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Deck ""Miles"THE GARMEER"

Deck ""Miles"THE GARMEER"
Format: OCG (Old format) - 66 Cards
created by milesolix LV11 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (49 cards)
3 x Agilgal Liberator Agilgal Liberator (G-BT12)
  • Number: G-BT13-065
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC) from your deck due to an effect from one of your cards with "Liberator" in its original card name, you may pay the cost. If you do, look at three cards from the top of your deck, call up to two cards with "Liberator" in their card names from among them to separate (RC), and put the rest on the bottom of your deck in any order.

3 x Easegal Liberator Easegal Liberator (G-BT13)
  • Number: G-BT13-066
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[ACT]((RC)/Hand):[Bind this card face up] Choose one of your units or locked cards, unlock it, and it gets [Power]+2000 until end of turn.
[AUTO](RC):[Put this unit on the bottom of your deck] At the beginning of your ride phase, if you have a vanguard with "Liberator" in its card name, you may pay the cost. If you do, until end of turn, you may pay "Counter Blast (1)-card with "Liberator" in its card name" as the cost for the next time you Stride.

2 x Gigantech Ringer Gigantech Ringer (G-BT03)
  • Number: G-BT03-068
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] When your other unit is placed on (RC) from your deck, you may pay the cost. If you do, shuffle your deck, draw a card, and that unit gets [Power]+5000 until the end of turn.

Ring the bell! The bell of victory!

4 x Ketchgal Liberator Ketchgal Liberator (BT17)
  • Number: BT17-056
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO]:[Put this unit on the bottom of your deck] When this unit is placed on (RC) from your deck, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card other than a card named "Ketchgal Liberator" from among them, call it to an open (RC), and shuffle your deck.

Let's play, more!

3 x Knight of Morning Light, Horsa Knight of Morning Light, Horsa (G-BT08)
  • Number: G-BT08-027
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):When one of your other units is placed on (RC), choose one of your other units in the same column as this unit, and that unit and this unit get [Power]+2000 until end of turn.

If it's us we will definitely break through! Let's go!

2 x Liberator, Board Andalusian Liberator, Board Andalusian (G-BT12)
  • Number: G-BT13-068
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC)[1/Turn] Generation Break 1:When your other unit is placed on (RC), if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+7000 until end of turn

4 x Liberator, Improve Falcon Liberator, Improve Falcon (G-BT13)
  • Number: G-BT13-035
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units, and it cannot be hit until end of that battle.
[ACT](Drop Zone):[Choose this card and another card from your drop zone with the same card name, and bind them face up] Choose up to two cards in your circles other than (VC), put them on the bottom of your deck in any order, if one or more cards were put, look at three cards from the top of your deck, call a card from among them to (RC), and put two cards from among them on the bottom of your deck in any order.

4 x Liberator, Shaggy Rabbit Liberator, Shaggy Rabbit (G-BT13)
  • Number: G-BT13-017
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 power
Card text:

[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

2 x Oath Liberator, Aglovale Oath Liberator, Aglovale (BT17)
  • Number: BT17-L02
  • Rarity: LR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Liberator" in its card name, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card with "Liberator" in its card name from among them, call it to an open (RC), and put the rest on the bottom of your deck in any order.

(TD16): The "oath" of the warrior, will never change.
(LR): The knight swears. To liberate the people from suffering some day.

4 x Physical Force Liberator, Zorron Physical Force Liberator, Zorron (BT15)
  • Number: BT15-054
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Put this unit into your soul] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to (RC), and put the rest on the bottom of your deck in any order.

There must be an answer. We just have not reached that point yet.

4 x Plodmy Liberator Plodmy Liberator (G-BT13)
  • Number: G-BT13-070
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

I'll have your throat!

2 x Runebau Runebau (BT09)
  • Number: BT09-096
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

4 x Shining Fang Liberator, Garmore Excel (SP) Shining Fang Liberator, Garmore Excel (SP) (G-BT13)
  • Number: G-BT13-S10
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[AUTO](VC):[Counter Blast (1)] When your G unit with "Liberator" or "Garmore" in its original card name Stride, you may pay the cost. If you do, look at three cards from the top of your deck, call up to two cards with "Liberator" in their card names from among them to separate (RC), and put the rest on the bottom of your deck in any order.
[AUTO](VC) Generation Break 1:[Choose two of your rear-guards with "Liberator" in their card name, and put them on the bottom of your deck in any order] At the end of your turn, you may pay the cost. If you do, draw a card.

4 x Taciturn Liberator, Brennius Taciturn Liberator, Brennius (G-BT03)
  • Number: G-BT03-027
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When another of your units is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, until end of turn, this unit gets [Power]+2000, and "[AUTO](RC):When this unit's attack hits a vanguard, choose a card from your damage zone, and turn it face up.".

The bluish flames, have certainly been passed on to the next generation.

4 x Wolf Fang Liberator, Garmore Wolf Fang Liberator, Garmore (G-BT10)
  • Number: G-BT10-Re02
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Liberator" in its card name] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck. If you called, and you have an open (RC), repeat this effect without paying the cost.
[AUTO](VC):[Choose a rear-guard with "Liberator" in its card name, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 until end of that battle.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

(RRR): The Wolf Fang knight is a living legend, and what the young knights aspire to be someday.
(SP): I will pave the way to the future! Release, Braver Impact!

 
Section: G Units (17 cards)
1 x Golden Beast, Sleimy Flare Golden Beast, Sleimy Flare (G-BT07)
  • Number: G-BT07-014
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Royal Beast
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose one of your rear-guards, and put it on the bottom of your deck] When this unit is placed on (GC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to two cards with different grades from among them, call them to (GC), and shuffle your deck.

2 x Golden Dragon, Glorious Reigning Dragon (SP) Golden Dragon, Glorious Reigning Dragon (SP) (G-BT08)
  • Number: G-BT08-S02
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Choose a face down card named "Golden Dragon, Glorious Reigning Dragon" from your G zone, and turn it face up & Choose two of your rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, look at seven cards from the top of your deck, search for up to the same number of cards from among them as the number of face up cards in your G zone, call them to separate (RC), shuffle your deck, and if you called three or more cards, Counter Charge (1)/Soul Charge (1).

1 x Golden Knight of Links, Celtis Winner Golden Knight of Links, Celtis Winner (G-FC04)
  • Number: G-FC04-005
  • Rarity: GR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When this unit attacks, choose up to four of your units, until end of turn, they get "[AUTO](RC):At the end of the battle that this unit attacked or boosted, look at two cards from the top of your deck, call one card to (RC) from among them, it gets [Power]+5000 until end of turn, and put one card on the bottom of your deck.".

The bonds of gold will shine in the predicament, and bring about amazing miracles

4 x Golden Knight of Shining Fang, Garmore (SP) Golden Knight of Shining Fang, Garmore (SP) (G-BT10)
  • Number: G-BT10-S02
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Choose a card from your drop zone, and put it on the bottom of your deck] Reveal six cards from the top of your deck, choose the same number of your units as the number of revealed <High Beast>, until end of turn, they get [Power]+4000, and if you chose four or more units, this unit gets [Critical]+1. Shuffle your deck.
[ACT](VC):[Counter Blast (1) & Soul Blast (1)] If you have a heart card with "Garmore" in its card name, look at three cards from the top of your deck, call 1 card to (RC) from among them, and shuffle your deck.
[CONT]:This card is also a «Royal Paladin».

O fang, rise to the ultimate! Krista Ex Brave!

2 x Master Swordsman of First Light, Gurguit Helios Master Swordsman of First Light, Gurguit Helios (G-BT12)
  • Number: G-BT13-007
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Choose a face down card from your G zone with the same card name as this unit, and turn it face up] This unit gets drive +1.
[CONT](VC) Generation Break 3:This unit gets [Power]+5000 for each of your rear-guards, and for the battle that this unit attacked, your opponent cannot call grade 1 or greater cards from hand to (GC).

2 x Metal Element, Scryew Metal Element, Scryew (G-FC03)
  • Number: G-FC03-050
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle.
[CONT]:This card is also of all clans and nations.

An intent like steel would repel even lightning attacks......or so it is said.

1 x Shining True Liberator, Solemn Gritter Shining True Liberator, Solemn Gritter (G-BT13)
  • Number: G-BT13-033
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Liberator" in its card name, look at three cards from the top of your deck, call up to two cards with "Liberator" in its card name to separate (RC) from among them, and put the rest on the bottom of your deck in any order.

2 x True Liberator of Healing, Ellise True Liberator of Healing, Ellise (G-FC04)
  • Number: G-FC04-029
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Counter Blast (1) & Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, look at two cards from the top of your deck, call a card to (GC), until end of that battle, it gets "[AUTO](GC):When an attack did not hit, you may move this unit to (RC).", and put a card on the bottom of your deck.

1 x Young Lion Liberator, Romanus Young Lion Liberator, Romanus (G-BT13)
  • Number: G-BT13-069
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[ACT](RC) Generation Break 1:[Counter Blast (1) & Retire this unit] If you have a vanguard with "Liberator" in its card name, choose up to two of your units with "Liberator" in its card name, and until end of turn, they get "[AUTO](RC):When your other unit is placed on (RC) from the deck, this unit gets [Power]+3000 until end of turn.".

1 x Zeroth Dragon of Zenith Peak, Ultima Zeroth Dragon of Zenith Peak, Ultima (G-BT14)
  • Number: G-BT14-002
  • Rarity: ZR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among the cards searched to separate (RC), and put the rest on the top of your deck in any order. All of your units will be chosen for your trigger effects until end of turn.

Eventual Pole

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 3 %  
Gold Paladin bar 63  95 %  
Royal Paladin bar 2 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 16  24 %  
Grade 2 / Intercept bar 14 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 8 %  
Grade 4 / Triple Drive!! bar 11  17 %  
 

Distribution by Nation
- bar 3 %  
United Sanctuary bar 64  97 %  
 

Distribution by Power
- bar 8 %  
11000 bar 12 %  
15000+ bar 10  15 %  
25000+ bar 2 %  
4000 bar 12  18 %  
5000 bar 8 %  
6000 bar 6 %  
7000 bar 12  18 %  
9000 bar 14 %  
 

Distribution by Race
Cosmo Dragon bar 5 %  
Elemental bar 3 %  
Elf bar 3 %  
Giant bar 9 %  
High Beast bar 26  39 %  
Human bar 25  38 %  
Royal Beast bar 2 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 25  38 %  
GR bar 2 %  
LR bar 3 %  
R bar 12  18 %  
RR bar 11 %  
RRR bar 12 %  
SP bar 10  15 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 21  32 %  
- bar 6 %  
10000 bar 17  26 %  
15000 bar 8 %  
5000 bar 19  29 %  
 

Distribution by Trigger
- bar 16  24 %  
Critical +5000 Power bar 6 %  
Heal +5000 power bar 6 %  
None bar 34  52 %  
Stand +5000 Power bar 12 %  
 



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