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Deck "growing Kang"

Deck "growing Kang"
64 Cards
created by ukongleader activity icon
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Card Type: Character (29 cards)
4 x Beetle as Mach 1, Reluctant Hero Beetle as Mach 1, Reluctant Hero (MAV)
  • Collector Number: MAV-083
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Thunderbolts
  • Attack Value (ATK): 2
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Icons: [Flight] [Range]
  • Artist: Alex Horley
Card text:

Whenever Beetle becomes stunned, you may remove him from the game. If you do, search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck.
"I'm not so sure about this 'hero' business . . . but it sure was nice hearing people cheering for me for a change."

3 x Growing Man, Kinetic Stimuloid Growing Man, Kinetic Stimuloid (MAV)
  • Collector Number: MAV-166
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 4
  • Defense Value (DEF): 3
  • Recruit or Threshold Cost: 3
  • Artist: Cully Hamner
Card text:

Exhaust a character named Kang you control >>> Put a +1 ATK / +1 DEF counter on Growing Man.
"Desist, Avengers! Every attempt to stop me only makes me more powerful!"

3 x Kang, Destiny Warrior Kang, Destiny Warrior (HoG)
  • Collector Number: MHG-140
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Doom / Kang Council
  • Attack Value (ATK): 9
  • Defense Value (DEF): 9
  • Recruit or Threshold Cost: 5
  • Icons: [Range]
  • Artist: Derec Donovan
Card text:

Kang is not unique.

Whenever Kang stuns a character, you may exhaust target front row character an opponent controls.

"It will be different this time, Doom. This time, Kang wins."

2 x Kang, Earth Mesozoic-24 Kang, Earth Mesozoic-24 (MAV)
  • Collector Number: MAV-167
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 10
  • Defense Value (DEF): 10
  • Recruit or Threshold Cost: 4
  • Icons: [Range]
  • Artist: Ken Steacy
Card text:

Kang is not unique.
If Kang would come into play during your recruit step, instead, remove him from the game. At the start of the recovery phase this turn, put Kang into your front row.
"I am not human? Phah! As if being human was desirable! I am KANG! And that is better than being human!"

1 x Kang, Immortus Kang, Immortus (MAV)
  • Collector Number: MAV-168
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 20
  • Defense Value (DEF): 19
  • Recruit or Threshold Cost: 8
  • Icons: [Range]
  • Artist: Arthur Suydam
Card text:

Kang is not unique.
Remove Kang and two other cards in your hand from the game >>> Negate target non-ongoing plot twist effect. Use this power only if you control a character named Kang and only if Kang is in your hand.
"It is I who guards and preserves the time stream. Your meddling only hastens your doom!"

4 x Kang, Kang Kong Kang, Kang Kong (MAV)
  • Collector Number: MAV-170
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 2
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Icons: [Range]
  • Artist: Zak Plucinski
Card text:

Kang is not unique.
When Kang comes into play, you may reveal a Kang Council character card in your hand or resource row and remove Kang from the game. If you do, search your deck for a card, put it into your hand, and shuffle your deck.

2 x Kang, Kang Ransom Kang, Kang Ransom (MAV)
  • Collector Number: MAV-171
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 5
  • Defense Value (DEF): 5
  • Recruit or Threshold Cost: 3
  • Icons: [Range]
  • Artist: Bill Sienkiewicz
Card text:

Kang is not unique.
At the start of the combat phase, if you control 3 or fewer resources, move Kang to your hidden area, exhaust him, and replace target resource. At the start of the recovery phase, move Kang to your visible area.

1 x Kang, Lord Kang Kang, Lord Kang (MAV)
  • Collector Number: MAV-172
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Range]
  • Artist: Tom Fleming
Card text:

Kang is not unique.
Leader: Whenever an attacker adjacent to Kang becomes powered-up, that attacker cannot be stunned this attack.
"History will record this upheaval as the first step toward a new era. The Age of Kang!"

4 x Kang, Non-Unique - Time Warrior Kang, Non-Unique - Time Warrior (MUN)
  • Collector Number: MUN-260
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 3
  • Defense Value (DEF): 3
  • Recruit or Threshold Cost: 2
  • Icons: [Range]
Card text:

Whenever Kang becomes stunned, remove him from the game. At the start of each of your recruit steps, if you control five or more resources and Kang was removed this way, return him to play with three +1 / +1 counters.

2 x Kang, One of Many Kang, One of Many (HoG)
  • Collector Number: MHG-139
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Doom / Kang Council
  • Attack Value (ATK): 2
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Icons: [Range]
  • Artist: Ken Steacy
Card text:

Kang is not unique.

Activate, reveal a card from your hand named Dr. Doom or named Kang >>> Exhaust target character with cost 2 or less.

In the pursuit of ever-greater power, no alliance is unthinkable.

2 x Kang, Scarlet Centurion Kang, Scarlet Centurion (XMen)
  • Collector Number: MXM-220
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 7
  • Defense Value (DEF): 7
  • Recruit or Threshold Cost: 4
  • Icons: [Range]
  • Artist: Ariel Olivetti
Card text:

Concealed
Kang is not unique.
Activate, move Kang from your hidden area to your visible area >>> Negate target effect from a non-ongoing plot twist.

"You need something from me. Groveling wouldn't hurt."

1 x Kang, Ultimate Kang Kang, Ultimate Kang (MAV)
  • Collector Number: MAV-177
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 9
  • Defense Value (DEF): 9
  • Recruit or Threshold Cost: 5
  • Icons: [Range]
  • Artist: Adam Kubert
Card text:

Kang is not unique.
Activate, stun another character named Kang you control >>> Remove all attackers from this attack. Use this power only if Kang is defending.
Warlord of Time, Kang's greatest enemy, his most worthy opponent, is often another incarnation of himself.

 
Card Type: Location (6 cards)
3 x Damocles Base Damocles Base (MTU)
  • Collector Number: MTU-209
  • Rarity: R
  • Card Type: Location
  • Recruit or Threshold Cost: 3
  • Artist: Patrick Scherberger
Card text:

Terraform

Activate >>> Name a character. Reveal the top two cards of your deck. If you named Kang, instead, reveal the top three. Put a revealed card with that name into your hand and the rest on the bottom of your deck.

3 x Kang Kross-roads Kang Kross-roads (MAV)
  • Collector Number: MAV-182
  • Rarity: U
  • Card Type: Location
  • Recruit or Threshold Cost: 3
  • Artist: Jon Meyers and Mark Irwin
Card text:

While you control only one visible character, it gets +1 ATK / +1 DEF.
Activate >>> Move target stunned character named Kang you control to your hidden area.
"Here we are, the most powerful fellowship, destined to conquer all beings of all time!"

 
Card Type: Plot Twist (23 cards)
3 x Game of the Galaxy Game of the Galaxy (MAV)
  • Collector Number: MAV-181
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Ariel Olivetti
Card text:

As an additional cost to play Game of the Galaxy, exhaust a character named Kang you control.
Each player reveals the top four cards of his deck. If one player revealed more cards that share a name than any other player, that player may put one of his revealed card into his hand.

4 x Membership Drive Membership Drive (JLA)
  • Collector Number: DJL-184
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Carlos D'Anda
Card text:

Whenever you recruit a character with cost 2 or greater this turn, it comes into play with a +1 ATK / +1 DEF counter on it.

"Hey, you got powers? You look like you got powers."

4 x New Identity New Identity (MAV)
  • Collector Number: MAV-117
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Icons: [Ongoing]
  • Artist: Ariel Olivetti
Card text:

Choose a Thunderbolts character you control.
Ongoing: At the start of the recovery phase, put a +1 ATK / +1 DEF counter on the chosen character.
"Don't worry, buddy. When I'm done with you, not even Songbird will recognize you."

3 x New and Improved New and Improved (MVL)
  • Collector Number: MVL-260
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Icons: [Ongoing]
  • Artist: Patrick Scherberger
Card text:

Ongoing: KO a non-Army character you control >>> Characters you recruit this turn with the same name as that character enter play with two +1 / +1 counters.

The kid gloves are off!

2 x Null Time Zone Null Time Zone (MAV)
  • Collector Number: MAV-183
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Icons: [Ongoing]
  • Artist: Jon Meyers
Card text:

Play Null Time Zone only during the build phase.
Choose a non-ongoing plot twist card name. Your opponents cannot play cards with that name this turn.
Ongoing: Exhaust a Kang Council character you control >>> Replace Null Time Zone.

3 x Psyche-Globe Psyche-Globe (MAV)
  • Collector Number: MAV-184
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Artist: Michael Lopez
Card text:

As an additional cost to play Psyche-Globe, exhaust a Kang Council character you control.
Search your deck for a character card named Kang, reveal it, put it into your hand, and shuffle your deck.
The Psyche-Globe contains the memories of all divergent Kangs slain by the Council. Whomever controls it is the supreme master of Limbo.

4 x Time Thief Time Thief (HoG)
  • Collector Number: MHG-169
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Artist: Dave Ross
Card text:

Play Time Thief only if you control Dr. Doom or Kang.

Search an opponent's deck for a card and remove it from the game. That player shuffle his deck.

"Patience. You'll find the things you need . . . in time."

 
Card Type: Shadow Character (6 cards)
2 x Kang, Master of Time Kang, Master of Time (MAV)
  • Collector Number: MAV-174
  • Rarity: C
  • Card Type: Shadow Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 6
  • Defense Value (DEF): 6
  • Recruit or Threshold Cost: 4
  • Icons: [Range]
  • Artist: Dave DeVries
Card text:

Concealed
Kang is not unique.
At the start of the combat phase, discard a card.
At the start of the recovery phase, draw two cards.
"The final result is already written! And, not your speed, not all your trickery, can change a word of it!"

4 x Kang, Rama Tut Kang, Rama Tut (MAV)
  • Collector Number: MAV-175
  • Rarity: U
  • Card Type: Shadow Character
  • Team Affiliation: Kang Council
  • Attack Value (ATK): 1
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Icons: [Range]
  • Artist: Doug Alexander
Card text:

Concealed
Kang is not unique.
Return Kang to his owner's hand >>> Target Kang Council attacker or defender you control gets +1 ATK / +1 DEF this attack.
"Cease your struggles, Kang! Accept the fact that I am what you will become!"

 
Deck Statistics
Distribution by Card Type
Character bar 29  45 %  
Location bar 9 %  
Plot Twist bar 23  36 %  
Shadow Character bar 9 %  
 

Distribution by Rarity
C bar 11  17 %  
R bar 30  47 %  
U bar 23  36 %  
 

Distribution by Recruit or Threshold Cost
1 bar 10  16 %  
2 bar 21  33 %  
3 bar 21  33 %  
4 bar 9 %  
5 bar 6 %  
6 bar 2 %  
8 bar 2 %  
 

Distribution by Team Affiliation
- bar 29  45 %  
Doom / Kang Council bar 8 %  
Kang Council bar 26  41 %  
Thunderbolts bar 6 %  
 



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Discussion about this Deck
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Author Message
vssystemnpoland
Poland activity icon

Avatar for vssystemnpoland
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Subject:    Posted: October 2, 2011 02:59 pm

The biggest question I would have is how does the deck plan on dealing with out of combat stunning, as well as things like finishing move or MKKO tricks?
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