 12 %  
/13000 bar 2 %  
/14500 bar 2 %  
/50000 bar 10 %  
1000 bar 14 %  
12000 bar 2 %  
2000 bar 10 %  
2500 bar 6 %  
3000 bar 2 %  
3500 bar 6 %  
4000 bar 10 %  
5000 bar 6 %  
50000 bar 2 %  
6500 bar 2 %  
7000 bar 8 %  
8000 bar 4 %  
 

Distribution by Race
- bar 12 %  
Angel Command Dragon bar 2 %  
Dark Knightmare bar 6 %  
Dark Knightmare/Revolutionary bar 4 %  
Dark Lord bar 8 %  
Death Puppet bar 10 %  
Demon Command Dragon bar 4 %  
Demon Command Dragon/Funky Knightmare/Draguner bar 8 %  
Funky Knightmare/Draguner bar 6 %  
Guardian bar 6 %  
Guardian/Shinobi bar 2 %  
Hedrian/Alien bar 4 %  
Initials bar 4 %  
Initiate/Ghost bar 2 %  
Justice Wing bar 6 %  
Justice Wing/Draguner bar 2 %  
World Command Dragon bar 12 %  
 

Distribution by Rarity
Common bar 10  20 %  
Rare bar 25  51 %  
Uncommon bar 11  22 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 34  69 %  
D2 Field bar 10 %  
Dragheart Creature bar 18 %  
Spell bar 2 %  
 



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