main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Realm Of The Dragons"

Deck "Realm Of The Dragons"
Format: OCG - 48 Cards
created by ankit activity icon
Share |

This was my first Dragon deck, where I actually started off as a duelist on TCO. So yes, it will stay a mono-fire Dragon deck, forever. Except for some Psychic Dragons maybe, and Zero-civilization creatures.
I'll try and improve it whenever I can, with the release of newer sets.

 
Card list Group cards by  
Cards without Section (1 cards)
1 x Überdragon Bajulaterra Überdragon Bajulaterra (DMX-12)
  • Collector Number: 12-b
  • Rarity: Fixed
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  When you put this creature into the battle zone, both players send all cards from their respective mana zones to the graveyard except for Dragon creatures.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Main Deck (27 cards)
2 x Beethoven, Zenith of "Horror" Beethoven, Zenith of "Horror" (DMR-07)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  When you summon this creature into the battle zone, put up to 3 Dragons and/or Zero spells from your graveyard or mana zone into your hand, put the top 3 cards of your deck into your mana zone. Then, you may tap this creature.

*If your opponent's creatures attack, they must attack this creature if possible.

*  Triple Breaker

*  All of your Dragons and Commands in the battle zone get Eternal Omega. (When a creature with Eternal Omega leaves the battle zone, return it to your hand instead)

3 x Bolshack NEX Bolshack NEX (DMD-07)
  • Collector Number: 9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose 1 card with Lupia in its name and put it into the battle zone. Then, shuffle your deck.

*  This creature gets "Power attacker +1000" for each Fire Bird in your graveyard.

*  Double breaker

1 x Cerulean Dagger Dragon Cerulean Dagger Dragon (DMD-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, you may draw 1 card for each Dragon in your battle zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Cocco Lupia Cocco Lupia (DMX-14)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

3 x Codename Bazagaze Ragon Codename Bazagaze Ragon (DMR-05)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: 500siki
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When you put this creature into the battle zone, this turn, this creature can attack untapped creatures.

*  When this creature wins a battle, this turn, your creatures in the battle zone can attack untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

1 x Diehard Ryusei of Invincibility Diehard Ryusei of Invincibility (DMR-09)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  When one of your Dragons attack, choose one of your opponent's shields and put it in its owner's graveyard.

*  Double breaker

*  When you would lose the game, or your opponent would win the game, destroy this creature instead.

*  When this creature is destroyed, this turn, you can't lose the game and your opponent can't win the game.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x GENJI Double Cross, Blastdragon GENJI Double Cross, Blastdragon (DMX-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

*  Double breaker (This creature breaks 2 shields.)


Kungfusoul Kung Fu Soul

2 x Gaial Axel Gaial Axel (DMD-07)
  • Collector Number: 4
  • Rarity: Common
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

*  Your other Dragons in the battle zone gain "speed attacker".

*  Double breaker (This creature breaks 2 shields.)

1 x Onimaru "Head" Victory Rush Onimaru "Head" Victory Rush (DMR-06)
  • Collector Number: V1-A30
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

2 x Schumacher, New World Schumacher, New World (DMR-09)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player discards their entire hand. Then, they may each draw up to 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Shadow Sword "Yagyuu" Dragon Shadow Sword "Yagyuu" Dragon (DM-36)
  • Collector Number: 61
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 5000
  • Cost: 5
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, untap all Dragons in your mana zone.
If "Bolmeteus Samurai Dragon" or a Dragon with "NEX" in its name is in your battle zone, all of your other Dragons get "Power Attacker +4000" and break an additional shield.

"Those who kill just to take the life of the enemy are misguided. One should not take life, but instead destroy evil." -Shadow Sword "Yagyuu" Dragon

 
Section: Side Deck (12 cards)
4 x Game On! Charger Game On! Charger (DMR-03)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
  • Artist: kawasumi
Card text:

*  This turn, one of your creatures can attack untapped creatures.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMD-11)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

 
Section: Hyperspatial Zone (8 cards)
1 x Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened (DMC-67)
  • Collector Number: SS1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - When this creature wins a battle, flip it.


*  When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less.

*  Each turn, you may untap this creature the first time it is tapped.

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2s
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 42  88 %  
Fire//Light/Darkness/Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Zero bar 4 %  
 

Distribution by Cost
10 bar 6 %  
3 bar 17 %  
5 bar 10  21 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 11  23 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 8 %  
7/14 bar 2 %  
7/30 bar 2 %  
7/39 bar 2 %  
8 bar 6 %  
8/24 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 12  25 %  
1000 bar 8 %  
12000 bar 2 %  
13000 bar 4 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000 bar 8 %  
5000/26000 bar 2 %  
6000 bar 10 %  
6000+ bar 6 %  
6000+/1200 bar 2 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000 bar 4 %  
8000 bar 13 %  
9000+ bar 2 %  
 

Distribution by Race
- bar 12  25 %  
Armored Dragon bar 13 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Armored Dragon/Samurai bar 8 %  
Armored Dragon/Unknown bar 6 %  
Fire Bird bar 8 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Human/Red Command Dragon/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
King Command Dragon/Unknown/Zenith bar 4 %  
Outrage MAX bar 4 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter bar 10 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 10  21 %  
Fixed bar 2 %  
Promotional bar 6 %  
Rare bar 8 %  
Super Rare bar 19 %  
Uncommon bar 17 %  
Very Rare bar 10 %  
Victory Rare bar 17 %  
 

Distribution by Type
Creature bar 27  56 %  
Evolution Creature bar 2 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 13 %  
Spell bar 12  25 %  
 



Rating
Current score for this Deck, based on 67 votes:

bar 3.82
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
Author Message
hypert99
Indonesia activity icon

Avatar for hypert99
Reply with quote Report content icon
Subject: Strange...   Posted: May 23, 2009 05:48 pm

Hmm, that's strange....

Despite the good cards and combos in this deck, I cannot sense any soul in it...
It feels like the cards somehow wouldn't really be able to work in harmony...

But, to make it a fair judgement, I already give this deck 4 points...
just to point something, I dont think Final Dragarmor is a good choice of a CG this deck would need in its duels...
Back to top  
mrspunkyboy
Pakistan activity icon

Avatar for mrspunkyboy
Reply with quote Report content icon
Subject:    Posted: October 12, 2009 01:55 am

try to reduce the number of cards.focus on main theme
Back to top  
brandnewkid
United States activity icon

Avatar for brandnewkid
Reply with quote Report content icon
Subject:    Posted: October 12, 2009 09:03 am

First of all, I must apologize on behalf of my brother yesterday. He dueled for me, and afterwards I saw the convo. He was pretty rude. Second of all, there are too much cards in this deck. It won't work very well with 55. Might as well keep it close to 40.
Back to top  
brandnewkid
United States activity icon

Avatar for brandnewkid
Reply with quote Report content icon
Subject:    Posted: October 12, 2009 09:07 am

Also, I understand that there was a debate over Crest of Mother's use with Evolution Creatures? Hate to break it to you, but my brother was correct.

"Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone that shares a civilization with the chosen creature with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone."

It does not say "non-evolution creature". The rules and regulations on the Japanese site say that if an Evolution Creature is summoned this way, the base Creature MUST be in the Battle Zone at the time of summoning, and the Evo creature is placed on that creature. Hope that clears things up. A lot of people here don't really know the rules. I ran into a guy who said multi-colored cards can never be untapped..
Back to top  
jorgeyeduardo
United States activity icon

Avatar for jorgeyeduardo
Reply with quote Report content icon
Subject: generic, but still very strong   Posted: July 27, 2010 11:04 pm

generic, but still very strong


it has all the necessitates for a dragon type deck except a sort of "fish out " type card like balga geyser or the other balga geyser (armed dragon/samurai)

i also strongly suggest u use a hybrid with a dragon deck like light, darkness or especially mana raising nature!
Back to top  
ankit
India activity icon

Avatar for ankit
Reply with quote Report content icon
Subject:    Posted: July 28, 2010 01:31 am


quote from jorgeyeduardo:

generic, but still very strong


it has all the necessitates for a dragon type deck except a sort of "fish out " type card like balga geyser or the other balga geyser (armed dragon/samurai)

i also strongly suggest u use a hybrid with a dragon deck like light, darkness or especially mana raising nature!



Yea, i did think of that before.. But, for this one, i wanted a purely fire based deck.. No mixtures.. But, your right about the fish out creature.. I did include spear for that purpose alone.. But, it's not enough sometimes.. But hey, thanks for the comment.. ^_^
Back to top  
suryansh
India activity icon

Avatar for suryansh
Reply with quote Report content icon
Subject: Good Deck!   Posted: August 30, 2010 06:06 am

Hi! You have made a good deck but I think you should keep 4 nex cause it is important. i also wanted to ask if I could summon legend wing (cross gear) by nex's ability? Feel free to quote on this comment everyone!
Back to top  
ankit
India activity icon

Avatar for ankit
Reply with quote Report content icon
Subject: Hey dere..   Posted: August 30, 2010 06:27 am


quote from suryansh:

Hi! You have made a good deck but I think you should keep 4 nex cause it is important. i also wanted to ask if I could summon legend wing (cross gear) by nex's ability? Feel free to quote on this comment everyone!



Yea well, i also was thinking of increasing that number to 4! Think i'll do it..
N yes, u can summon him to d battle field with nex's ability.. It's written that u can summon a card, it's not mentioned whether it should b a creature or not.. SO, i think yes!
Back to top  
twilightdawn9
Romania activity icon

Avatar for twilightdawn9
Reply with quote Report content icon
Subject: Fire civ   Posted: October 15, 2010 04:01 am

Not a bad deck but usually I don't like fire civilization it has becomed too unbalanced compared to the others
Back to top  
rks_blitzer Premium Member
LV23 United States activity icon envelope icon

Avatar for rks_blitzer
Member since
July 18, 2010
Reply with quote Report content icon
Subject:    Posted: November 8, 2010 10:00 pm

Unrelated to my vote, but I am getting sick and tired of newbies using this deck all of the time.
Back to top  
Add your comments
Page 1 of 3 Pages: [1]  2  3   Next
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help