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Deck "Turbo Blastoise v1.4.3 ***"

Deck "Turbo Blastoise v1.4.3 ***"
Format: Unlimited - 60 Cards
created by holasan activity icon
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Este mazo usa la clasica estrategia basada en el "Rain Dance". La idea fue armar uno nuevo en donde se combatan a las nuevas debilidades surgidas con las nuevas expanciones de cartas (ya que cuando se creó el primero recien habia aparecido el set Gym Challenge).

Aunque la base sea parecida, creo que lo he mejorado mucho
estrategia basica: T1= rain dance + suicune + lass

idea: la combinacion de energias rapidas (blastoise) con el segundo ataq de suicune ex es faltal (hago tanto dano como qiero). ademas, combinarlo con el dawn stadium hace que lo pueda curar todo lo q qiera; por ejemplo, le uno 10 energias y se cura 100 hp, total luego con su ataque me regresan a la mano!! de esta forma la unica alternativa que tiene el rival es conseguir un 1ko. se realiza la misma dinamica con el keldeo (o incluso el blastoie BWBC) pero agregandole el espeon (para poder regresar las energias) (el poke power del eevee promo m permite buscar al espeon cuando evolucione algun pokemon!)
ademas es un mazo rapidisimo, q necesita pocas cartas para armarse. este mazo se arma y pega con muchisimo dano ya desde el primer turno en q pods jugar trainers!!!

tech con la que se combate otros mazos pro unlimited o debilidades:
-ante weknesses, rotar el suicune y el keldeo segun corresponda.
-ante masos trainer lock (spiritom, todos los vileplum, etc), mandar al spiritomb para impedir que el otro tampoco se arme y evolucionar rapido al squirtle en wartortle y desp blastoise. una vez en juego blastoise, onix y suicune, esos no presentan mayores dificultades.
-ante el machamp SF (q usa "take down"), mandar al blastoise BWBC y problema resuelto (quien tambien se puede curar usando al espeon)
-ante el aerodactyl fosil, usar el poder pokemon de igglipuf para anular su bloqueo de evoluciones. tambien sirve contra el mew promo q es inmune al dano de evoluciones
-ante cesation cristal (poke tool q impide usar poke power y body), usar el blastoise BWBC y el suicune
-ante mazos muk.ex (powers lock), usar el blastoise BWBC ya que su "habilidad" no es bloqueada por dicho muk ex, quien bloqueda poke powers y poke dobies, y el suicune ante mazos con garbodor (hability lock), usar el blastoise base set

tech para lockear al rival
-usar cessation cristal para bloquear los poke power y poke bodies del rival, dado que no perjudica la habilidad del blastoiseBWBC. es muy util contra todo tipo de mazos, en especial contra otros pros como porydonk y la combinacion Forretress LA+Emboar BLW+Espeon AQ+Shuckle HGSS promo.
-usar la combinacion "lass+uxie", donde primero usas lass para quitarle Todos los trainers al rival (muy muy perjudicial) y luego usar la habilidad de uxie para volver a llenar la mano
-usar a keldeo ex como alternativa al suicune ex, pero con la diferencia de q tiene 180hp, mucho mas dificil de conseguir un 1ko aun. para lograr el mismo efecto q en el suicune, se agrego al espeon q permite el mismo efecto. Incluso es una alternativa ante reducciones de mano (imposter oak revenge, N, judge, etc), ya q las energias pueden permanecer unidas al terminar el turno
- comenzar con el spiritomb para lockear al rival desde el inicio, especialmente util cuando no comenzamos. luego, simplemente retirarlo

comenten. hagan sugerencias sobre posibles mejoras o problemas, o comentarios interesantes, en especial sopbre los nuevos ex con super hp xD antes de criticar, primero leer y pensar
creo q es un mazo GENIAL! animense a pelear, jeje

 
Card list Group cards by  
Section: Pokemons (18 cards)
1 x Azelf
Average price:
Azelf (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 482
  • Number: 19
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)

psychic Lock Up     20
The Defending Pokemon can't retreat during your opponent's next turn.

1 x Blastoise
Average price:
Blastoise (Base Set)
  • Rarity: Rare Holo
  • Type: Water
  • Poke#: 009
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Rain Dance

As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.

Water Water Water   Hydro Pump      40+
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.

2 x Blastoise
Average price:
Blastoise (BWBC)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: Gx2
  • Poke#: 009
  • Number: 31
  • Subtype: Stage 2 Pokémon
  • Hit Points: 140
Card text:


Deluge

As often as you like during your turn (before your attack), you may attach a Water Energy from your hand to 1 of your Pokémon.
Colorless Colorless Colorless Colorless    Hydro Pump      60+
Does 10 more damage for each Water Energy attached to this Pokémon.

1 x Eevee (Lv 7) - Holo
Average price:
Eevee (Lv 7) - Holo (Blck Promo)
  • Rarity: Promo
  • Type: Colorless
  • Number: 11
  • Resistance: 0
  • Hit Points: 0
1 x Espeon
Average price:
Espeon (Aquapolis)
  • Rarity: Rare
  • Type: Psychic
  • Poke#: 196
  • Number: 11
  • Subtype: Stage 1 Pokémon
Card text:

Energy Return

As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.

Psychic Colorless Colorless   Damage Blast      30+
Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.

1 x Igglybuff
Average price:
Igglybuff (N Discovry)
  • Rarity: Uncommon
  • Type: Colorless
  • Poke#: 174
  • Number: 40
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Gaze

Once during your turn (before your attack), choose 1 of your opponent's Benched Pokémon that has a Pokémon Power. That power stops working until the end of this turn. This effect ends if that Pokémon leaves the Bench.

2 x Keldeo-EX
Average price:
Keldeo-EX (BWBC)
  • Rarity: SuperRare Holo
  • Type: Water
  • Weakness: Gx2
  • Number: 142
  • Subtype: Basic Pokémon
  • Hit Points: 170
Card text:


Rush In

Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch this Pokémon with your Active Pokémon.
Colorless Colorless Colorless    Secret Sword      50+
Does 20 more damage for each Water Energy attached to this Pokémon.
If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything else required in order to use that attack). If tails, your opponent's turn ends without an attack.

1 x Onix
Average price:
Onix (HSU)
  • Rarity: Common
  • Type: Fighting
  • Weakness: Gx2
  • Poke#: 095
  • Number: 56
  • Subtype: Basic Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: CCCC
Card text:

fightingcolorlesscolorlesscolorless Boundless Power     80
Onix can't attack during your next turn.

2 x Spiritomb
Average price:
Spiritomb (Arceus)
  • Rarity: Rare
  • Type: Darkness
  • Poke#: 442
  • Number: 32
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Keystone Seal - As long as Spiritomb is your Active Pokemon, each player can't play any Trainer cards from his or her hand. (Poke-BODY)

0 Darkness Grace     
Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward.

colorless Will-o'-the-wisp     10

3 x Squirtle
Average price:
Squirtle (BWBC)
  • Rarity: Common
  • Type: Water
  • Weakness: Gx2
  • Poke#: 007
  • Number: 29
  • Subtype: Basic Pokémon
  • Hit Points: 60
Card text:


Shell Shield

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).
Water Colorless    Water Splash      10+
Flip a coin. If heads, this attack does 20 more damage.

1 x Suicune ex
Average price:
Suicune ex (TMvsTA)
  • Rarity: Rare Holo EX
  • Type: Water
  • Weakness: L
  • Number: 94
  • Subtype: Basic Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: CC
Card text:

water Energy Flip      
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. You may move an Energy card attached to that Pokémon to another of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
colorlesswaterwater Reverse Stream     50+ 
You may return all basic Energy cards attached to Suicune ex to your hand. If you do, this attack does 50 damage plus 10 more damage for each basic Energy card you returned.

1 x Uxie
Average price:
Uxie (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

1 x Wartortle
Average price:
Wartortle (D&PSW)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L+20
  • Poke#: 008
  • Number: 75
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

waterwater Giant Wave     40
Wartortle can't use Giant Wave during your next turn.

colorlesscolorlesscolorless Shell Attack     50

 
Section: Energy (10 cards)
10 x Water Energy
Average price:
Water Energy (EX HP)
  • Rarity: Rare Holo
  • Type: Basic Energy
  • Number: 107
 
Section: Trainers (32 cards)
4 x Bill
Average price:
Bill (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 91
  • Resistance: 0
  • Hit Points: 0
Card text:

Draw 2 cards.

1 x Cessation Crystal
Average price:
Cessation Crystal (EX-CG)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 74
  • Subtype: Pokémon Tool
Card text:

Attach Cessation Crystal to 1 of your Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Cessation Crystal is attached to is a Pokémon-ex, discard this card.

As long as Cessation Crystal is attached to an Active Pokémon, each player's Pokémon (both yours and your opponent's) can't use any Poké-Powers or Poké-Bodies.

4 x Computer Search
Average price:
Computer Search (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 71
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.

1 x Dawn Stadium
Average price:
Dawn Stadium (D&PMD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 79
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever any player attaches an Energy card from his or her hand to G Pokemon or W Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon.

1 x Gust of Wind
Average price:
Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

2 x Item Finder
Average price:
Item Finder (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 74
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

1 x Lass
Average price:
Lass (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 75
  • Resistance: 0
  • Hit Points: 0
Card text:

You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.

4 x Oracle
Average price:
Oracle (Skyridge)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 138
1 x Pokemon Collector
Average price:
Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

4 x Poké Drawer +
Average price:
Poké Drawer + (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
Card text:

You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward.

4 x Professor Oak
Average price:
Professor Oak (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

3 x Rare Candy
Average price:
Rare Candy (D&PGE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
1 x Skyla
Average price:
Skyla (BWBC)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 134
  • Subtype: Supporter
Card text:




Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).

1 x Town Volunteers
Average price:
Town Volunteers (Aquapolis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 136
 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 46  77 %  
007 bar 5 %  
008 bar 2 %  
009 bar 5 %  
095 bar 2 %  
174 bar 2 %  
196 bar 2 %  
442 bar 3 %  
480 bar 2 %  
482 bar 2 %  
 

Distribution by Rarity
Common bar 15 %  
Promo bar 2 %  
Rare bar 12  20 %  
Rare Holo bar 13  22 %  
Rare Holo EX bar 2 %  
SuperRare Holo bar 3 %  
Uncommon bar 22  37 %  
 

Distribution by Subtype
- bar 42  70 %  
Basic Pokémon bar 11  18 %  
Pokémon Tool bar 2 %  
Stadium bar 2 %  
Stage 1 Pokémon bar 2 %  
Stage 2 Pokémon bar 3 %  
Supporter bar 3 %  
 

Distribution by Type
- bar 24  40 %  
Colorless bar 2 %  
Darkness bar 3 %  
Energy bar 10  17 %  
Fighting bar 2 %  
Psychic bar 3 %  
Trainer bar 11  18 %  
Water bar 15 %  
 



Rating
Current score for this Deck, based on 10 votes:

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Discussion about this Deck
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Author Message
amg94
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January 21, 2009
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Subject:    Posted: July 7, 2009 09:12 pm

oie poss que puedo decir me aniquilaste

jeje bueno esta chido esta mejora

lo que te recomendaria segun mi punto de vista es el speed stadium

ya que tienes pocos pokemon y esto te ayudaria sacar mas cosas jeje

y despues continuas con el ecogym

y ya esta pero te pongo 5

bueno votas por el mio

jeje bai

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porigon2
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Subject:    Posted: July 10, 2009 12:49 pm

muy buen mazo(tambien votapor el mio)
beuty smash
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frandolor
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Subject: el maso es bueno   Posted: July 12, 2009 11:38 am

pero es mas fasil haser un maso agua
q un maso complejocomo el metagross
la funcion principal de blastoise no es cubrir la devilidad sino juntar ener gia s agua y atacar hasta q este muy devilitado y despues haser combos con el metagrosss y esas energias
o sino si aparecen en momentos diferentes usar enrgy retriebaall y buscar eas energias
pero tenes rason en algo : le falta un poco de velocidad
pero va a qdar bien
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gr_style
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Subject: gr.   Posted: July 12, 2009 07:46 pm

exelente mazo lastima que no pudimos terminar la partida cuando arregle mi red jugamos que estes bien
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raimbu94
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Subject: me ganaste   Posted: July 19, 2009 09:55 pm

buen duelo


solo


que


no no


me toco nada


mmmmmm


bueno

adios





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raimbu94
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Subject:    Posted: July 21, 2009 01:01 pm

PERDON NO SE QUE PASO

SE TRAVO

QUE RARO

QUE PENA

PERO ESPERO RECONPENSANDO

CON UN DUELO PERDON BUENO

BYE
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wiehoff
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Subject:    Posted: July 22, 2009 07:00 am

a mi = me paso algo parecido, no veia las cartas q el bajaba.
pero el no entiende al parecer y me pones un voto de 1.
gracias.
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amg94
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Subject: Recomendacion   Posted: July 23, 2009 01:07 am

bueno soy yo de nuevo
me agrada jugar contra ti bueno un consejo para sacar energy directas
usa a smeargle el de color pick y trace de esa manera las sacas directas

y podrias agregar a ditto con el poke power form variaton (opcional) para en caso de revivir algun basic necesario en ese momento y poss es todo

haber cuando tenemos un duelo chida


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lobox18
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Subject:    Posted: July 23, 2009 08:26 pm

che te quiero jugar de vuelta!!!
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d3m0n00
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Subject:    Posted: July 24, 2009 01:01 pm

Che porq me pones 1 punto sin jugarme, jugame y despues fijate
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