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Deck "E4 tiramisu"

Deck "E4 tiramisu"
Format: OCG - 48 Cards
created by kokujo_the_fma LV46 activity icon envelope icon
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Card list Group cards by  
Cards without Section (16 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMD-13)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Knight/Samurai/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, choose and activate one of the following effects.

*º You may cast a spell that costs 4 or less from your deck for no cost. Then, shuffle your deck.
*º You may generate a cross gear that costs 4 or less from your deck for no cost. Then, shuffle your deck.

1 x Codeking Mozart Codeking Mozart (DMD-07)
  • Collector Number: 17
  • Rarity: Common
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 17000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Darkness/Fire/Nature
  • Artist: Hokuyu
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy all other non-Dragon creatures in the battle zone.

*  Your opponent's Dragons can't attack.

*  Triple breaker (This creature breaks 3 shields)

1 x Codeking Number Nine Codeking Number Nine (DMX-16)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 9000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Dmitry Burmak
Card text:

* Your opponent can't cast spells.

* Double breaker (This creature breaks 2 shields.)

4 x Codeking Wilhelm Codeking Wilhelm (DMR-07)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness/Fire/Nature
  • Artist: Dmitry Burmak
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose a card from your opponent's mana zone and put it into it's owner's graveyard.

*  When your opponent puts a card into the graveyard from anywhere, you may put the top card of your deck into your mana zone.

*  Triple breaker (This creature breaks 3 shields)

2 x Codename Snake Codename Snake (DMR-04)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Unknown
  • Power: 11000
  • Cost: 8
  • Civilization: Water/Darkness/Nature
  • Artist: Nottsuo
Card text:

(This card is put into the mana zone tapped.)

*  When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into the mana zone.

*  When this creature attacks, shuffle all the cards in your graveyard face-down and put them on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

1 x Dorago the Great, Dragon World Dorago the Great, Dragon World (DMX-16)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* When you put this creature into the battle zone, you may choose one of your creatures and one of your opponent's creatures in the battle zone. Those 2 creatures battle.

* Triple breaker (This creature breaks 3 shields)

* Whenever a non-dragon creature would be put into the battle zone, they are put in their owner's graveyard instead.

1 x Onimaru "Head" Victory Rush (#V1) Onimaru "Head" Victory Rush (#V1) (DMR-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

4 x Sr Spellcyclica, Dragment Symbol Sr Spellcyclica, Dragment Symbol (DMR-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle zone, you may a cast a spell that costs 7 or less from your graveyard for no cost. If you do, put the spell you cast into your hand instead of your graveyard.

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, put it on the bottom of your deck instead.

1 x VAN Beethoven, Zenith of "Fighting" VAN Beethoven, Zenith of "Fighting" (DMX-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 14000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  When you summon this creature into the battle zone, return all of your opponent's creatures from the battle zone to their owner's hand.

*  When your opponent puts a Command or Dragon into the battle zone, your opponent puts it into the graveyard instead of the battle zone.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Side Deck (24 cards)
3 x Counterattacking Silent Spark Counterattacking Silent Spark (DMX-14)
  • Collector Number: 72
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

4 x Faerie Miracle Faerie Miracle (DMX-14)
  • Collector Number: 80
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Okera
Card text:

*  Put the top card of your deck into your mana zone.

*  If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone.

1 x Gachinko Joker Gachinko Joker (DMR-07)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Choose 2 cards from your opponent's hand without looking and discard them.

*  You and your opponent play "Gachinko Judge". If you win, after you cast this spell, return it to your hand instead of the graveyard. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

1 x Gachinko Roulette Gachinko Roulette (DMR-07)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

*  Put the top card of your deck into your mana zone.

*  You and your opponent play "Gachinko Judge". If you win, after you cast this spell, return it to your hand instead of the graveyard.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

1 x Hogan Blaster Hogan Blaster (DMX-12)
  • Collector Number: 17
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put it into the battle zone. If that card is a spell, you may cast it without cost.

3 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

1 x Intense Vacuuming Twist Intense Vacuuming Twist (DMX-14)
  • Collector Number: 5
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Lost Soul Lost Soul (DMX-14)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tomofumi Ogasawara
Card text:

*  Your opponent discards all cards in his hand.

4 x Mystery Cube Mystery Cube (DMR-09)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Shuffle your deck. Then, reveal the top card of your deck. If it is a creature, you may put it into the battle zone. If it's not a creature, put it into your mana zone.

2 x Mystic Treasure Chest Mystic Treasure Chest (DMX-14)
  • Collector Number: 67
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Norikatsu Miyoshi
Card text:

*  Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.

1 x Transmogrify Transmogrify (DMX-16)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Akira Hamada
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DMD-19)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Mana Number: 1
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's tapped creatures.

* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul Bloody Soul

* Whenever this creature attacks, your opponent chooses a card in his hand and discards it, then chooses one of his creatures and destroys it.

* Double breaker (This creature breaks 2 shields.)


Bloodysoul Bloody Soul

1 x Diabolos Double Zeta, Temporal Demon Dragon/Devil Diabolos Double Zeta, Ultimate Awakened Diabolos Double Zeta, Temporal Demon Dragon/Devil Diabolos Double Zeta, Ultimate Awakened (DMD-19)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Psychic Creature
  • Race: Demon Command Dragon
  • Power: 9000/23000
  • Mana Number: 1
  • Cost: 10/20
  • Civilization: Darkness
  • Artist: Acguy
Card text:

Blockericon Blocker

* This creature can't attack.

* Whenever your opponent would choose a creature in the battle zone due to the ability of a creature, he can't choose this one.

* Awaken - At the start of your turn, you may choose 3 of your cards in the battle zone and/or your mana zone and put them into your graveyard. If you do, flip this creature.


* Whenever this creature attacks, destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.

* Quattro breaker (This creature breaks 4 shields.)

* Release (When this creature would leave the battle zone, you may leave it in the battle zone and flip this card to the smaller costing side instead.)

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMD-19)
  • Collector Number: 12
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Mana Number: 1
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (Whenever this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall effect.)

Soulrecall Your opponent chooses a card in his hand or battle zone and puts it on the bottom of his deck.

* Double breaker

* Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power. (A creature that has power 0 or less is destroyed.)

* Each of your other creatures in the battle zone gets +5000 power.

* Quattro breaker (This creature breaks 4 shields.)

* Release (When this creature would leave the battle zone, you may leave it in the battle zone and flip this card to the smaller costing side instead.)


Evilsoul Evil Soul

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

3 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 13 %  
Darkness/Fire/Nature bar 10 %  
Darkness/Fire/Nature//All bar 2 %  
Fire bar 4 %  
Light bar 2 %  
Light/Darkness bar 4 %  
Light/Nature bar 6 %  
Light/Water bar 6 %  
Light/Water/Nature//All bar 6 %  
Nature bar 11  23 %  
Water bar 17 %  
Water/Darkness/Nature bar 4 %  
Zero bar 2 %  
 

Distribution by Cost
10 bar 4 %  
10/20 bar 2 %  
11 bar 4 %  
3 bar 17 %  
4 bar 8 %  
5 bar 10 %  
5/30 bar 6 %  
6 bar 10 %  
6/12 bar 2 %  
7 bar 15 %  
7/13 bar 2 %  
7/30 bar 2 %  
8 bar 4 %  
8/16 bar 2 %  
9 bar 10 %  
 

Distribution by Power
- bar 24  50 %  
11000 bar 4 %  
12000 bar 8 %  
13000 bar 2 %  
14000 bar 2 %  
17000 bar 2 %  
4000/26000 bar 6 %  
5000 bar 2 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 8 %  
7000/110 bar 2 %  
7000/18000 bar 2 %  
9000 bar 2 %  
9000+ bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 24  50 %  
Crystal Command Dragon bar 8 %  
Demon Command bar 2 %  
Demon Command Dragon bar 2 %  
Demon Command/Hunter bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Human/Red Command Dragon/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 6 %  
King Command Dragon/Unknown bar 13 %  
King Command Dragon/Unknown/Zenith bar 2 %  
Knight/Samurai/Origin bar 2 %  
Red Command Dragon bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Unknown bar 4 %  
 

Distribution by Rarity
Common bar 20  42 %  
Rare bar 15 %  
Super Rare bar 19 %  
Uncommon bar 13 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 16  33 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 24  50 %  
 



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